Player Matchup

Merlin
Merlin
IxEvolutionIxI
Merlin
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
143W - 158L
1,346 Elo+
Solo
Ra
Ra
Lilrylol
Ra
Level 8
God Stats
0W - 1L
1,214 SR
Queue Stats
5W - 5L
1,563 Elo+
Solo
Cernunnos
Cernunnos
MONJITAoO
Cernunnos
Level 18
God Stats
6W - 3L
1,966 SR
Queue Stats
73W - 53L
1,642 Elo+
Solo
Gilgamesh
Gilgamesh
dihks-
Gilgamesh
Level 23
God Stats
21W - 22L
1,623 SR
Queue Stats
37W - 47L
1,506 Elo+
Solo
Thor
Thor
serrote-gigante
Thor
Level 4
God Stats
1W - 5L
1,306 SR
Queue Stats
1W - 6L
1,129 Elo+
Solo
Team Averages
Level 15
1,522 SR
1,438 Elo+

VS

Team Averages
Level 16
1,531 SR
1,491 Elo+
Thor
Thor
Garashy2
Thor
Level 6
God Stats
6W - 13L
1,273 SR
Queue Stats
364W - 466L
1,228 Elo+
Solo
Gilgamesh
Gilgamesh
MXLFslayerplayer
Gilgamesh
Level 14
God Stats
2W - 2L
1,523 SR
Queue Stats
22W - 21L
1,600 Elo+
Solo
Chronos
Chronos
SlickPickleRick-
Chronos
Level 30
God Stats
22W - 18L
1,598 SR
Queue Stats
106W - 65L
1,602 Elo+
Solo
Medusa
Medusa
Stephen094
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 117L
1,486 Elo+
Solo
Cerberus
Cerberus
gold_Facundox
Cerberus
Level 12
God Stats
2W - 0L
1,761 SR
Queue Stats
14W - 17L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 0
9,670
484
11,349
14,057
5,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 6 / 4
9,493
475
8,298
10,601
4,016
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
MONJITAoO
Cernunnos
18
10 / 4 / 4
11,874
594
20,782
20,768
8,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
dihks-
Gilgamesh
15
3 / 6 / 0
9,315
466
5,384
14,316
7,117
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 10 / 2
7,039
352
894
9,030
2,740

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
2 / 5 / 5
9,032
452
2,283
12,195
3,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
19
11 / 3 / 5
11,805
590
16,015
15,963
11,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
14 / 1 / 2
13,511
676
23,129
21,753
8,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
Stephen094
Medusa
13
2 / 6 / 5
8,635
432
4,589
10,551
2,969
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
gold_Facundox
Cerberus
13
1 / 5 / 4
9,609
480
3,640
18,203
10,413
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
51
19
Kills
30
31
Deaths
20
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Thor
2
5
5
0.9
L
0
5
0
0
L
6
6
4
1.33
L
Cernunnos
MONJITAoO
Cernunnos
10
4
4
3
W
Gilgamesh
11
3
5
4.5
W
14
1
2
15
W
Medusa
Stephen094
Medusa
2
6
5
0.75
L
Gilgamesh
dihks-
Gilgamesh
3
6
0
0.5
W
Cerberus
gold_Facundox
Cerberus
1
5
4
0.6
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,707
Damage
49,656
68,772
Taken
78,665
28,099
Mitigated
37,893
17,755
Healing
21,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
2,283
517
0
3,281
12,195
3,918
264
2,018
9,967
0
42,721
L
11,349
590
0
3,083
14,057
5,444
1,287
10,616
3,441
67,498
0
L
8,298
328
135
2,092
10,601
4,016
681
4,766
5,835
30,764
0
L
Cernunnos
MONJITAoO
Cernunnos
20,782
11,214
0
9,815
20,768
8,782
177
8,373
12,395
0
83,883
W
Gilgamesh
16,015
3,979
0
1,566
15,963
11,850
594
603
15,318
0
79,506
W
23,129
9,980
0
14,027
21,753
8,743
4,103
8,037
13,240
94,174
0
W
Medusa
Stephen094
Medusa
4,589
2,785
0
843
10,551
2,969
690
3,777
6,409
0
18,115
L
Gilgamesh
dihks-
Gilgamesh
5,384
1,749
0
2,630
14,316
7,117
748
1,707
12,609
0
34,564
W
Cerberus
gold_Facundox
Cerberus
3,640
775
0
1,395
18,203
10,413
64
3,783
14,084
36,004
0
L
894
352
0
0
9,030
2,740
234
1,307
7,723
0
11,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,391
Gold Earned
52,592
399
Minions Killed
448
0
Camps Cleared
0
1,564,144
Distance Traveled
1,791,926
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,032
452
82
4
0
378,862
0
L
Merlin
9,670
484
134
7
0
307,696
4
L
Ra
9,493
475
42
2
0
337,784
0
L
Cernunnos
11,874
594
143
7
0
313,466
2
W
Gilgamesh
11,805
590
117
6
0
378,135
3
W
Chronos
13,511
676
156
8
0
373,538
0
W
Medusa
8,635
432
32
2
0
298,529
1
L
Gilgamesh
9,315
466
70
4
0
343,532
4
W
Cerberus
9,609
480
61
3
0
362,862
0
L
Thor
7,039
352
10
1
0
261,666
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role