Player Matchup

Scylla
Scylla
Gold IV
Blooperbob
Scylla
Gold IV
Level 48
God Stats
2W - 2L
1,626 SR
Queue Stats
139W - 142L
1,337 MMR
Solo
Sobek
Sobek
Gold V
Lord_Wilhelm115
Sobek
Gold V
Level 109
God Stats
24W - 21L
1,505 SR
Queue Stats
39W - 43L
1,331 MMR
Solo
Pele
Pele
Bronze III
NZL_kawaiti
Pele
Bronze III
Level 89
God Stats
3W - 1L
1,583 SR
Queue Stats
28W - 35L
1,600 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
Silver_7even
Sun Wukong
Bronze III
Level 95
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 58L
1,345 MMR
Party 2
Cupid
Cupid
Silver IV
mirkhat
Cupid
Silver IV
Level 40
God Stats
9W - 7L
1,774 SR
Queue Stats
216W - 214L
1,423 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 76
1,598 SR
1,407 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 100
1,553 SR
1,398 MMR
Agni
Agni
Silver I
DJCrispy4
Agni
Silver I
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 42L
1,349 MMR
Solo
Hercules
Hercules
Silver I
IQClampz
Hercules
Silver I
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
50W - 53L
1,386 MMR
Party 1
Ravana
Ravana
Gold III
JP2III
Ravana
Gold III
Level 67
God Stats
5W - 4L
1,683 SR
Queue Stats
207W - 197L
1,354 MMR
Solo
Chronos
Chronos
Silver III
PriceyBowl95989
Chronos
Silver III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 58L
1,394 MMR
Party 1
Bellona
Bellona
Bronze III
STRANGE_DOCTORWD
Bellona
Bronze III
Level 66
God Stats
1W - 1L
1,583 SR
Queue Stats
2W - 3L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Blooperbob
Scylla
18
4 / 1 / 6
11,671
507
10,762
10,089
4,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 1 / 8
9,823
427
8,436
14,983
19,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
7 / 3 / 3
11,950
520
11,299
14,937
7,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sun Wukong
Silver_7even
Sun Wukong
19
1 / 2 / 5
12,311
535
11,106
15,223
12,825
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cupid
mirkhat
Cupid
20
3 / 1 / 3
13,721
597
8,709
16,353
6,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
TiamatAnubisGilgameshKing ArthurAthena

VS

Bans
IzanamiAo KuangDanzaburouSkadiCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
15
1 / 6 / 1
9,421
410
7,733
11,564
4,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
IQClampz
Hercules
14
3 / 2 / 2
9,824
427
7,737
17,689
15,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
JP2III
Ravana
19
2 / 2 / 3
11,271
490
7,363
10,837
5,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
1 / 2 / 3
10,983
478
12,085
13,718
6,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
1 / 3 / 1
10,016
435
6,190
16,309
17,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
15
Kills
8
8
Deaths
15
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Scylla
Blooperbob
Scylla
4
1
6
7
L
Agni
1
6
1
0.25
L
Hercules
IQClampz
Hercules
3
2
2
2
L
Ravana
JP2III
Ravana
2
2
3
1.75
W
0
1
8
4
W
7
3
3
2.83
L
1
2
3
1.25
L
1
3
1
0.5
W
Sun Wukong
Silver_7even
Sun Wukong
1
2
5
1.75
W
Cupid
mirkhat
Cupid
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,312
Damage
41,108
71,585
Taken
70,117
49,396
Mitigated
49,523
30,183
Healing
21,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Blooperbob
Scylla
10,762
418
0
4,363
10,089
4,071
84
2,277
7,688
80,429
0
L
Agni
7,733
1,077
0
1,288
11,564
4,069
0
4,665
6,899
53,908
0
L
Hercules
IQClampz
Hercules
7,737
2,498
0
6,409
17,689
15,985
90
6,724
10,965
0
24,455
L
Ravana
JP2III
Ravana
7,363
1,299
0
5,108
10,837
5,415
2,978
1,611
9,226
0
85,904
W
8,436
414
0
3,734
14,983
19,027
228
4,455
10,304
17,392
0
W
11,299
1,775
0
6,263
14,937
7,073
82
2,977
11,836
0
82,944
L
12,085
5,035
0
4,229
13,718
6,568
928
1,882
11,836
76,117
4,623
L
6,190
2,573
0
4,029
16,309
17,486
0
4,316
11,993
3,544
53,813
W
Sun Wukong
Silver_7even
Sun Wukong
11,106
2,651
0
4,560
15,223
12,825
138
1,256
13,943
0
91,680
W
Cupid
mirkhat
Cupid
8,709
6,621
692
10,571
16,353
6,400
3,692
8,073
8,230
0
121,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,476
Gold Earned
51,515
677
Minions Killed
575
0
Camps Cleared
0
2,276,449
Distance Traveled
2,197,780
30
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,671
507
153
7
0
444,911
6
L
Agni
9,421
410
129
6
0
370,225
6
L
Hercules
9,824
427
42
2
0
470,583
3
L
Ravana
11,271
490
142
6
0
466,860
9
W
Sobek
9,823
427
12
1
0
464,715
8
W
Pele
11,950
520
133
6
0
486,553
3
L
Chronos
10,983
478
145
6
0
445,863
5
L
Bellona
10,016
435
117
5
0
444,249
3
W
Sun Wukong
12,311
535
180
8
0
447,830
7
W
Cupid
13,721
597
199
9
0
432,440
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role