Player Matchup

Ra
Ra
Darkwizard212
Ra
Level 13
God Stats
1W - 5L
1,500 SR
Queue Stats
8W - 16L
1,045 Elo+
Party 1
Gilgamesh
Gilgamesh
KilljoyWasntHere
Gilgamesh
Level 61
God Stats
2W - 5L
1,602 SR
Queue Stats
61W - 65L
1,279 Elo+
Party 1
Ymir
Ymir
stotty94
Ymir
Level 46
God Stats
2W - 2L
1,559 SR
Queue Stats
56W - 74L
1,406 Elo+
Solo
Team Averages
Level 40
1,554 SR
1,243 Elo+

VS

Team Averages
Level 81
1,576 SR
1,440 Elo+
Chang'e
Chang'e
Josh 2 Point Oh
Chang'e
Level 128
God Stats
7W - 3L
1,687 SR
Queue Stats
72W - 75L
1,556 Elo+
Solo
Fenrir
Fenrir
NearDemonic
Fenrir
Level 69
God Stats
19W - 19L
1,379 SR
Queue Stats
193W - 258L
1,343 Elo+
Solo
Bellona
Bellona
cristian_c_2013
Bellona
Level 47
God Stats
2W - 2L
1,662 SR
Queue Stats
19W - 21L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 1
9,493
633
6,292
12,415
5,133
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
12
2 / 3 / 4
9,278
619
13,190
19,629
19,073
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ymir
12
0 / 4 / 6
9,503
634
7,511
17,182
18,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 7
10,592
706
18,865
14,936
5,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
13
4 / 2 / 6
9,796
653
8,349
12,454
6,979
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
4 / 3 / 6
10,112
674
12,497
16,074
10,116
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
6
Kills
12
13
Deaths
6
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
4
6
1
0.75
W
4
1
7
7.5
L
Gilgamesh
2
3
4
1.33
W
Fenrir
4
2
6
3.5
W
4
3
6
2.33
L
Ymir
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,993
Damage
39,711
49,226
Taken
43,464
42,287
Mitigated
22,611
13,500
Healing
20,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,292
1,257
2,469
2,721
12,415
5,133
414
5,075
7,340
44,720
0
W
18,865
761
9,303
10,072
14,936
5,516
1,527
5,210
9,726
60,110
0
L
Gilgamesh
13,190
3,256
647
3,654
19,629
19,073
0
7,068
12,561
0
35,428
W
Fenrir
8,349
2,636
0
1,021
12,454
6,979
849
4,097
8,357
0
20,370
W
12,497
3,140
0
167
16,074
10,116
340
4,580
11,494
0
31,863
L
Ymir
7,511
331
646
3,363
17,182
18,081
0
7,090
10,092
25,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,274
Gold Earned
30,500
132
Minions Killed
132
0
Camps Cleared
0
736,048
Distance Traveled
834,897
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,493
633
75
5
0
247,277
0
W
Chang'e
10,592
706
82
5
0
275,357
2
L
Gilgamesh
9,278
619
32
2
0
264,208
1
W
Fenrir
9,796
653
17
1
0
263,066
5
W
Bellona
10,112
674
33
2
0
296,474
3
L
Ymir
9,503
634
25
2
0
224,563
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role