Player Matchup

Cerberus
Cerberus
Gold IV
DanielDeCool1234
Cerberus
Gold IV
Level 36
God Stats
10W - 1L
1,901 SR
Queue Stats
23W - 21L
1,746 MMR
Party 1
Sol
Sol
Platinum III
FartEaters
Sol
Platinum III
Level 160
God Stats
33W - 32L
1,752 SR
Queue Stats
505W - 482L
1,673 MMR
Party 2
Athena
Athena
Platinum II
FreefireFreeway
Athena
Platinum II
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold V
NoordBrabant
Bastet
Gold V
Level 43
God Stats
15W - 7L
2,001 SR
Queue Stats
34W - 34L
1,724 MMR
Party 1
Osiris
Osiris
Gold I
UINSULTPUESAFKEI
Osiris
Gold I
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 5L
1,827 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 102
1,731 SR
1,694 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,562 SR
1,776 MMR
Ganesha
Ganesha
Platinum II
Styx
Ganesha
Platinum II
Level 158
God Stats
3W - 3L
1,848 SR
Queue Stats
264W - 240L
1,723 MMR
Solo
Tyr
Tyr
Platinum III
Tawks
Tyr
Platinum III
Level 149
God Stats
2W - 3L
1,560 SR
Queue Stats
152W - 149L
1,727 MMR
Solo
Ullr
Ullr
Platinum V
XXRewersoXX
Ullr
Platinum V
Level 123
God Stats
2W - 4L
1,733 SR
Queue Stats
143W - 150L
1,830 MMR
Party 3
Poseidon
Poseidon
Platinum IV
Zotelo
Poseidon
Platinum IV
Level 146
God Stats
1W - 1L
1,437 SR
Queue Stats
105W - 98L
1,844 MMR
Solo
Erlang Shen
Erlang Shen
Platinum IV
xXMarflowXx
Erlang Shen
Platinum IV
Level 142
God Stats
0W - 4L
1,232 SR
Queue Stats
112W - 122L
1,755 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 6
10,215
638
7,919
15,497
10,149
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
5 / 3 / 5
10,280
643
9,693
12,503
3,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
6 / 3 / 11
10,092
631
14,308
15,291
6,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
16
5 / 4 / 10
10,156
635
8,006
14,001
4,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
3 / 1 / 5
9,450
591
11,170
12,421
11,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
TiamatTsukuyomiApolloSetGilgamesh

VS

Bans
ScyllaSobekNemesisCu ChulainnFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Styx
Ganesha
12
0 / 4 / 9
7,796
487
7,389
12,971
9,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyr
Tawks
Tyr
14
0 / 3 / 1
8,437
527
6,384
15,539
8,711
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
4 / 4 / 1
9,041
565
9,669
11,218
4,061
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
Zotelo
Poseidon
15
7 / 6 / 2
9,432
590
11,785
10,143
3,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
xXMarflowXx
Erlang Shen
11
2 / 9 / 3
7,238
452
8,325
13,978
6,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
29
26
Kills
13
13
Deaths
26
37
Assists
16
Player
Kills
Deaths
Assists
KDA
W
7
2
6
5
W
5
3
5
2.5
W
6
3
11
3.83
W
Bastet
5
4
10
2.5
L
Ganesha
Styx
Ganesha
0
4
9
1.13
L
Tyr
Tawks
Tyr
0
3
1
0.17
W
3
1
5
5.5
L
4
4
1
1.13
L
Poseidon
Zotelo
Poseidon
7
6
2
1.33
L
Erlang Shen
xXMarflowXx
Erlang Shen
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,096
Damage
43,552
69,713
Taken
63,849
36,923
Mitigated
32,657
23,488
Healing
10,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,919
873
0
3,279
15,497
10,149
152
4,141
11,186
30,173
0
W
9,693
3,138
0
6,420
12,503
3,863
3,248
3,507
8,886
82,135
0
W
14,308
4,508
136
2,638
15,291
6,265
330
5,218
9,811
58,332
0
W
Bastet
8,006
3,069
0
6,760
14,001
4,836
0
5,025
8,810
0
65,686
L
Ganesha
Styx
Ganesha
7,389
1,362
0
1,703
12,971
9,947
0
8,143
4,379
22,626
0
L
Tyr
Tawks
Tyr
6,384
1,155
0
5,913
15,539
8,711
0
3,301
12,200
0
50,784
W
11,170
2,608
0
4,255
12,421
11,810
0
565
11,846
0
55,763
L
9,669
3,187
0
783
11,218
4,061
0
8,255
2,829
0
56,926
L
Poseidon
Zotelo
Poseidon
11,785
1,434
0
1,236
10,143
3,157
0
5,409
4,508
61,143
0
L
Erlang Shen
xXMarflowXx
Erlang Shen
8,325
4,304
0
676
13,978
6,781
0
6,003
7,835
0
44,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,193
Gold Earned
41,944
556
Minions Killed
472
0
Camps Cleared
0
1,746,482
Distance Traveled
1,529,020
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,215
638
57
4
0
342,683
3
W
Sol
10,280
643
144
9
0
310,219
5
W
Athena
10,092
631
117
7
0
361,463
2
W
Bastet
10,156
635
118
7
0
361,693
3
L
Ganesha
7,796
487
11
1
0
330,349
5
L
Tyr
8,437
527
120
8
0
316,255
4
W
Osiris
9,450
591
120
8
0
370,424
7
L
Ullr
9,041
565
130
8
0
295,080
5
L
Poseidon
9,432
590
142
9
0
307,236
2
L
Erlang Shen
7,238
452
69
4
0
280,100
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role