Player Matchup

Cerberus
Cerberus
Gold III
WeekndWarrior12
Cerberus
Gold III
Level 101
God Stats
25W - 21L
1,540 SR
Queue Stats
86W - 82L
1,602 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 101
1,540 SR
1,602 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 139
1,560 SR
1,500 MMR
Ah Muzen Cab
Ah Muzen Cab
Bronze III
Irish Balou
Ah Muzen Cab
Bronze III
Level 139
God Stats
6W - 1L
1,560 SR
Queue Stats
40W - 26L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
1 / 2 / 0
6,724
841
3,466
7,997
3,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
PeleTiamatRavanaSetSkadi

VS

Bans
NemesisHeraKaliSerqetBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Irish Balou
Ah Muzen Cab
13
2 / 1 / 0
8,085
1,011
6,253
5,174
1,538
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
2
2
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Irish Balou
Ah Muzen Cab
2
1
0
2
L
Cerberus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,466
Damage
6,253
7,997
Taken
5,174
3,798
Mitigated
1,538
2,981
Healing
1,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Irish Balou
Ah Muzen Cab
6,253
3,276
0
1,806
5,174
1,538
0
3,522
1,652
0
46,541
L
Cerberus
3,466
50
0
2,981
7,997
3,798
0
88
7,909
36,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,724
Gold Earned
8,085
121
Minions Killed
104
0
Camps Cleared
0
150,983
Distance Traveled
149,775
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,085
1,011
104
13
0
149,775
1
L
Cerberus
6,724
841
121
15
0
150,983
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role