Player Matchup

Bellona
Bellona
Gold II
Jiñchūriki
Bellona
Gold II
Level 155
God Stats
9W - 10L
1,777 SR
Queue Stats
508W - 510L
1,522 MMR
Solo
Medusa
Medusa
Gold III
K4H1N
Medusa
Gold III
Level 129
God Stats
1W - 1L
1,685 SR
Queue Stats
16W - 15L
1,630 MMR
Solo
Sobek
Sobek
Gold III
Nifeman
Sobek
Gold III
Level 121
God Stats
2W - 3L
1,744 SR
Queue Stats
48W - 45L
1,485 MMR
Solo
Thanatos
Thanatos
Gold III
Slavatso
Thanatos
Gold III
Level 124
God Stats
2W - 7L
1,182 SR
Queue Stats
409W - 400L
1,477 MMR
Solo
Thoth
Thoth
Platinum V
cachurro699
Thoth
Platinum V
Level 148
God Stats
6W - 9L
1,369 SR
Queue Stats
297W - 304L
1,645 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,551 SR
1,552 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,690 SR
1,551 MMR
Ra
Ra
Gold III
GandalfHero
Ra
Gold III
Level 144
God Stats
9W - 5L
1,961 SR
Queue Stats
52W - 58L
1,585 MMR
Solo
Fafnir
Fafnir
Silver II
Getonmylvlbruh
Fafnir
Silver II
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 88L
1,480 MMR
Solo
Xbalanque
Xbalanque
Bronze III
HarpYTroLL
Xbalanque
Bronze III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,459 MMR
Solo
Gilgamesh
Gilgamesh
Gold I
Rosentau
Gilgamesh
Gold I
Level 147
God Stats
3W - 3L
1,727 SR
Queue Stats
208W - 206L
1,595 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum V
araios
Tsukuyomi
Platinum V
Level 159
God Stats
12W - 11L
1,764 SR
Queue Stats
517W - 521L
1,638 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jiñchūriki
Bellona
12
2 / 2 / 0
6,658
555
4,130
9,306
7,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
K4H1N
Medusa
9
1 / 6 / 3
5,887
491
5,657
8,358
2,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
Nifeman
Sobek
9
4 / 3 / 2
6,215
518
5,528
10,280
5,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
Slavatso
Thanatos
10
0 / 5 / 4
5,592
466
4,172
9,738
2,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 5 / 1
5,804
484
2,212
5,584
1,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
TiamatSetApolloScyllaKukulkan

VS

Bans
AthenaNemesisRaijinGuan YuJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 6
7,074
590
5,484
5,742
2,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
7 / 1 / 10
7,888
657
6,246
9,731
8,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xbalanque
HarpYTroLL
Xbalanque
12
2 / 2 / 6
7,220
602
5,399
7,365
1,957
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
Rosentau
Gilgamesh
12
2 / 2 / 2
6,936
578
6,197
10,061
4,951
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
araios
Tsukuyomi
13
7 / 0 / 6
7,794
650
7,109
6,348
2,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
51
8
Kills
21
21
Deaths
8
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
3
3
6
2
W
7
1
10
12
W
Xbalanque
HarpYTroLL
Xbalanque
2
2
6
2.5
L
Bellona
Jiñchūriki
Bellona
2
2
0
1
L
Medusa
K4H1N
Medusa
1
6
3
0.42
L
Sobek
Nifeman
Sobek
4
3
2
1.67
W
Gilgamesh
Rosentau
Gilgamesh
2
2
2
1.5
L
Thanatos
Slavatso
Thanatos
0
5
4
0.4
W
Tsukuyomi
araios
Tsukuyomi
7
0
6
10
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,699
Damage
30,435
43,266
Taken
39,247
19,527
Mitigated
20,519
15,415
Healing
10,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,484
291
842
1,389
5,742
2,071
180
2,528
3,078
42,644
0
W
6,246
850
0
1,086
9,731
8,618
75
3,035
6,632
11,063
0
W
Xbalanque
HarpYTroLL
Xbalanque
5,399
2,935
0
2,920
7,365
1,957
592
500
6,825
0
43,529
L
Bellona
Jiñchūriki
Bellona
4,130
1,930
0
3,513
9,306
7,419
0
0
9,306
3,275
35,572
L
Medusa
K4H1N
Medusa
5,657
2,257
0
1,481
8,358
2,248
0
2,003
6,325
0
31,269
L
Sobek
Nifeman
Sobek
5,528
674
0
3,175
10,280
5,406
0
3,017
7,179
11,695
0
W
Gilgamesh
Rosentau
Gilgamesh
6,197
1,856
0
2,429
10,061
4,951
432
413
9,648
0
42,591
L
Thanatos
Slavatso
Thanatos
4,172
816
0
6,996
9,738
2,785
0
3,062
6,540
0
27,368
W
Tsukuyomi
araios
Tsukuyomi
7,109
1,997
0
1,730
6,348
2,922
748
1,324
4,982
0
42,324
L
2,212
231
0
250
5,584
1,669
0
3,276
2,186
34,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,156
Gold Earned
36,912
303
Minions Killed
346
0
Camps Cleared
0
1,071,506
Distance Traveled
1,168,899
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,074
590
101
8
0
238,016
5
W
Fafnir
7,888
657
16
1
0
239,516
4
W
Xbalanque
7,220
602
72
6
0
210,729
0
L
Bellona
6,658
555
89
7
0
230,332
2
L
Medusa
5,887
491
62
5
0
193,647
2
L
Sobek
6,215
518
18
2
0
228,075
4
W
Gilgamesh
6,936
578
83
7
0
209,851
1
L
Thanatos
5,592
466
64
5
0
221,014
3
W
Tsukuyomi
7,794
650
74
6
0
270,787
2
L
Thoth
5,804
484
70
6
0
198,438
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role