Player Matchup

Achilles
Achilles
Dragonzei
Achilles
Level 154
God Stats
9W - 4L
1,951 SR
Queue Stats
837W - 585L
1,714 Elo+
Party 1
Fafnir
Fafnir
HimoNeeker1
Fafnir
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
280W - 137L
1,740 Elo+
Party 1
Heimdallr
Heimdallr
Julletin
Heimdallr
Level 119
God Stats
50W - 26L
1,726 SR
Queue Stats
802W - 564L
1,714 Elo+
Party 1
Scylla
Scylla
Merimiest
Scylla
Level 66
God Stats
0W - 2L
1,378 SR
Queue Stats
233W - 85L
1,725 Elo+
Party 1
Osiris
Osiris
foxipoxi
Osiris
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 3L
1,850 Elo+
Party 1
Team Averages
Level 112
1,611 SR
1,749 Elo+

VS

Team Averages
Level 122
1,624 SR
1,655 Elo+
Cerberus
Cerberus
BloodyCampi
Cerberus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 159L
1,655 Elo+
Solo
Heimdallr
Heimdallr
CobrasKisss
Heimdallr
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,640 Elo+
Solo
Bakasura
Bakasura
FinnMerts
Bakasura
Level 121
God Stats
11W - 6L
1,734 SR
Queue Stats
176W - 143L
1,659 Elo+
Solo
Anhur
Anhur
Giladiator
Anhur
Level 152
God Stats
7W - 4L
1,876 SR
Queue Stats
302W - 284L
1,628 Elo+
Solo
Persephone
Persephone
iKazuu
Persephone
Level 141
God Stats
4W - 4L
1,509 SR
Queue Stats
202W - 173L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dragonzei
Achilles
16
4 / 7 / 7
10,465
476
10,170
20,049
9,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
14
1 / 5 / 9
9,778
444
4,695
17,971
15,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
Julletin
Heimdallr
20
3 / 3 / 1
12,199
555
9,687
18,717
6,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
Merimiest
Scylla
17
4 / 4 / 4
11,026
501
6,767
11,421
4,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
foxipoxi
Osiris
18
4 / 4 / 5
11,265
512
14,016
20,266
17,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BloodyCampi
Cerberus
18
3 / 4 / 9
11,963
544
6,243
19,121
17,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
CobrasKisss
Heimdallr
19
2 / 5 / 4
12,501
568
10,501
14,222
5,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
FinnMerts
Bakasura
20
9 / 2 / 6
14,639
665
13,530
17,467
8,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anhur
19
0 / 3 / 6
12,967
589
8,568
13,446
4,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Persephone
iKazuu
Persephone
20
8 / 2 / 6
14,900
677
21,495
13,974
5,963
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
53
16
Kills
22
23
Deaths
16
26
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BloodyCampi
Cerberus
3
4
9
1.88
W
Heimdallr
CobrasKisss
Heimdallr
2
5
4
0.8
L
Achilles
Dragonzei
Achilles
4
7
7
1.07
W
Bakasura
FinnMerts
Bakasura
9
2
6
6
W
Anhur
0
3
6
1
L
Fafnir
1
5
9
1.1
L
Heimdallr
Julletin
Heimdallr
3
3
1
1.17
L
Scylla
Merimiest
Scylla
4
4
4
1.5
L
Osiris
foxipoxi
Osiris
4
4
5
1.63
W
Persephone
iKazuu
Persephone
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,335
Damage
60,337
88,424
Taken
78,230
52,731
Mitigated
43,125
23,750
Healing
28,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BloodyCampi
Cerberus
6,243
194
0
4,900
19,121
17,874
373
4,133
14,858
41,019
0
W
Heimdallr
CobrasKisss
Heimdallr
10,501
5,875
0
4,909
14,222
5,395
4,886
2,829
11,319
0
77,365
L
Achilles
Dragonzei
Achilles
10,170
2,170
0
5,794
20,049
9,350
0
7,800
11,958
0
79,809
W
Bakasura
FinnMerts
Bakasura
13,530
8,324
0
7,004
17,467
8,945
1,309
3,747
13,636
0
96,056
W
Anhur
8,568
4,431
0
5,959
13,446
4,948
4,037
352
13,094
0
108,835
L
Fafnir
4,695
1,502
0
2,873
17,971
15,494
0
8,084
8,711
20,343
0
L
Heimdallr
Julletin
Heimdallr
9,687
4,757
0
6,262
18,717
6,546
946
1,642
16,593
0
122,276
L
Scylla
Merimiest
Scylla
6,767
290
0
1,099
11,421
4,257
0
4,928
6,129
71,451
0
L
Osiris
foxipoxi
Osiris
14,016
5,077
0
7,722
20,266
17,084
0
6,705
12,981
0
77,125
W
Persephone
iKazuu
Persephone
21,495
1,192
0
5,894
13,974
5,963
627
2,935
10,931
116,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,733
Gold Earned
66,970
673
Minions Killed
753
0
Camps Cleared
0
2,100,183
Distance Traveled
2,262,882
27
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,963
544
54
2
0
422,734
5
W
Heimdallr
12,501
568
136
6
0
408,180
9
L
Achilles
10,465
476
136
6
0
427,262
5
W
Bakasura
14,639
665
199
9
0
579,387
6
W
Anhur
12,967
589
181
8
0
390,499
5
L
Fafnir
9,778
444
18
1
0
432,050
8
L
Heimdallr
12,199
555
205
9
0
372,770
6
L
Scylla
11,026
501
163
7
0
434,219
7
L
Osiris
11,265
512
151
7
0
433,882
1
W
Persephone
14,900
677
183
8
0
462,082
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role