Player Matchup

Ares
Ares
Diamond I
NeilMah
Ares
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Diamond I
PòwerRangerBlue
Chang'e
Diamond I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Masters
ThaRealBRUh
Erlang Shen
Masters
Level 160
God Stats
27W - 23L
1,626 SR
Queue Stats
628W - 592L
2,467 MMR
Solo
Tyr
Tyr
Diamond I
rg1550
Tyr
Diamond I
Level 160
God Stats
8W - 16L
1,619 SR
Queue Stats
1,154W - 1,137L
2,375 MMR
Solo
Rama
Rama
Diamond I
sam4soccer2
Rama
Diamond I
Level 160
God Stats
1W - 0L
1,805 SR
Queue Stats
132W - 80L
2,394 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 149
1,610 SR
2,047 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 152
1,598 SR
2,060 MMR
Fafnir
Fafnir
Masters
Cdoт
Fafnir
Masters
Level 158
God Stats
7W - 14L
1,602 SR
Queue Stats
395W - 335L
2,547 MMR
Party 2
Danzaburou
Danzaburou
Diamond III
Laraa98
Danzaburou
Diamond III
Level 159
God Stats
6W - 6L
1,716 SR
Queue Stats
304W - 296L
2,281 MMR
Solo
Nemesis
Nemesis
Diamond II
Simply
Nemesis
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Masters
WaterFemale
Sun Wukong
Masters
Level 136
God Stats
20W - 29L
1,670 SR
Queue Stats
93W - 92L
2,470 MMR
Solo
Sol
Sol
Masters
uAmber
Sol
Masters
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
NeilMah
Ares
9
3 / 2 / 5
5,571
557
3,822
6,637
3,166
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
7 / 0 / 4
6,702
670
7,576
5,431
1,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Erlang Shen
ThaRealBRUh
Erlang Shen
12
4 / 0 / 4
6,602
660
3,793
4,566
2,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tyr
rg1550
Tyr
10
0 / 1 / 0
5,595
560
4,783
6,720
2,840
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 0 / 2
5,982
598
2,758
4,257
1,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
GilgameshSetGuan YuTiamatApollo

VS

Bans
AthenaKing ArthurJanusHerculesAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Cdoт
Fafnir
7
0 / 2 / 2
4,895
490
3,650
7,443
4,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Laraa98
Danzaburou
10
1 / 2 / 0
6,103
610
2,387
5,415
1,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
Simply
Nemesis
8
1 / 4 / 1
4,980
498
2,828
6,615
2,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
WaterFemale
Sun Wukong
11
0 / 1 / 1
6,030
603
3,250
7,681
3,119
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
uAmber
Sol
8
1 / 5 / 0
4,973
497
4,320
6,866
1,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
14
Kills
3
3
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Cdoт
Fafnir
0
2
2
0.5
L
Danzaburou
Laraa98
Danzaburou
1
2
0
0.5
W
Ares
NeilMah
Ares
3
2
5
2.75
W
7
0
4
9
L
Nemesis
Simply
Nemesis
1
4
1
0.38
W
Erlang Shen
ThaRealBRUh
Erlang Shen
4
0
4
6
L
Sun Wukong
WaterFemale
Sun Wukong
0
1
1
0.5
W
Tyr
rg1550
Tyr
0
1
0
0
W
0
0
2
1
L
Sol
uAmber
Sol
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,732
Damage
16,435
27,611
Taken
34,020
11,290
Mitigated
12,841
12,284
Healing
9,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Cdoт
Fafnir
3,650
964
0
2,111
7,443
4,057
0
3,588
3,679
10,903
0
L
Danzaburou
Laraa98
Danzaburou
2,387
1,093
0
2,085
5,415
1,441
0
1,108
4,293
0
37,695
W
Ares
NeilMah
Ares
3,822
318
0
2,080
6,637
3,166
0
2,474
4,085
13,528
0
W
7,576
591
928
2,302
5,431
1,780
0
3,637
1,768
37,941
0
L
Nemesis
Simply
Nemesis
2,828
1,243
0
1,370
6,615
2,470
0
2,597
3,910
0
23,608
W
Erlang Shen
ThaRealBRUh
Erlang Shen
3,793
1,637
0
1,936
4,566
2,360
0
816
3,750
0
40,222
L
Sun Wukong
WaterFemale
Sun Wukong
3,250
798
0
2,553
7,681
3,119
0
291
7,348
0
37,035
W
Tyr
rg1550
Tyr
4,783
711
0
2,929
6,720
2,840
0
0
6,720
0
32,637
W
2,758
1,925
0
2,109
4,257
1,144
0
867
3,318
0
36,165
L
Sol
uAmber
Sol
4,320
2,080
0
1,192
6,866
1,754
0
3,198
3,392
28,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,452
Gold Earned
26,981
351
Minions Killed
308
0
Camps Cleared
0
1,010,613
Distance Traveled
914,731
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,895
490
11
1
0
175,442
2
L
Danzaburou
6,103
610
81
8
0
165,979
6
W
Ares
5,571
557
22
2
0
204,474
3
W
Chang'e
6,702
670
73
7
0
204,059
3
L
Nemesis
4,980
498
55
6
0
206,266
2
W
Erlang Shen
6,602
660
83
8
0
224,768
3
L
Sun Wukong
6,030
603
93
9
0
191,662
6
W
Tyr
5,595
560
80
8
0
207,565
3
W
Rama
5,982
598
93
9
0
169,747
3
L
Sol
4,973
497
68
7
0
175,382
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role