Player Matchup

Sol
Sol
GhoulyMajix
Sol
Level 155
God Stats
68W - 49L
1,692 SR
Queue Stats
562W - 476L
1,671 Elo+
Party 2
Tiamat
Tiamat
LustSinTaboo
Tiamat
Level 160
God Stats
14W - 26L
1,496 SR
Queue Stats
370W - 374L
1,555 Elo+
Solo
Bacchus
Bacchus
XDatBoiDevX
Bacchus
Level 61
God Stats
5W - 3L
1,655 SR
Queue Stats
15W - 16L
1,642 Elo+
Party 2
Cupid
Cupid
dardee10
Cupid
Level 142
God Stats
20W - 16L
1,600 SR
Queue Stats
434W - 392L
1,633 Elo+
Party 2
Nemesis
Nemesis
xWCxHEADHUNTER
Nemesis
Level 116
God Stats
14W - 9L
1,678 SR
Queue Stats
229W - 214L
1,603 Elo+
Party 2
Team Averages
Level 127
1,624 SR
1,621 Elo+

VS

Team Averages
Level 118
1,534 SR
1,619 Elo+
Tiamat
Tiamat
 
Tiamat
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
I ONERDIAZ I
Thanatos
Level 103
God Stats
1W - 4L
1,225 SR
Queue Stats
246W - 229L
1,635 Elo+
Party 1
Freya
Freya
IAM NOT GUARTOG
Freya
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 40L
1,630 Elo+
Solo
Khepri
Khepri
LPD1405DUXS
Khepri
Level 106
God Stats
41W - 20L
1,782 SR
Queue Stats
311W - 282L
1,496 Elo+
Solo
Loki
Loki
Young Duragg
Loki
Level 153
God Stats
113W - 65L
1,661 SR
Queue Stats
237W - 226L
1,836 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 0
4,957
991
2,012
1,708
508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tiamat
7
0 / 0 / 3
3,917
783
1,888
1,778
556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bacchus
XDatBoiDevX
Bacchus
6
1 / 0 / 1
3,922
784
788
2,000
909
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cupid
dardee10
Cupid
6
1 / 0 / 3
3,927
785
1,448
942
200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
2 / 0 / 2
4,089
818
2,398
2,994
713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
0 / 0 / 0
3,873
775
810
1,512
659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
I ONERDIAZ I
Thanatos
5
0 / 0 / 0
3,298
660
1,149
3,307
866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
0 / 2 / 0
3,244
649
1,932
3,390
966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
5
0 / 2 / 0
3,403
681
622
3,371
1,040
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

4
0 / 2 / 0
3,035
607
174
2,047
603

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
6
Kills
0
0
Deaths
6
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
0
0
0
W
2
0
0
2
L
Thanatos
I ONERDIAZ I
Thanatos
0
0
0
0
L
0
2
0
0
L
Khepri
0
2
0
0
W
Tiamat
0
0
3
1.5
W
Bacchus
XDatBoiDevX
Bacchus
1
0
1
1.5
L
0
2
0
0
W
Cupid
dardee10
Cupid
1
0
3
2.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,534
Damage
4,687
9,422
Taken
13,627
2,886
Mitigated
4,134
5,125
Healing
5,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
810
54
0
664
1,512
659
0
595
827
19,344
0
W
2,012
1,013
0
1,464
1,708
508
3,080
0
1,708
22,987
1,752
L
Thanatos
I ONERDIAZ I
Thanatos
1,149
73
0
3,104
3,307
866
0
902
2,365
0
10,533
L
1,932
868
0
1,218
3,390
966
0
513
2,877
14,373
0
L
Khepri
622
244
0
275
3,371
1,040
0
894
2,415
7,623
0
W
Tiamat
1,888
36
0
1,058
1,778
556
24
936
752
16,681
0
W
Bacchus
XDatBoiDevX
Bacchus
788
332
0
1,254
2,000
909
0
1,036
964
5,454
0
L
174
46
0
363
2,047
603
0
1,427
620
0
6,103
W
Cupid
dardee10
Cupid
1,448
656
0
620
942
200
0
564
368
0
15,396
W
2,398
1,493
0
729
2,994
713
0
728
2,266
0
16,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,812
Gold Earned
16,853
184
Minions Killed
137
0
Camps Cleared
0
525,800
Distance Traveled
474,293
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
3,873
775
47
9
0
105,526
2
W
Sol
4,957
991
58
12
0
91,309
1
L
Thanatos
3,298
660
29
6
0
113,690
0
L
Freya
3,244
649
30
6
0
91,086
1
L
Khepri
3,403
681
14
3
0
96,812
2
W
Tiamat
3,917
783
41
8
0
100,884
3
W
Bacchus
3,922
784
13
3
0
124,922
0
L
Loki
3,035
607
17
3
0
67,179
0
W
Cupid
3,927
785
28
6
0
92,141
1
W
Nemesis
4,089
818
44
9
0
116,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role