Player Matchup

Apollo
Apollo
Platinum V
ExecutiveOfficer
Apollo
Platinum V
Level 160
God Stats
2W - 2L
1,490 SR
Queue Stats
350W - 344L
1,761 MMR
Party 1
Sun Wukong
Sun Wukong
Gold I
KAKLAW
Sun Wukong
Gold I
Level 153
God Stats
2W - 1L
1,742 SR
Queue Stats
169W - 167L
1,714 MMR
Solo
Danzaburou
Danzaburou
Gold IV
TurkTD
Danzaburou
Gold IV
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,701 MMR
Party 1
Cerberus
Cerberus
Platinum II
UssyGussy
Cerberus
Platinum II
Level 115
God Stats
3W - 2L
1,622 SR
Queue Stats
240W - 214L
1,687 MMR
Solo
Merlin
Merlin
Gold I
xXThorminatorXx
Merlin
Gold I
Level 54
God Stats
4W - 4L
1,678 SR
Queue Stats
198W - 176L
1,719 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 118
1,607 SR
1,717 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,612 SR
1,716 MMR
Hades
Hades
Platinum V
AnonimoKYD07
Hades
Platinum V
Level 160
God Stats
4W - 1L
1,778 SR
Queue Stats
286W - 271L
1,760 MMR
Solo
Hou Yi
Hou Yi
Gold II
BARTSlMPSON
Hou Yi
Gold II
Level 152
God Stats
3W - 3L
1,421 SR
Queue Stats
39W - 38L
1,582 MMR
Party 2
Ymir
Ymir
Platinum III
LREG
Ymir
Platinum III
Level 149
God Stats
7W - 5L
1,608 SR
Queue Stats
102W - 87L
1,745 MMR
Solo
Serqet
Serqet
Gold I
Orèó
Serqet
Gold I
Level 146
God Stats
10W - 6L
1,606 SR
Queue Stats
76W - 86L
1,588 MMR
Solo
Janus
Janus
Platinum II
cazador1000
Janus
Platinum II
Level 109
God Stats
20W - 11L
1,649 SR
Queue Stats
111W - 96L
1,904 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 1
10,159
508
5,398
13,018
4,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
KAKLAW
Sun Wukong
15
1 / 5 / 2
9,155
458
10,096
15,992
10,390
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
TurkTD
Danzaburou
16
0 / 5 / 4
10,431
522
6,555
14,938
5,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
UssyGussy
Cerberus
15
2 / 7 / 3
10,378
519
7,243
17,017
10,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
2 / 5 / 1
10,365
518
8,870
11,509
4,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
TiamatSetGuan YuTsukuyomi

VS

Bans
AthenaGilgameshCu ChulainnSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 8
12,749
637
11,239
21,443
15,599
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hou Yi
20
4 / 1 / 7
13,239
662
12,372
15,138
5,627
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
LREG
Ymir
16
8 / 3 / 9
12,719
636
6,447
18,304
21,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Serqet
Orèó
Serqet
16
4 / 2 / 5
11,142
557
9,674
11,384
4,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
8 / 0 / 4
13,150
658
11,220
13,216
4,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
60
7
Kills
27
27
Deaths
7
11
Assists
33
Player
Kills
Deaths
Assists
KDA
W
3
1
8
7
W
Hou Yi
4
1
7
7.5
L
2
5
1
0.5
L
Sun Wukong
KAKLAW
Sun Wukong
1
5
2
0.4
W
Ymir
LREG
Ymir
8
3
9
4.17
W
Serqet
Orèó
Serqet
4
2
5
3.25
L
Danzaburou
TurkTD
Danzaburou
0
5
4
0.4
L
Cerberus
UssyGussy
Cerberus
2
7
3
0.5
W
8
0
4
10
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,162
Damage
50,952
72,474
Taken
79,485
36,799
Mitigated
51,244
11,101
Healing
37,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,239
2,180
290
15,935
21,443
15,599
2,067
2,282
18,983
78,232
0
W
Hou Yi
12,372
6,539
0
9,233
15,138
5,627
6,860
4,605
10,001
0
100,877
L
5,398
3,328
0
3,396
13,018
4,736
873
5,132
7,445
0
68,002
L
Sun Wukong
KAKLAW
Sun Wukong
10,096
414
0
785
15,992
10,390
0
8,780
7,107
0
57,659
W
Ymir
LREG
Ymir
6,447
1,648
0
3,730
18,304
21,396
253
3,421
14,773
30,133
0
W
Serqet
Orèó
Serqet
9,674
891
0
3,747
11,384
4,006
0
3,107
8,151
0
54,822
L
Danzaburou
TurkTD
Danzaburou
6,555
1,396
0
3,299
14,938
5,970
2,104
3,568
11,247
0
68,046
L
Cerberus
UssyGussy
Cerberus
7,243
371
0
2,607
17,017
10,954
0
6,859
9,644
29,309
0
W
11,220
867
194
4,800
13,216
4,616
2,822
6,037
6,968
119,210
0
L
8,870
34
0
1,014
11,509
4,749
0
4,159
7,167
73,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,488
Gold Earned
62,999
570
Minions Killed
657
0
Camps Cleared
0
1,857,140
Distance Traveled
1,989,674
23
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
12,749
637
162
8
0
388,837
4
W
Hou Yi
13,239
662
177
9
0
357,111
2
L
Apollo
10,159
508
143
7
0
392,629
2
L
Sun Wukong
9,155
458
110
6
0
391,607
6
W
Ymir
12,719
636
34
2
0
387,790
10
W
Serqet
11,142
557
86
4
0
443,764
2
L
Danzaburou
10,431
522
116
6
0
322,114
6
L
Cerberus
10,378
519
59
3
0
380,042
5
W
Janus
13,150
658
198
10
0
412,172
8
L
Merlin
10,365
518
142
7
0
370,748
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role