Player Matchup

Tiamat
Tiamat
BLACKING666
Tiamat
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Neith
Neith
PhosphoricRat
Neith
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Solo
Sol
Sol
detteijenn
Sol
Level 14
God Stats
8W - 6L
1,562 SR
Queue Stats
35W - 31L
1,457 Elo+
Solo
Serqet
Serqet
sescorpion
Serqet
Level 24
God Stats
1W - 3L
1,194 SR
Queue Stats
55W - 60L
1,572 Elo+
Solo
Guan Yu
Guan Yu
xiaoig
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,407 Elo+
Solo
Team Averages
Level 12
1,451 SR
1,487 Elo+

VS

Team Averages
Level 20
1,511 SR
1,466 Elo+
Zeus
Zeus
DoctorEvil1
Zeus
Level 17
God Stats
5W - 7L
1,461 SR
Queue Stats
70W - 77L
1,352 Elo+
Party 1
Sol
Sol
Trolinghere
Sol
Level 26
God Stats
4W - 5L
1,500 SR
Queue Stats
179W - 138L
1,617 Elo+
Solo
Bellona
Bellona
bulochka89
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
sulaiman2006
Bakasura
Level 29
God Stats
4W - 4L
1,593 SR
Queue Stats
189W - 188L
1,454 Elo+
Party 1
Ne Zha
Ne Zha
檽米柒丶
Ne Zha
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 73L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
3 / 6 / 7
8,572
536
4,758
8,941
4,591
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
5 / 3 / 5
8,911
557
3,578
8,459
2,597
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
9 / 4 / 4
10,277
642
8,735
9,465
2,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Serqet
sescorpion
Serqet
16
6 / 2 / 4
10,235
640
2,647
9,661
3,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
xiaoig
Guan Yu
13
2 / 2 / 7
8,360
523
4,847
9,877
9,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 2
7,145
447
4,767
5,812
1,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
10 / 2 / 5
12,578
786
12,385
11,964
3,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
bulochka89
Bellona
5
0 / 5 / 1
5,387
337
1,747
4,632
2,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
sulaiman2006
Bakasura
11
5 / 9 / 5
7,901
494
3,725
11,214
3,504
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ne Zha
11
0 / 4 / 1
7,048
441
2,166
7,849
2,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
31
25
Kills
17
17
Deaths
26
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tiamat
3
6
7
1.08
L
2
6
2
0.5
W
5
3
5
2.5
L
10
2
5
6.25
L
Bellona
bulochka89
Bellona
0
5
1
0.1
W
9
4
4
2.75
W
Serqet
sescorpion
Serqet
6
2
4
4
L
Bakasura
sulaiman2006
Bakasura
5
9
5
0.83
W
Guan Yu
xiaoig
Guan Yu
2
2
7
2.75
L
Ne Zha
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,565
Damage
24,790
46,403
Taken
41,471
22,407
Mitigated
13,165
14,045
Healing
11,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
4,758
879
0
2,164
8,941
4,591
1,490
4,222
4,629
28,717
0
L
4,767
330
0
287
5,812
1,642
0
3,069
2,683
19,827
0
W
3,578
1,562
0
1,285
8,459
2,597
272
2,068
6,316
0
44,658
L
12,385
4,971
0
7,519
11,964
3,500
3,875
4,252
7,466
95,592
0
L
Bellona
bulochka89
Bellona
1,747
630
0
215
4,632
2,257
0
1,282
3,230
0
8,651
W
8,735
2,999
0
3,046
9,465
2,455
1,693
5,940
3,281
61,803
0
W
Serqet
sescorpion
Serqet
2,647
740
0
3,777
9,661
3,489
3,334
1,722
7,857
0
59,854
L
Bakasura
sulaiman2006
Bakasura
3,725
2,907
270
1,345
11,214
3,504
0
4,196
6,988
0
19,164
W
Guan Yu
xiaoig
Guan Yu
4,847
368
801
2,972
9,877
9,275
671
2,707
7,038
0
26,194
L
Ne Zha
2,166
448
0
2,126
7,849
2,262
0
694
6,915
0
27,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,355
Gold Earned
40,059
422
Minions Killed
360
0
Camps Cleared
0
1,418,343
Distance Traveled
1,114,417
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,572
536
42
3
0
269,383
3
L
Zeus
7,145
447
45
3
0
214,286
0
W
Neith
8,911
557
71
4
0
279,138
0
L
Sol
12,578
786
187
12
0
295,219
3
L
Bellona
5,387
337
14
1
0
136,774
0
W
Sol
10,277
642
119
7
0
250,762
1
W
Serqet
10,235
640
122
8
0
303,637
5
L
Bakasura
7,901
494
34
2
0
255,475
0
W
Guan Yu
8,360
523
68
4
0
315,423
3
L
Ne Zha
7,048
441
80
5
0
212,663
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role