Player Matchup

Chang'e
Chang'e
DreamingFlower
Chang'e
Level 29
God Stats
68W - 82L
1,455 SR
Queue Stats
109W - 130L
1,384 Elo+
Solo
Medusa
Medusa
JB2002TSR
Medusa
Level 27
God Stats
4W - 3L
1,374 SR
Queue Stats
184W - 174L
1,363 Elo+
Solo
Hercules
Hercules
Kynasiri1
Hercules
Level 13
God Stats
4W - 6L
1,431 SR
Queue Stats
40W - 30L
1,471 Elo+
Solo
Nu Wa
Nu Wa
PandaBear988
Nu Wa
Level 19
God Stats
2W - 0L
1,724 SR
Queue Stats
14W - 12L
1,464 Elo+
Party 2
Ymir
Ymir
minimonXI
Ymir
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
30W - 40L
1,464 Elo+
Party 2
Team Averages
Level 23
1,497 SR
1,429 Elo+

VS

Team Averages
Level 26
1,582 SR
1,410 Elo+
Pele
Pele
CazeAir
Pele
Level 27
God Stats
23W - 10L
1,673 SR
Queue Stats
88W - 91L
1,474 Elo+
Party 3
Neith
Neith
Galaxy_Walkera
Neith
Level 24
God Stats
2W - 4L
1,606 SR
Queue Stats
44W - 66L
1,410 Elo+
Solo
Cu Chulainn
Cu Chulainn
okaypaladin3
Cu Chulainn
Level 29
God Stats
5W - 5L
1,534 SR
Queue Stats
143W - 136L
1,459 Elo+
Party 3
Sobek
Sobek
冰激凌蘸芥末
Sobek
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 44L
1,366 Elo+
Party 1
Nox
Nox
既过不恋
Nox
Level 26
God Stats
7W - 4L
1,600 SR
Queue Stats
82W - 98L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 4
10,576
588
10,220
13,577
4,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
JB2002TSR
Medusa
17
6 / 4 / 6
10,651
592
9,635
10,725
3,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
Kynasiri1
Hercules
16
3 / 1 / 4
9,804
545
11,361
19,703
15,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

19
7 / 0 / 10
11,373
632
17,075
6,852
2,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
15
3 / 2 / 14
10,181
566
3,339
12,939
10,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
CazeAir
Pele
14
3 / 3 / 2
8,823
490
7,058
13,076
4,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
1 / 9 / 4
7,522
418
6,459
13,353
3,357
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
okaypaladin3
Cu Chulainn
16
1 / 4 / 1
9,236
513
12,395
19,234
11,162
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
4 / 7 / 2
8,845
491
5,062
16,619
15,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 6 / 0
7,964
442
5,828
10,408
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
18
29
Kills
9
9
Deaths
29
38
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Pele
CazeAir
Pele
3
3
2
1.33
W
10
2
4
6
L
1
9
4
0.33
W
Medusa
JB2002TSR
Medusa
6
4
6
2.25
W
Hercules
Kynasiri1
Hercules
3
1
4
5
W
7
0
10
12
W
Ymir
3
2
14
5
L
Cu Chulainn
okaypaladin3
Cu Chulainn
1
4
1
0.38
L
4
7
2
0.71
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,630
Damage
36,802
63,796
Taken
72,690
36,264
Mitigated
37,227
21,298
Healing
17,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
CazeAir
Pele
7,058
1,303
0
5,650
13,076
4,499
0
5,134
7,762
0
50,521
W
10,220
105
2,115
4,482
13,577
4,479
504
874
12,703
65,757
0
L
6,459
3,226
0
3,347
13,353
3,357
198
5,253
8,100
0
43,638
W
Medusa
JB2002TSR
Medusa
9,635
5,829
0
3,680
10,725
3,351
4,457
1,899
8,826
0
63,547
W
Hercules
Kynasiri1
Hercules
11,361
3,706
0
9,304
19,703
15,383
697
2,207
17,374
0
46,703
W
17,075
5,226
0
842
6,852
2,820
548
2,183
4,521
91,087
0
W
Ymir
3,339
819
0
875
12,939
10,231
515
4,782
8,021
26,287
0
L
Cu Chulainn
okaypaladin3
Cu Chulainn
12,395
1,266
0
5,027
19,234
11,162
0
4,983
13,591
7,551
63,705
L
5,062
663
0
3,757
16,619
15,728
90
6,816
9,803
22,416
0
L
5,828
280
0
0
10,408
2,481
0
8,448
1,930
46,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,585
Gold Earned
42,390
516
Minions Killed
422
0
Camps Cleared
0
1,732,943
Distance Traveled
1,680,637
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,823
490
84
5
0
366,414
2
W
Chang'e
10,576
588
95
5
0
318,138
5
L
Neith
7,522
418
63
4
0
304,100
0
W
Medusa
10,651
592
94
5
0
337,260
1
W
Hercules
9,804
545
106
6
0
361,945
5
W
Nu Wa
11,373
632
165
9
0
344,313
3
W
Ymir
10,181
566
56
3
0
371,287
4
L
Cu Chulainn
9,236
513
140
8
0
357,259
8
L
Sobek
8,845
491
27
2
0
336,743
2
L
Nox
7,964
442
108
6
0
316,121
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role