Player Matchup

Medusa
Medusa
Elrrom
Medusa
Level 108
God Stats
276W - 370L
1,471 SR
Queue Stats
566W - 913L
1,425 Elo+
Solo
Scylla
Scylla
RedCoat_Revenger
Scylla
Level 87
God Stats
15W - 15L
1,409 SR
Queue Stats
118W - 142L
1,442 Elo+
Solo
Yemoja
Yemoja
xSLAYER8035
Yemoja
Level 64
God Stats
6W - 1L
1,870 SR
Queue Stats
94W - 120L
1,354 Elo+
Solo
Team Averages
Level 86
1,583 SR
1,407 Elo+

VS

Team Averages
Level 101
1,342 SR
1,371 Elo+
Ares
Ares
Hitsuge00
Ares
Level 20
God Stats
0W - 1L
1,169 SR
Queue Stats
1W - 8L
1,160 Elo+
Solo
Cupid
Cupid
jokerswildcard53
Cupid
Level 123
God Stats
182W - 205L
1,436 SR
Queue Stats
328W - 384L
1,474 Elo+
Solo
Hera
Hera
lusafer420
Hera
Level 160
God Stats
9W - 14L
1,422 SR
Queue Stats
1,465W - 1,594L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Elrrom
Medusa
14
2 / 2 / 2
10,088
631
3,289
12,393
4,213
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
4 / 0 / 2
11,003
688
11,590
7,072
2,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
14
0 / 3 / 5
9,636
602
3,118
9,570
7,154
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
7
0 / 1 / 1
8,541
534
1,176
4,472
2,593
14
2 / 3 / 2
10,253
641
7,636
9,616
3,288
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 2 / 2
10,892
681
14,381
7,677
4,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
6
Kills
5
5
Deaths
6
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
Elrrom
Medusa
2
2
2
1.5
L
Ares
0
1
1
0.5
W
4
0
2
5
L
2
3
2
1
L
3
2
2
2
W
Yemoja
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,997
Damage
23,193
29,035
Taken
21,765
13,556
Mitigated
10,254
10,932
Healing
3,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Elrrom
Medusa
3,289
940
463
4,114
12,393
4,213
1,690
5,516
6,877
0
41,527
L
Ares
1,176
42
0
553
4,472
2,593
0
2,628
1,534
4,788
0
W
11,590
233
0
2,092
7,072
2,189
538
4,068
3,004
66,741
0
L
7,636
3,150
358
2,111
9,616
3,288
1,545
6,306
3,092
0
55,101
L
14,381
3,280
0
312
7,677
4,373
22
4,988
2,395
62,368
0
W
Yemoja
3,118
469
3,211
1,052
9,570
7,154
535
6,244
3,326
23,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,727
Gold Earned
29,686
207
Minions Killed
189
0
Camps Cleared
0
877,214
Distance Traveled
693,231
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,088
631
76
5
0
307,389
2
L
Ares
8,541
534
5
0
0
140,070
0
W
Scylla
11,003
688
101
6
0
302,179
6
L
Cupid
10,253
641
83
5
0
289,741
4
L
Hera
10,892
681
101
6
0
263,420
1
W
Yemoja
9,636
602
30
2
0
267,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role