Player Matchup

Pele
Pele
DianaXLeona
Pele
Level 4
God Stats
1W - 3L
1,192 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Pagolo171
Tsukuyomi
Level 27
God Stats
0W - 1L
1,281 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Anubis
Anubis
Victitor_09
Anubis
Level 28
God Stats
32W - 34L
1,329 SR
Queue Stats
163W - 211L
1,246 Elo+
Solo
Gilgamesh
Gilgamesh
sorinzeul
Gilgamesh
Level 27
God Stats
3W - 4L
1,669 SR
Queue Stats
150W - 180L
1,317 Elo+
Solo
Hou Yi
Hou Yi
小朋友的爸爸
Hou Yi
Level 25
God Stats
4W - 10L
1,255 SR
Queue Stats
56W - 67L
1,361 Elo+
Solo
Team Averages
Level 22
1,345 SR
1,385 Elo+

VS

Team Averages
Level 11
1,495 SR
1,444 Elo+
Ra
Ra
CoolRussion
Ra
Level 18
God Stats
4W - 2L
1,442 SR
Queue Stats
33W - 33L
1,319 Elo+
Solo
Fenrir
Fenrir
Galaxy_Walkera
Fenrir
Level 24
God Stats
13W - 12L
1,530 SR
Queue Stats
44W - 66L
1,400 Elo+
Solo
Odin
Odin
HeyYallImBaron
Odin
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Sobek
Sobek
Timoret
Sobek
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
WNDShinra
Hachiman
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 9
12,144
506
14,573
15,474
5,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Tsukuyomi
Pagolo171
Tsukuyomi
17
9 / 6 / 1
12,027
501
12,674
20,963
9,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
18
8 / 9 / 9
12,775
532
22,770
20,954
12,906
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
sorinzeul
Gilgamesh
10
0 / 8 / 0
8,582
358
4,784
13,332
4,940
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
7 / 6 / 7
12,167
507
11,512
15,392
6,031
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 7
13,901
579
9,539
17,163
6,578
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 9 / 7
11,674
486
11,876
25,949
11,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
13 / 1 / 4
13,969
582
15,631
15,520
18,953
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sobek
Timoret
Sobek
14
1 / 9 / 17
11,092
462
7,055
24,160
27,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hachiman
WNDShinra
Hachiman
16
7 / 8 / 9
12,084
504
15,489
15,246
4,553
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
78
31
Kills
34
34
Deaths
31
26
Assists
44
Player
Kills
Deaths
Assists
KDA
W
7
4
7
2.63
L
7
5
9
2.3
W
6
9
7
1.06
W
13
1
4
15
L
Tsukuyomi
Pagolo171
Tsukuyomi
9
6
1
1.58
W
Sobek
Timoret
Sobek
1
9
17
1.06
L
Anubis
8
9
9
1.39
W
Hachiman
WNDShinra
Hachiman
7
8
9
1.44
L
Gilgamesh
sorinzeul
Gilgamesh
0
8
0
0
L
7
6
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,313
Damage
59,590
86,115
Taken
98,038
38,285
Mitigated
69,443
18,644
Healing
24,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,539
1,502
4,372
8,071
17,163
6,578
1,538
6,904
10,259
92,201
0
L
14,573
2,286
0
2,386
15,474
5,362
276
3,925
11,549
0
60,896
W
11,876
2,077
0
6,665
25,949
11,469
891
6,683
19,266
0
68,390
W
15,631
3,897
0
778
15,520
18,953
2,998
2,885
12,635
0
82,545
L
Tsukuyomi
Pagolo171
Tsukuyomi
12,674
3,351
0
4,152
20,963
9,046
755
2,199
18,764
0
80,291
W
Sobek
Timoret
Sobek
7,055
1,015
0
2,747
24,160
27,890
405
3,582
20,578
24,001
0
L
Anubis
22,770
815
117
7,749
20,954
12,906
418
6,510
14,444
79,511
0
W
Hachiman
WNDShinra
Hachiman
15,489
11,910
0
1,730
15,246
4,553
2,455
3,211
12,035
0
39,899
L
Gilgamesh
sorinzeul
Gilgamesh
4,784
1,394
0
2,766
13,332
4,940
222
830
12,502
0
25,911
L
11,512
4,412
0
1,474
15,392
6,031
2,897
3,271
12,121
0
66,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,695
Gold Earned
62,720
444
Minions Killed
476
0
Camps Cleared
0
1,957,454
Distance Traveled
2,213,795
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,901
579
161
7
0
471,100
2
L
Pele
12,144
506
76
3
0
495,894
4
W
Fenrir
11,674
486
98
4
0
446,442
0
W
Odin
13,969
582
145
6
0
438,224
3
L
Tsukuyomi
12,027
501
111
5
0
434,220
1
W
Sobek
11,092
462
30
1
0
469,231
1
L
Anubis
12,775
532
105
4
0
325,415
0
W
Hachiman
12,084
504
42
2
0
388,798
1
L
Gilgamesh
8,582
358
46
2
0
279,629
1
L
Hou Yi
12,167
507
106
4
0
422,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role