Player Matchup

Merlin
Merlin
 
Merlin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
DavidLopester
Tyr
Level 29
God Stats
60W - 67L
1,459 SR
Queue Stats
122W - 118L
1,474 Elo+
Solo
Loki
Loki
cp_-Frost-
Loki
Level 23
God Stats
16W - 14L
1,449 SR
Queue Stats
69W - 67L
1,423 Elo+
Solo
Anhur
Anhur
oOPlumeOo-
Anhur
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 11L
1,500 Elo+
Solo
Arachne
Arachne
xI3lackEdux
Arachne
Level 25
God Stats
34W - 17L
1,679 SR
Queue Stats
47W - 30L
1,489 Elo+
Solo
Team Averages
Level 24
1,518 SR
1,477 Elo+

VS

Team Averages
Level 30
1,418 SR
1,393 Elo+
Arachne
Arachne
B34STxCxrby
Arachne
Level 32
God Stats
4W - 6L
1,292 SR
Queue Stats
47W - 70L
1,340 Elo+
Party 1
Chang'e
Chang'e
Blutbobel
Chang'e
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 68L
1,344 Elo+
Party 1
Zeus
Zeus
ProfessorDada
Zeus
Level 28
God Stats
19W - 26L
1,535 SR
Queue Stats
22W - 33L
1,353 Elo+
Party 1
Cerberus
Cerberus
Triage_xX
Cerberus
Level 34
God Stats
6W - 11L
1,481 SR
Queue Stats
38W - 52L
1,376 Elo+
Party 1
Scylla
Scylla
Trust PaiinZ
Scylla
Level 26
God Stats
0W - 2L
1,283 SR
Queue Stats
47W - 37L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 0 / 4
6,481
648
3,447
3,050
844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
5 / 0 / 4
6,860
686
5,594
6,315
2,678
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
4 / 1 / 4
5,543
554
1,846
5,519
1,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Anhur
1
0 / 0 / 0
3,474
347
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
xI3lackEdux
Arachne
10
11 / 2 / 0
6,459
646
7,361
5,734
1,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
B34STxCxrby
Arachne
7
1 / 5 / 0
4,499
450
3,498
6,097
2,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chang'e
Blutbobel
Chang'e
6
2 / 4 / 0
4,572
457
2,665
4,302
1,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 4 / 0
4,410
441
3,281
5,028
1,503
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Triage_xX
Cerberus
7
0 / 5 / 2
4,743
474
1,306
7,855
3,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
7
0 / 5 / 0
4,497
450
939
5,218
1,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
22
Kills
3
3
Deaths
23
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
4
4
L
Arachne
B34STxCxrby
Arachne
1
5
0
0.2
L
Chang'e
Blutbobel
Chang'e
2
4
0
0.5
W
5
0
4
7
L
0
4
0
0
L
Cerberus
Triage_xX
Cerberus
0
5
2
0.2
L
Scylla
0
5
0
0
W
4
1
4
6
W
Anhur
0
0
0
0
W
Arachne
xI3lackEdux
Arachne
11
2
0
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,248
Damage
11,689
20,618
Taken
28,500
6,752
Mitigated
9,193
7,258
Healing
4,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,447
408
0
986
3,050
844
55
932
1,998
34,232
0
L
Arachne
B34STxCxrby
Arachne
3,498
2,587
0
671
6,097
2,181
0
0
6,097
0
17,348
L
Chang'e
Blutbobel
Chang'e
2,665
494
786
890
4,302
1,025
662
702
3,518
11,020
0
W
5,594
754
0
3,297
6,315
2,678
0
3,201
3,064
0
37,201
L
3,281
738
0
595
5,028
1,503
0
672
4,346
14,402
0
L
Cerberus
Triage_xX
Cerberus
1,306
252
0
761
7,855
3,258
188
991
6,762
11,080
0
L
Scylla
939
189
0
570
5,218
1,226
0
748
4,330
15,888
0
W
1,846
422
18
1,279
5,519
1,461
276
809
4,666
0
20,654
W
Anhur
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
xI3lackEdux
Arachne
7,361
5,369
0
1,678
5,734
1,769
0
2,851
2,699
0
24,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,817
Gold Earned
22,721
259
Minions Killed
157
0
Camps Cleared
0
761,960
Distance Traveled
824,263
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,481
648
76
8
0
189,411
0
L
Arachne
4,499
450
33
3
0
209,604
2
L
Chang'e
4,572
457
33
3
0
142,223
0
W
Tyr
6,860
686
92
9
0
184,763
2
L
Zeus
4,410
441
29
3
0
174,251
0
L
Cerberus
4,743
474
26
3
0
165,659
1
L
Scylla
4,497
450
36
4
0
132,526
1
W
Loki
5,543
554
49
5
0
172,524
0
W
Anhur
3,474
347
0
0
0
11,573
0
W
Arachne
6,459
646
42
4
0
203,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role