Player Matchup

Raijin
Raijin
AeroFluide
Raijin
Level 48
God Stats
1W - 2L
1,468 SR
Queue Stats
72W - 83L
1,427 Elo+
Solo
Hercules
Hercules
KeepUsSoHigh6
Hercules
Level 127
God Stats
79W - 83L
1,442 SR
Queue Stats
1,005W - 1,048L
1,466 Elo+
Solo
Neith
Neith
Zipfelmann
Neith
Level 124
God Stats
68W - 58L
1,549 SR
Queue Stats
335W - 345L
1,460 Elo+
Party 1
Cerberus
Cerberus
cotyalbert
Cerberus
Level 63
God Stats
20W - 16L
1,540 SR
Queue Stats
97W - 102L
1,418 Elo+
Solo
Pele
Pele
schwertii93
Pele
Level 98
God Stats
6W - 4L
1,505 SR
Queue Stats
87W - 93L
1,437 Elo+
Party 1
Team Averages
Level 92
1,501 SR
1,442 Elo+

VS

Team Averages
Level 80
1,576 SR
1,423 Elo+
Sobek
Sobek
Fitstream
Sobek
Level 63
God Stats
21W - 19L
1,672 SR
Queue Stats
98W - 94L
1,460 Elo+
Solo
Tyr
Tyr
Hydro_131
Tyr
Level 120
God Stats
13W - 3L
1,616 SR
Queue Stats
93W - 78L
1,436 Elo+
Solo
Ravana
Ravana
kazama22222222
Ravana
Level 128
God Stats
6W - 4L
1,757 SR
Queue Stats
86W - 90L
1,379 Elo+
Solo
Neith
Neith
mika_HD2003
Neith
Level 42
God Stats
1W - 4L
1,254 SR
Queue Stats
364W - 378L
1,405 Elo+
Solo
Nu Wa
Nu Wa
tutamon_10
Nu Wa
Level 45
God Stats
13W - 13L
1,582 SR
Queue Stats
38W - 50L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
AeroFluide
Raijin
19
0 / 7 / 4
12,106
504
7,216
15,344
4,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
KeepUsSoHigh6
Hercules
20
2 / 3 / 3
13,218
551
17,375
33,808
24,615
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
20
4 / 1 / 7
13,771
574
11,810
10,032
3,040
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
cotyalbert
Cerberus
16
2 / 4 / 3
10,910
455
7,735
22,219
19,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
9 / 2 / 1
14,184
591
13,929
15,961
5,963
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Fitstream
Sobek
19
4 / 2 / 4
12,221
509
7,105
20,789
19,212
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
2 / 1 / 1
12,118
505
19,857
22,319
22,110
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 6 / 5
10,632
443
14,482
15,223
5,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 5 / 1
9,626
401
3,129
10,279
3,307
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
20
7 / 4 / 6
13,309
555
22,034
13,818
5,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
34
17
Kills
17
17
Deaths
18
18
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Raijin
AeroFluide
Raijin
0
7
4
0.29
L
Sobek
Fitstream
Sobek
4
2
4
3
L
2
1
1
2.5
W
Hercules
KeepUsSoHigh6
Hercules
2
3
3
1.17
W
Neith
4
1
7
7.5
W
Cerberus
cotyalbert
Cerberus
2
4
3
0.88
L
3
6
5
0.92
L
1
5
1
0.3
W
9
2
1
4.75
L
Nu Wa
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,065
Damage
66,607
97,364
Taken
82,428
57,108
Mitigated
55,881
35,281
Healing
25,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
AeroFluide
Raijin
7,216
1,020
0
3,449
15,344
4,185
1,488
7,756
7,351
80,667
0
L
Sobek
Fitstream
Sobek
7,105
438
0
7,624
20,789
19,212
199
3,029
17,516
40,089
0
L
19,857
5,743
0
11,438
22,319
22,110
0
3,314
18,887
0
99,656
W
Hercules
KeepUsSoHigh6
Hercules
17,375
6,146
0
16,217
33,808
24,615
1,114
5,506
28,106
0
102,630
W
Neith
11,810
5,208
0
4,615
10,032
3,040
4,859
3,908
5,956
0
113,672
W
Cerberus
cotyalbert
Cerberus
7,735
548
402
4,300
22,219
19,305
302
5,700
16,257
40,234
0
L
14,482
4,159
0
1,736
15,223
5,739
18
3,694
11,473
0
89,445
L
3,129
1,484
0
2,245
10,279
3,307
760
1,017
9,262
0
60,311
W
13,929
2,213
0
6,298
15,961
5,963
1,145
5,232
10,555
0
117,829
L
Nu Wa
22,034
5,832
0
2,013
13,818
5,513
206
3,151
10,259
97,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,189
Gold Earned
57,906
818
Minions Killed
662
0
Camps Cleared
0
2,175,638
Distance Traveled
2,193,185
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,106
504
168
7
0
388,661
1
L
Sobek
12,221
509
59
2
0
450,580
4
L
Tyr
12,118
505
194
8
0
537,698
3
W
Hercules
13,218
551
201
8
0
401,902
2
W
Neith
13,771
574
203
8
0
377,476
2
W
Cerberus
10,910
455
60
3
0
467,957
7
L
Ravana
10,632
443
114
5
0
467,379
0
L
Neith
9,626
401
124
5
0
330,777
3
W
Pele
14,184
591
186
8
0
539,642
4
L
Nu Wa
13,309
555
171
7
0
406,751
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role