Player Matchup

Anhur
Anhur
JRcartel12
Anhur
Level 17
God Stats
0W - 2L
1,275 SR
Queue Stats
96W - 110L
1,277 Elo+
Solo
Sobek
Sobek
Showschläger
Sobek
Level 2
God Stats
6W - 2L
1,780 SR
Queue Stats
44W - 35L
1,823 Elo+
Party 1
Ra
Ra
TappedLand
Ra
Level 2
God Stats
4W - 3L
1,713 SR
Queue Stats
45W - 34L
1,823 Elo+
Party 1
King Arthur
King Arthur
VesslanN
King Arthur
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
morganSU
Pele
Level 29
God Stats
23W - 26L
1,510 SR
Queue Stats
278W - 267L
1,494 Elo+
Solo
Team Averages
Level 15
1,556 SR
1,584 Elo+

VS

Team Averages
Level 16
1,567 SR
1,580 Elo+
Janus
Janus
Mija420
Janus
Level 28
God Stats
8W - 6L
1,469 SR
Queue Stats
53W - 56L
1,441 Elo+
Solo
Nemesis
Nemesis
Zurykata
Nemesis
Level 15
God Stats
7W - 11L
1,336 SR
Queue Stats
119W - 96L
1,645 Elo+
Solo
Ares
Ares
iman3300
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Apollo
Apollo
kekalt
Apollo
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
丶TuTou
Thanatos
Level 9
God Stats
18W - 10L
2,029 SR
Queue Stats
160W - 137L
1,816 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
7
1 / 4 / 2
4,612
461
2,068
4,568
908
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 3 / 3
5,109
511
3,581
6,655
3,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 2 / 3
6,170
617
2,973
4,014
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
VesslanN
King Arthur
8
2 / 3 / 0
5,094
509
3,551
6,782
3,075
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
9
2 / 4 / 1
5,654
565
3,992
6,536
1,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Mija420
Janus
10
1 / 3 / 6
5,937
594
3,084
4,543
1,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
Zurykata
Nemesis
12
5 / 2 / 0
6,994
699
5,516
7,918
3,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
7
0 / 2 / 4
4,850
485
1,164
4,132
1,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
kekalt
Apollo
9
1 / 0 / 6
5,560
556
3,221
4,669
1,285
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
丶TuTou
Thanatos
13
9 / 1 / 3
7,261
726
6,584
6,941
2,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
8
Kills
16
16
Deaths
8
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anhur
1
4
2
0.5
W
Janus
Mija420
Janus
1
3
6
1.33
L
0
3
3
0.5
L
3
2
3
2.25
L
King Arthur
VesslanN
King Arthur
2
3
0
0.67
W
Nemesis
Zurykata
Nemesis
5
2
0
2.5
W
Ares
0
2
4
1
W
Apollo
kekalt
Apollo
1
0
6
4
L
Pele
2
4
1
0.63
W
Thanatos
丶TuTou
Thanatos
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,165
Damage
19,569
28,555
Taken
28,203
10,062
Mitigated
10,183
7,299
Healing
15,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
2,068
1,078
0
493
4,568
908
0
755
3,793
0
10,291
W
Janus
Mija420
Janus
3,084
378
0
1,240
4,543
1,274
34
1,879
2,552
29,473
0
L
3,581
691
0
2,059
6,655
3,419
0
1,712
4,845
18,224
0
L
2,973
555
279
1,100
4,014
1,213
0
892
3,020
28,676
0
L
King Arthur
VesslanN
King Arthur
3,551
481
0
1,560
6,782
3,075
0
123
6,659
0
20,481
W
Nemesis
Zurykata
Nemesis
5,516
2,449
0
3,866
7,918
3,120
218
433
7,473
0
39,114
W
Ares
1,164
151
0
464
4,132
1,961
0
1,546
2,530
6,429
0
W
Apollo
kekalt
Apollo
3,221
1,541
0
1,318
4,669
1,285
538
1,257
3,408
0
26,916
L
Pele
3,992
1,177
0
1,808
6,536
1,447
0
430
5,990
0
22,411
W
Thanatos
丶TuTou
Thanatos
6,584
1,681
0
8,455
6,941
2,543
0
1,123
5,686
0
39,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,639
Gold Earned
30,602
203
Minions Killed
304
0
Camps Cleared
0
978,924
Distance Traveled
1,045,931
65
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,612
461
25
3
0
167,162
4
W
Janus
5,937
594
66
7
0
188,664
1
L
Sobek
5,109
511
20
2
0
202,426
2
L
Ra
6,170
617
70
7
0
223,090
3
L
King Arthur
5,094
509
41
4
0
167,871
56
W
Nemesis
6,994
699
92
9
0
224,561
2
W
Ares
4,850
485
7
1
0
200,946
2
W
Apollo
5,560
556
65
7
0
193,758
6
L
Pele
5,654
565
47
5
0
218,375
0
W
Thanatos
7,261
726
74
7
0
238,002
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role