Player Matchup

Hercules
Hercules
DAVIDFWHJQ
Hercules
Level 76
God Stats
10W - 8L
1,587 SR
Queue Stats
30W - 37L
1,428 Elo+
Solo
Discordia
Discordia
Jéne
Discordia
Level 95
God Stats
13W - 12L
1,520 SR
Queue Stats
132W - 162L
1,466 Elo+
Party 1
Danzaburou
Danzaburou
LOKII69
Danzaburou
Level 45
God Stats
5W - 2L
1,492 SR
Queue Stats
113W - 106L
1,479 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TellMeANamePls
Tsukuyomi
Level 80
God Stats
6W - 3L
1,805 SR
Queue Stats
27W - 26L
1,489 Elo+
Party 2
Athena
Athena
antigelu
Athena
Level 60
God Stats
11W - 4L
1,603 SR
Queue Stats
16W - 16L
1,511 Elo+
Party 2
Team Averages
Level 71
1,601 SR
1,475 Elo+

VS

Team Averages
Level 86
1,428 SR
1,408 Elo+
Chernobog
Chernobog
BoiWithAnExtraI
Chernobog
Level 59
God Stats
6W - 11L
1,366 SR
Queue Stats
276W - 414L
1,262 Elo+
Solo
Izanami
Izanami
Kelzedar
Izanami
Level 105
God Stats
33W - 22L
1,287 SR
Queue Stats
468W - 487L
1,385 Elo+
Solo
Anubis
Anubis
NekaMorgondagen
Anubis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bastet
Bastet
Zehtin
Bastet
Level 69
God Stats
5W - 6L
1,488 SR
Queue Stats
73W - 86L
1,426 Elo+
Party 3
Ganesha
Ganesha
ZzYuan
Ganesha
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 15L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DAVIDFWHJQ
Hercules
19
9 / 0 / 9
11,716
617
17,384
19,596
22,713
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Discordia
Jéne
Discordia
17
7 / 4 / 4
11,070
583
11,484
9,161
2,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
LOKII69
Danzaburou
15
2 / 1 / 6
9,859
519
11,040
12,987
4,339
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
TellMeANamePls
Tsukuyomi
16
7 / 7 / 10
10,333
544
14,971
17,032
6,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
antigelu
Athena
15
4 / 6 / 7
10,172
535
7,820
18,992
16,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BoiWithAnExtraI
Chernobog
15
3 / 9 / 6
9,437
497
10,747
18,919
8,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
Kelzedar
Izanami
16
2 / 4 / 2
9,479
499
11,492
15,802
5,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
10 / 5 / 1
10,594
558
12,011
14,474
6,274
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
Zehtin
Bastet
14
3 / 5 / 5
8,873
467
7,680
17,457
7,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ganesha
ZzYuan
Ganesha
13
0 / 6 / 11
8,768
461
5,078
16,049
16,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
43
29
Kills
18
18
Deaths
29
36
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chernobog
BoiWithAnExtraI
Chernobog
3
9
6
0.67
W
Hercules
DAVIDFWHJQ
Hercules
9
0
9
13.5
W
Discordia
Jéne
Discordia
7
4
4
2.25
L
Izanami
Kelzedar
Izanami
2
4
2
0.75
W
Danzaburou
LOKII69
Danzaburou
2
1
6
5
L
10
5
1
2.1
W
Tsukuyomi
TellMeANamePls
Tsukuyomi
7
7
10
1.71
L
Bastet
Zehtin
Bastet
3
5
5
1.1
L
Ganesha
ZzYuan
Ganesha
0
6
11
0.92
W
Athena
antigelu
Athena
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,699
Damage
47,008
77,768
Taken
82,701
53,339
Mitigated
43,153
25,352
Healing
27,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
BoiWithAnExtraI
Chernobog
10,747
6,097
0
4,858
18,919
8,012
1,510
2,696
16,215
0
53,329
W
Hercules
DAVIDFWHJQ
Hercules
17,384
5,700
0
8,977
19,596
22,713
1,418
2,397
17,199
0
67,921
W
Discordia
Jéne
Discordia
11,484
281
172
1,688
9,161
2,841
71
4,647
4,514
69,476
0
L
Izanami
Kelzedar
Izanami
11,492
7,295
0
8,457
15,802
5,489
626
3,825
11,917
0
92,200
W
Danzaburou
LOKII69
Danzaburou
11,040
6,200
0
7,615
12,987
4,339
1,934
1,938
11,049
0
60,289
L
12,011
477
0
6,737
14,474
6,274
1,420
4,915
9,039
60,855
0
W
Tsukuyomi
TellMeANamePls
Tsukuyomi
14,971
3,499
0
4,498
17,032
6,585
570
4,411
12,621
0
59,424
L
Bastet
Zehtin
Bastet
7,680
2,672
0
4,929
17,457
7,021
220
2,587
14,786
0
44,864
L
Ganesha
ZzYuan
Ganesha
5,078
627
0
2,214
16,049
16,357
0
4,537
11,440
15,861
0
W
Athena
antigelu
Athena
7,820
1,768
735
1,667
18,992
16,861
398
3,696
15,296
25,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,150
Gold Earned
47,151
510
Minions Killed
500
0
Camps Cleared
0
1,803,404
Distance Traveled
1,663,837
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
9,437
497
101
5
0
284,137
3
W
Hercules
11,716
617
135
7
0
391,043
3
W
Discordia
11,070
583
138
7
0
360,114
5
L
Izanami
9,479
499
187
10
0
323,300
6
W
Danzaburou
9,859
519
96
5
0
317,418
4
L
Anubis
10,594
558
122
6
0
313,094
0
W
Tsukuyomi
10,333
544
102
5
0
364,882
3
L
Bastet
8,873
467
84
4
0
392,852
1
L
Ganesha
8,768
461
6
0
0
350,454
4
W
Athena
10,172
535
39
2
0
369,947
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role