Player Matchup

Artemis
Artemis
FaultyOhio PTG
Artemis
Level 28
God Stats
32W - 37L
1,550 SR
Queue Stats
32W - 37L
1,450 Elo+
Party 2
Fenrir
Fenrir
HAMM3R H3AD PTG
Fenrir
Level 67
God Stats
7W - 6L
1,459 SR
Queue Stats
145W - 183L
1,437 Elo+
Party 2
Cerberus
Cerberus
HOLY PROPHET JC
Cerberus
Level 109
God Stats
75W - 75L
1,570 SR
Queue Stats
127W - 154L
1,469 Elo+
Party 2
Hera
Hera
Longdstncedrunk
Hera
Level 44
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 16L
1,682 Elo+
Solo
Geb
Geb
rcv king victor
Geb
Level 41
God Stats
29W - 30L
1,508 SR
Queue Stats
31W - 32L
1,439 Elo+
Party 2
Team Averages
Level 58
1,517 SR
1,495 Elo+

VS

Team Averages
Level 75
1,657 SR
1,564 Elo+
Bacchus
Bacchus
FredricoGlizzy
Bacchus
Level 41
God Stats
3W - 2L
1,773 SR
Queue Stats
199W - 113L
1,612 Elo+
Party 1
Ra
Ra
PreppyChimp
Ra
Level 127
God Stats
10W - 6L
1,819 SR
Queue Stats
568W - 474L
1,622 Elo+
Party 1
King Arthur
King Arthur
Sven ll
King Arthur
Level 97
God Stats
77W - 45L
1,613 SR
Queue Stats
490W - 348L
1,584 Elo+
Party 1
Gilgamesh
Gilgamesh
THEn0t0ri0usV1P
Gilgamesh
Level 48
God Stats
17W - 11L
1,537 SR
Queue Stats
359W - 377L
1,400 Elo+
Solo
Rama
Rama
TheBeansMan751
Rama
Level 62
God Stats
60W - 35L
1,544 SR
Queue Stats
153W - 86L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,624
462
2,533
4,323
1,230
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 5 / 1
5,274
527
2,655
8,426
2,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
8
1 / 1 / 0
4,950
495
3,331
6,536
4,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

8
0 / 5 / 0
4,368
437
1,155
3,972
1,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
0 / 4 / 1
4,753
475
1,128
6,199
3,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 1 / 2
5,770
577
3,509
5,950
3,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
5 / 0 / 4
7,342
734
5,276
4,457
1,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Sven ll
King Arthur
11
5 / 1 / 2
6,450
645
7,510
9,333
4,880
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilgamesh
THEn0t0ri0usV1P
Gilgamesh
10
3 / 0 / 4
5,765
577
1,039
4,191
1,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
2 / 0 / 3
5,606
561
1,851
4,041
994
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
18
18
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
3
1
2
4
L
1
5
1
0.3
L
Cerberus
1
1
0
1
L
0
5
0
0
W
5
0
4
7
W
King Arthur
Sven ll
King Arthur
5
1
2
6
W
Gilgamesh
THEn0t0ri0usV1P
Gilgamesh
3
0
4
5
W
2
0
3
3.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,802
Damage
19,185
29,456
Taken
27,972
13,322
Mitigated
12,906
6,443
Healing
11,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,533
1,066
171
1,080
4,323
1,230
0
1,272
3,051
0
19,034
W
3,509
392
0
2,586
5,950
3,624
209
1,227
4,723
13,733
0
L
2,655
823
258
2,029
8,426
2,733
0
2,133
6,201
0
19,752
L
Cerberus
3,331
61
0
2,278
6,536
4,851
0
1,142
5,342
19,123
0
L
1,155
379
0
0
3,972
1,360
0
2,676
1,072
15,898
0
W
5,276
316
147
2,679
4,457
1,616
312
1,138
3,319
48,195
0
W
King Arthur
Sven ll
King Arthur
7,510
799
0
2,780
9,333
4,880
0
3,216
6,117
0
35,816
W
Gilgamesh
THEn0t0ri0usV1P
Gilgamesh
1,039
142
0
1,356
4,191
1,792
210
167
4,024
0
23,579
W
1,851
1,558
0
2,395
4,041
994
649
430
3,611
0
30,729
L
1,128
164
0
627
6,199
3,148
0
1,144
5,005
11,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,969
Gold Earned
30,933
167
Minions Killed
306
0
Camps Cleared
0
848,522
Distance Traveled
1,020,357
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,624
462
33
3
0
166,865
3
W
Bacchus
5,770
577
24
2
0
209,463
1
L
Fenrir
5,274
527
42
4
0
183,509
2
L
Cerberus
4,950
495
46
5
0
174,583
2
L
Hera
4,368
437
26
3
0
167,599
0
W
Ra
7,342
734
110
11
0
218,572
3
W
King Arthur
6,450
645
60
6
0
199,142
2
W
Gilgamesh
5,765
577
53
5
0
200,979
1
W
Rama
5,606
561
59
6
0
192,201
2
L
Geb
4,753
475
20
2
0
155,966
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role