Player Matchup

Arachne
Arachne
Gold II
Nuudah
Arachne
Gold II
Level 108
God Stats
35W - 16L
1,728 SR
Queue Stats
258W - 262L
1,643 MMR
Party 1
Geb
Geb
Gold II
SEPXYBOY
Geb
Gold II
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 40L
1,508 MMR
Solo
Hera
Hera
Gold III
ZEUS-RG4L
Hera
Gold III
Level 100
God Stats
19W - 16L
1,831 SR
Queue Stats
399W - 401L
1,545 MMR
Solo
Set
Set
Gold IV
klooney77
Set
Gold IV
Level 123
God Stats
8W - 7L
1,625 SR
Queue Stats
303W - 298L
1,470 MMR
Party 1
Chiron
Chiron
Bronze III
smurfclapcheecks
Chiron
Bronze III
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 108
1,637 SR
1,533 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 110
1,521 SR
1,526 MMR
Medusa
Medusa
Gold IV
BigRageMlKE
Medusa
Gold IV
Level 84
God Stats
2W - 2L
1,565 SR
Queue Stats
78W - 87L
1,544 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Eacing233
Sylvanus
Bronze III
Level 119
God Stats
0W - 1L
1,298 SR
Queue Stats
4W - 10L
1,492 MMR
Solo
Bastet
Bastet
Gold I
Grinding DF
Bastet
Gold I
Level 109
God Stats
120W - 93L
1,662 SR
Queue Stats
270W - 250L
1,526 MMR
Party 2
Bellona
Bellona
Bronze III
Shadowwind9
Bellona
Bronze III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
SiimplyBless
Janus
Gold III
Level 82
God Stats
31W - 33L
1,581 SR
Queue Stats
134W - 140L
1,567 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Nuudah
Arachne
11
3 / 0 / 0
6,587
599
2,667
5,274
2,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 1 / 5
5,998
545
2,148
6,075
3,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hera
14
4 / 0 / 0
7,812
710
6,909
3,445
1,149
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 1 / 0
7,454
678
5,061
7,734
3,944
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

13
8 / 1 / 2
8,140
740
8,421
7,197
2,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
King ArthurTiamatAthenaGilgameshScylla

VS

Bans
TsukuyomiCu ChulainnCerberusApolloCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
7
0 / 6 / 1
4,981
453
2,767
6,694
1,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
Eacing233
Sylvanus
7
0 / 4 / 1
4,668
424
3,497
7,495
3,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
10
2 / 3 / 0
5,904
537
1,918
7,643
2,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
Shadowwind9
Bellona
11
1 / 3 / 0
6,388
581
6,000
8,493
6,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 2 / 1
5,679
516
2,452
5,502
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
18
Kills
3
3
Deaths
18
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
6
1
0.08
L
Sylvanus
Eacing233
Sylvanus
0
4
1
0.13
L
Bastet
2
3
0
0.67
W
Arachne
Nuudah
Arachne
3
0
0
3
W
1
1
5
3.5
L
Bellona
Shadowwind9
Bellona
1
3
0
0.33
L
0
2
1
0.25
W
Hera
4
0
0
4
W
2
1
0
2
W
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,206
Damage
16,634
29,725
Taken
35,827
13,089
Mitigated
14,966
12,658
Healing
10,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
2,767
1,405
0
465
6,694
1,572
0
1,243
5,451
0
18,347
L
Sylvanus
Eacing233
Sylvanus
3,497
1,090
462
1,763
7,495
3,306
0
3,597
3,898
13,674
2,878
L
Bastet
1,918
551
0
3,000
7,643
2,255
0
1,248
6,395
0
27,136
W
Arachne
Nuudah
Arachne
2,667
1,434
0
2,780
5,274
2,123
0
186
5,088
0
37,325
W
2,148
306
0
1,791
6,075
3,491
383
1,594
4,481
10,054
0
L
Bellona
Shadowwind9
Bellona
6,000
2,502
0
2,956
8,493
6,221
0
318
8,175
0
40,410
L
2,452
359
0
2,181
5,502
1,612
0
2,651
2,851
37,810
0
W
Hera
6,909
1,407
0
888
3,445
1,149
325
1,564
1,881
65,443
0
W
5,061
2,111
0
2,728
7,734
3,944
0
0
7,734
0
52,290
W
8,421
5,736
389
4,082
7,197
2,382
648
2,298
4,899
0
46,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,991
Gold Earned
27,620
431
Minions Killed
297
0
Camps Cleared
0
1,175,180
Distance Traveled
1,054,575
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,981
453
31
3
0
180,621
1
L
Sylvanus
4,668
424
29
3
0
217,655
2
L
Bastet
5,904
537
64
6
0
236,659
1
W
Arachne
6,587
599
79
7
0
273,150
4
W
Geb
5,998
545
8
1
0
245,036
7
L
Bellona
6,388
581
96
9
0
218,383
2
L
Janus
5,679
516
77
7
0
201,257
6
W
Hera
7,812
710
131
12
0
237,517
1
W
Set
7,454
678
110
10
0
219,977
6
W
Chiron
8,140
740
103
9
0
199,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role