Player Matchup

Aphrodite
Aphrodite
Sfyzzz
Aphrodite
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,341 Elo+
Solo
Kali
Kali
ShekellGrubber
Kali
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 41L
1,469 Elo+
Party 1
Medusa
Medusa
Smoolbean
Medusa
Level 28
God Stats
2W - 6L
1,439 SR
Queue Stats
42W - 56L
1,331 Elo+
Solo
Bacchus
Bacchus
Voldemaruk
Bacchus
Level 26
God Stats
16W - 7L
1,666 SR
Queue Stats
45W - 41L
1,467 Elo+
Party 1
Amaterasu
Amaterasu
sonic2281337
Amaterasu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,295 Elo+
Solo
Team Averages
Level 19
1,521 SR
1,380 Elo+

VS

Team Averages
Level 17
1,553 SR
1,345 Elo+
Artemis
Artemis
Ambush27
Artemis
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 40L
1,181 Elo+
Solo
Baron Samedi
Baron Samedi
Barzie123
Baron Samedi
Level 17
God Stats
5W - 3L
1,363 SR
Queue Stats
27W - 24L
1,436 Elo+
Solo
Vamana
Vamana
LilSenku
Vamana
Level 14
God Stats
1W - 0L
1,741 SR
Queue Stats
3W - 6L
1,261 Elo+
Solo
Yemoja
Yemoja
Lunnqx
Yemoja
Level 21
God Stats
11W - 7L
1,634 SR
Queue Stats
100W - 121L
1,364 Elo+
Solo
Bastet
Bastet
TrusKuLusInDaHud
Bastet
Level 28
God Stats
30W - 31L
1,525 SR
Queue Stats
175W - 190L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Sfyzzz
Aphrodite
9
0 / 6 / 0
5,374
384
2,817
8,291
2,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 5 / 3
5,827
416
6,129
10,697
4,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Medusa
Smoolbean
Medusa
11
2 / 5 / 1
6,937
496
3,582
8,781
2,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Voldemaruk
Bacchus
11
3 / 3 / 3
6,957
497
7,157
9,640
6,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
sonic2281337
Amaterasu
8
2 / 7 / 1
6,090
435
4,467
8,981
4,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Ambush27
Artemis
11
4 / 4 / 5
6,874
491
6,303
5,689
1,934
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Barzie123
Baron Samedi
13
5 / 1 / 6
8,186
585
6,422
7,481
3,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
LilSenku
Vamana
12
3 / 1 / 3
7,711
551
3,749
7,513
4,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
Lunnqx
Yemoja
11
3 / 2 / 10
7,776
555
6,213
9,411
4,816
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
11 / 0 / 6
8,841
632
10,975
10,251
3,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
56
8
Kills
26
26
Deaths
8
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Artemis
Ambush27
Artemis
4
4
5
1.63
W
Baron Samedi
Barzie123
Baron Samedi
5
1
6
8
W
Vamana
LilSenku
Vamana
3
1
3
4.5
W
Yemoja
Lunnqx
Yemoja
3
2
10
4
L
Aphrodite
Sfyzzz
Aphrodite
0
6
0
0
L
1
5
3
0.5
L
Medusa
Smoolbean
Medusa
2
5
1
0.5
W
11
0
6
14
L
Bacchus
Voldemaruk
Bacchus
3
3
3
1.5
L
Amaterasu
sonic2281337
Amaterasu
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,152
Damage
33,662
46,390
Taken
40,345
20,943
Mitigated
17,863
11,311
Healing
10,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Ambush27
Artemis
6,303
3,017
0
0
5,689
1,934
262
1,737
3,952
0
24,334
W
Baron Samedi
Barzie123
Baron Samedi
6,422
1,185
530
2,186
7,481
3,374
985
1,930
5,551
39,046
0
W
Vamana
LilSenku
Vamana
3,749
1,927
0
813
7,513
4,190
2,634
1,584
5,929
0
35,930
W
Yemoja
Lunnqx
Yemoja
6,213
882
713
1,619
9,411
4,816
739
2,556
6,855
18,744
0
L
Aphrodite
Sfyzzz
Aphrodite
2,817
249
698
2,964
8,291
2,794
313
3,766
4,205
22,380
0
L
6,129
2,596
0
3,354
10,697
4,063
0
2,165
8,426
0
19,715
L
Medusa
Smoolbean
Medusa
3,582
1,230
0
720
8,781
2,637
616
1,924
6,833
0
32,202
W
10,975
4,310
0
4,879
10,251
3,549
0
2,167
8,084
0
47,628
L
Bacchus
Voldemaruk
Bacchus
7,157
924
0
2,761
9,640
6,879
103
3,038
6,445
14,932
0
L
Amaterasu
sonic2281337
Amaterasu
4,467
2,110
0
814
8,981
4,570
0
1,124
7,846
0
18,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,185
Gold Earned
39,388
180
Minions Killed
315
0
Camps Cleared
0
1,205,321
Distance Traveled
1,363,560
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,874
491
38
3
0
224,768
0
W
Baron Samedi
8,186
585
99
7
0
257,420
0
W
Vamana
7,711
551
72
5
0
302,249
5
W
Yemoja
7,776
555
27
2
0
270,014
2
L
Aphrodite
5,374
384
26
2
0
195,222
0
L
Kali
5,827
416
34
2
0
289,514
0
L
Medusa
6,937
496
59
4
0
236,881
0
W
Bastet
8,841
632
79
6
0
309,109
0
L
Bacchus
6,957
497
21
2
0
253,857
2
L
Amaterasu
6,090
435
40
3
0
229,847
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role