Player Matchup

Gilgamesh
Gilgamesh
Ashley_sinpeace
Gilgamesh
Level 29
God Stats
2W - 2L
1,801 SR
Queue Stats
256W - 294L
1,340 Elo+
Party 3
Chiron
Chiron
BigFuzzehBear
Chiron
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 20L
1,102 Elo+
Party 1
Sol
Sol
FuzzehBunny
Sol
Level 15
God Stats
7W - 7L
1,187 SR
Queue Stats
22W - 36L
1,118 Elo+
Party 1
Pele
Pele
cateblanchet
Pele
Level 26
God Stats
8W - 10L
1,596 SR
Queue Stats
223W - 258L
1,345 Elo+
Party 3
Erlang Shen
Erlang Shen
fran_over
Erlang Shen
Level 14
God Stats
1W - 4L
1,321 SR
Queue Stats
11W - 20L
1,249 Elo+
Solo
Team Averages
Level 20
1,481 SR
1,231 Elo+

VS

Team Averages
Level 25
1,516 SR
1,354 Elo+
Cerberus
Cerberus
Noemor502004
Cerberus
Level 26
God Stats
41W - 28L
1,634 SR
Queue Stats
112W - 109L
1,406 Elo+
Party 2
Janus
Janus
TMJ_nightmare129
Janus
Level 26
God Stats
27W - 27L
1,482 SR
Queue Stats
86W - 79L
1,397 Elo+
Party 2
Jing Wei
Jing Wei
The_Rice_Asian
Jing Wei
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
92W - 66L
1,389 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
polpsa
Ah Muzen Cab
Level 28
God Stats
14W - 4L
1,647 SR
Queue Stats
30W - 23L
1,384 Elo+
Solo
Arachne
Arachne
terdem_
Arachne
Level 19
God Stats
8W - 17L
1,319 SR
Queue Stats
59W - 74L
1,194 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ashley_sinpeace
Gilgamesh
14
3 / 6 / 6
8,982
408
8,588
17,123
10,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 8 / 7
9,348
425
10,995
15,866
4,878
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 9 / 5
7,346
334
9,067
14,634
4,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
5 / 4 / 5
11,200
509
11,891
18,887
9,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Erlang Shen
fran_over
Erlang Shen
16
9 / 5 / 4
10,899
495
12,333
16,230
7,440
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Noemor502004
Cerberus
17
11 / 4 / 12
12,649
575
17,623
17,070
10,554
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 5 / 8
11,012
501
12,048
12,159
3,624
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
19
2 / 4 / 3
12,337
561
7,959
13,743
9,304
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ah Muzen Cab
polpsa
Ah Muzen Cab
18
8 / 3 / 7
11,991
545
14,894
16,553
7,275
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
terdem_
Arachne
15
7 / 4 / 2
10,443
475
11,362
11,387
5,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
64
20
Kills
32
32
Deaths
20
27
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Ashley_sinpeace
Gilgamesh
3
6
6
1
L
3
8
7
0.81
L
0
9
5
0.28
W
Cerberus
Noemor502004
Cerberus
11
4
12
4.25
W
4
5
8
1.6
W
Jing Wei
2
4
3
0.88
L
5
4
5
1.88
L
Erlang Shen
fran_over
Erlang Shen
9
5
4
2.2
W
Ah Muzen Cab
polpsa
Ah Muzen Cab
8
3
7
3.83
W
Arachne
terdem_
Arachne
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,874
Damage
63,886
82,740
Taken
70,912
36,214
Mitigated
35,800
16,064
Healing
22,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Ashley_sinpeace
Gilgamesh
8,588
2,210
0
2,224
17,123
10,372
46
3,920
13,203
0
36,220
L
10,995
4,545
1,290
3,704
15,866
4,878
0
7,884
7,982
0
55,973
L
9,067
2,623
0
2,248
14,634
4,392
0
7,773
6,861
27,864
1,334
W
Cerberus
Noemor502004
Cerberus
17,623
533
806
5,810
17,070
10,554
759
3,478
13,592
31,462
0
W
12,048
1,455
300
1,553
12,159
3,624
1,798
760
11,399
61,772
0
W
Jing Wei
7,959
3,813
0
4,851
13,743
9,304
3,153
0
13,743
0
83,453
L
11,891
2,439
0
4,925
18,887
9,132
0
3,745
15,142
0
79,384
L
Erlang Shen
fran_over
Erlang Shen
12,333
6,654
408
1,265
16,230
7,440
0
6,349
9,881
0
40,442
W
Ah Muzen Cab
polpsa
Ah Muzen Cab
14,894
7,406
0
7,089
16,553
7,275
4,665
4,208
12,345
0
82,854
W
Arachne
terdem_
Arachne
11,362
8,418
0
1,688
11,387
5,043
1,119
182
11,205
0
44,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,775
Gold Earned
58,432
392
Minions Killed
535
0
Camps Cleared
0
2,119,647
Distance Traveled
1,938,089
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,982
408
69
3
0
464,248
2
L
Chiron
9,348
425
95
4
0
362,187
1
L
Sol
7,346
334
57
3
0
349,765
4
W
Cerberus
12,649
575
27
1
0
416,946
4
W
Janus
11,012
501
114
5
0
348,225
0
W
Jing Wei
12,337
561
167
8
0
349,377
5
L
Pele
11,200
509
118
5
0
492,732
2
L
Erlang Shen
10,899
495
53
2
0
450,715
1
W
Ah Muzen Cab
11,991
545
151
7
0
368,724
0
W
Arachne
10,443
475
76
3
0
454,817
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role