Player Matchup

Fenrir
Fenrir
Livally
Fenrir
Level 157
God Stats
16W - 8L
1,617 SR
Queue Stats
58W - 39L
1,635 Elo+
Party 2
Hera
Hera
LordBills527
Hera
Level 135
God Stats
2W - 2L
1,451 SR
Queue Stats
125W - 69L
1,669 Elo+
Party 2
Athena
Athena
Prisma-Amine-Sam
Athena
Level 27
God Stats
6W - 8L
1,245 SR
Queue Stats
56W - 97L
1,283 Elo+
Solo
Team Averages
Level 106
1,438 SR
1,529 Elo+

VS

Team Averages
Level 44
1,500 SR
1,344 Elo+
Skadi
Skadi
HanzoTheThird
Skadi
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,266 Elo+
Party 1
Anubis
Anubis
Immal
Anubis
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
KhalidYH
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,266 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Livally
Fenrir
18
10 / 4 / 15
14,764
703
16,438
20,609
10,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

19
17 / 3 / 11
15,584
742
35,258
16,440
7,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 5 / 15
12,275
585
7,032
21,266
14,208
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 10 / 7
11,949
569
9,320
17,357
6,659
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Anubis
Immal
Anubis
20
10 / 9 / 0
15,595
743
29,799
25,479
14,613
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
KhalidYH
Cthulhu
16
0 / 9 / 10
12,456
593
6,556
23,476
23,930
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
28
28
Kills
11
12
Deaths
28
41
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
10
7
0.45
L
Anubis
Immal
Anubis
10
9
0
1.11
L
Cthulhu
KhalidYH
Cthulhu
0
9
10
0.56
W
Fenrir
Livally
Fenrir
10
4
15
4.38
W
17
3
11
7.5
W
1
5
15
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,728
Damage
45,675
58,315
Taken
66,312
32,560
Mitigated
45,202
9,799
Healing
14,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,320
5,459
0
500
17,357
6,659
139
11,408
5,391
0
38,480
L
Anubis
Immal
Anubis
29,799
2,727
0
13,907
25,479
14,613
968
15,397
9,412
124,335
0
L
Cthulhu
KhalidYH
Cthulhu
6,556
409
205
220
23,476
23,930
0
14,267
8,481
25,339
0
W
Fenrir
Livally
Fenrir
16,438
4,492
0
3,066
20,609
10,388
1,263
11,760
8,849
0
48,654
W
35,258
6,497
0
3,667
16,440
7,964
732
9,685
6,755
105,442
0
W
7,032
1,462
0
3,066
21,266
14,208
254
15,313
5,953
29,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,623
Gold Earned
40,000
199
Minions Killed
238
0
Camps Cleared
0
1,090,273
Distance Traveled
913,123
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
11,949
569
53
3
0
250,741
4
L
Anubis
15,595
743
152
7
0
281,949
5
L
Cthulhu
12,456
593
33
2
0
380,433
2
W
Fenrir
14,764
703
40
2
0
410,770
3
W
Hera
15,584
742
128
6
0
357,954
1
W
Athena
12,275
585
31
1
0
321,549
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role