Player Matchup

Apollo
Apollo
Ghost_Camo_2-0
Apollo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 86L
1,340 Elo+
Party 1
Sol
Sol
Late_Night_Devil
Sol
Level 48
God Stats
6W - 5L
1,681 SR
Queue Stats
95W - 132L
1,341 Elo+
Party 1
Khepri
Khepri
SnappyLP
Khepri
Level 89
God Stats
3W - 8L
1,247 SR
Queue Stats
262W - 329L
1,363 Elo+
Party 1
Team Averages
Level 55
1,476 SR
1,348 Elo+

VS

Team Averages
Level 59
1,452 SR
1,273 Elo+
Nu Wa
Nu Wa
GADIK_73
Nu Wa
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
1,146 Elo+
Solo
Baron Samedi
Baron Samedi
juanhugo2012
Baron Samedi
Level 87
God Stats
4W - 4L
1,357 SR
Queue Stats
103W - 123L
1,369 Elo+
Party 2
Bellona
Bellona
manurb13
Bellona
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
130W - 162L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 5
8,468
605
3,979
13,038
5,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
7 / 8 / 3
11,112
794
13,176
14,338
6,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
SnappyLP
Khepri
12
2 / 2 / 5
9,814
701
6,086
16,940
21,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
GADIK_73
Nu Wa
10
0 / 9 / 9
8,787
628
1,617
9,328
2,616
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
juanhugo2012
Baron Samedi
16
8 / 3 / 10
11,299
807
19,803
12,896
5,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
manurb13
Bellona
16
11 / 2 / 6
11,761
840
13,651
15,403
13,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
9
Kills
19
19
Deaths
14
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
GADIK_73
Nu Wa
0
9
9
0.5
L
0
9
5
0.28
L
7
8
3
1.06
L
Khepri
SnappyLP
Khepri
2
2
5
2.25
W
Baron Samedi
juanhugo2012
Baron Samedi
8
3
10
4.33
W
Bellona
manurb13
Bellona
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,241
Damage
35,071
44,316
Taken
37,627
32,979
Mitigated
21,538
5,315
Healing
13,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
GADIK_73
Nu Wa
1,617
372
0
461
9,328
2,616
30
3,648
5,548
10,132
0
L
3,979
1,678
0
0
13,038
5,608
755
6,083
6,661
0
18,723
L
13,176
2,970
90
2,472
14,338
6,366
1,916
6,822
7,216
34,966
0
L
Khepri
SnappyLP
Khepri
6,086
909
853
1,900
16,940
21,005
204
7,665
9,015
19,393
0
W
Baron Samedi
juanhugo2012
Baron Samedi
19,803
1,390
3,519
6,774
12,896
5,678
1,013
7,272
5,240
64,168
0
W
Bellona
manurb13
Bellona
13,651
4,435
0
3,245
15,403
13,244
1,354
7,515
7,438
0
45,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,394
Gold Earned
31,847
109
Minions Killed
145
0
Camps Cleared
0
660,043
Distance Traveled
694,629
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,787
628
10
1
0
171,465
0
L
Apollo
8,468
605
34
2
0
205,872
0
L
Sol
11,112
794
58
4
0
192,598
2
L
Khepri
9,814
701
17
1
0
261,573
1
W
Baron Samedi
11,299
807
72
5
0
243,751
2
W
Bellona
11,761
840
63
5
0
279,413
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role