Player Matchup

Ganesha
Ganesha
GooseDaWeirdo
Ganesha
Level 91
God Stats
10W - 7L
1,551 SR
Queue Stats
158W - 173L
1,438 Elo+
Party 1
Sobek
Sobek
RobinDaWeirdo
Sobek
Level 96
God Stats
3W - 0L
1,822 SR
Queue Stats
198W - 197L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
XxDrogpatoxX
Baba Yaga
Level 105
God Stats
1W - 0L
1,771 SR
Queue Stats
305W - 281L
1,567 Elo+
Solo
Hachiman
Hachiman
iNeedYouNow
Hachiman
Level 69
God Stats
13W - 14L
1,250 SR
Queue Stats
269W - 272L
1,508 Elo+
Solo
Chaac
Chaac
lotfizefta
Chaac
Level 81
God Stats
25W - 18L
1,378 SR
Queue Stats
113W - 105L
1,492 Elo+
Solo
Team Averages
Level 88
1,554 SR
1,501 Elo+

VS

Team Averages
Level 97
1,456 SR
1,501 Elo+
Anhur
Anhur
ASHKANDOR
Anhur
Level 149
God Stats
335W - 377L
1,547 SR
Queue Stats
1,481W - 1,452L
1,521 Elo+
Solo
Set
Set
KurvinSin
Set
Level 66
God Stats
1W - 7L
1,360 SR
Queue Stats
38W - 36L
1,498 Elo+
Solo
Sol
Sol
MaRiusS118
Sol
Level 81
God Stats
3W - 4L
1,500 SR
Queue Stats
453W - 455L
1,492 Elo+
Solo
Hercules
Hercules
StruenB
Hercules
Level 107
God Stats
26W - 50L
1,388 SR
Queue Stats
606W - 626L
1,475 Elo+
Solo
Cerberus
Cerberus
jojobrewer
Cerberus
Level 80
God Stats
1W - 2L
1,483 SR
Queue Stats
216W - 186L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
12
3 / 5 / 6
7,452
532
6,442
12,179
4,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 4 / 10
8,003
572
5,279
12,851
9,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baba Yaga
XxDrogpatoxX
Baba Yaga
15
9 / 0 / 3
9,476
677
11,301
5,327
2,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
iNeedYouNow
Hachiman
14
2 / 4 / 3
8,485
606
6,010
10,031
2,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
17
5 / 0 / 1
9,696
693
8,662
9,564
5,523
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ASHKANDOR
Anhur
14
5 / 3 / 1
9,133
652
6,831
9,161
2,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 3 / 3
6,410
458
4,294
9,788
3,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 6 / 2
7,322
523
10,499
12,347
3,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
StruenB
Hercules
6
0 / 4 / 0
5,161
369
1,916
6,081
1,969
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Cerberus
jojobrewer
Cerberus
10
2 / 6 / 9
7,467
533
5,107
15,392
7,161
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
28
22
Kills
13
13
Deaths
22
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anhur
ASHKANDOR
Anhur
5
3
1
1.83
W
Ganesha
3
5
6
1.2
L
1
3
3
0.83
L
5
6
2
1
W
3
4
10
2
L
Hercules
StruenB
Hercules
0
4
0
0
W
Baba Yaga
XxDrogpatoxX
Baba Yaga
9
0
3
10.5
W
Hachiman
iNeedYouNow
Hachiman
2
4
3
0.88
L
Cerberus
jojobrewer
Cerberus
2
6
9
1.08
W
Chaac
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,694
Damage
28,647
49,952
Taken
52,769
24,899
Mitigated
18,849
18,039
Healing
12,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
ASHKANDOR
Anhur
6,831
2,995
0
2,600
9,161
2,919
632
2,433
6,728
0
57,788
W
Ganesha
6,442
872
0
1,868
12,179
4,458
0
7,212
4,967
36,308
0
L
4,294
1,568
0
2,133
9,788
3,115
0
3,720
6,068
0
28,331
L
10,499
2,885
0
4,893
12,347
3,685
0
8,736
3,611
39,232
0
W
5,279
980
0
5,106
12,851
9,973
0
4,593
8,258
22,197
0
L
Hercules
StruenB
Hercules
1,916
549
0
1,320
6,081
1,969
0
650
5,431
0
13,939
W
Baba Yaga
XxDrogpatoxX
Baba Yaga
11,301
1,196
0
1,816
5,327
2,189
430
1,901
3,426
58,357
0
W
Hachiman
iNeedYouNow
Hachiman
6,010
3,321
0
3,260
10,031
2,756
0
836
9,195
0
50,443
L
Cerberus
jojobrewer
Cerberus
5,107
1,087
0
2,015
15,392
7,161
0
7,483
7,909
16,767
0
W
Chaac
8,662
899
0
5,989
9,564
5,523
1,568
1,064
8,500
0
69,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,112
Gold Earned
35,493
435
Minions Killed
305
0
Camps Cleared
0
1,359,141
Distance Traveled
1,159,323
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,133
652
113
8
0
242,752
1
W
Ganesha
7,452
532
41
3
0
285,461
1
L
Set
6,410
458
64
5
0
275,410
1
L
Sol
7,322
523
65
5
0
231,835
2
W
Sobek
8,003
572
29
2
0
273,103
4
L
Hercules
5,161
369
28
2
0
116,689
0
W
Baba Yaga
9,476
677
111
8
0
277,189
4
W
Hachiman
8,485
606
99
7
0
245,765
0
L
Cerberus
7,467
533
35
3
0
292,637
6
W
Chaac
9,696
693
155
11
0
277,623
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role