Player Matchup

Anhur
Anhur
Gold I
AlienDwarf
Anhur
Gold I
Level 146
God Stats
2W - 0L
1,597 SR
Queue Stats
67W - 43L
1,745 MMR
Party 1
Bacchus
Bacchus
Gold II
Pacolinkx
Bacchus
Gold II
Level 155
God Stats
1W - 4L
1,416 SR
Queue Stats
72W - 49L
1,648 MMR
Party 1
Chang'e
Chang'e
Gold I
Søuvenir
Chang'e
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 154
1,504 SR
1,631 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,549 SR
1,634 MMR
Medusa
Medusa
Platinum III
GonzeusOP
Medusa
Platinum III
Level 149
God Stats
12W - 9L
1,666 SR
Queue Stats
224W - 299L
1,936 MMR
Solo
Scylla
Scylla
Gold III
Metabby
Scylla
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver I
Urfumm
Chaac
Silver I
Level 79
God Stats
2W - 5L
1,480 SR
Queue Stats
25W - 39L
1,467 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
9 / 3 / 5
11,602
829
13,029
13,268
4,752
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
Pacolinkx
Bacchus
14
4 / 2 / 8
11,025
788
10,379
16,301
17,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
Søuvenir
Chang'e
14
1 / 4 / 11
9,907
708
8,113
10,813
3,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GilgameshThothTiamatMerlinAphrodite

VS

Bans
AresTerraAthenaSobekAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GonzeusOP
Medusa
14
4 / 3 / 4
11,076
791
10,627
13,758
4,467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Metabby
Scylla
11
2 / 5 / 2
8,663
619
6,483
7,773
2,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Urfumm
Chaac
12
3 / 6 / 4
9,175
655
10,836
14,034
14,746
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
14
Kills
9
9
Deaths
14
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
9
3
5
3.83
L
Medusa
GonzeusOP
Medusa
4
3
4
2
L
Scylla
Metabby
Scylla
2
5
2
0.6
W
Bacchus
Pacolinkx
Bacchus
4
2
8
4
W
Chang'e
Søuvenir
Chang'e
1
4
11
1.63
L
Chaac
Urfumm
Chaac
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,521
Damage
27,946
40,382
Taken
35,565
25,425
Mitigated
21,638
15,599
Healing
6,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
13,029
8,141
0
1,125
13,268
4,752
2,053
799
12,389
0
70,053
L
Medusa
GonzeusOP
Medusa
10,627
4,595
0
2,784
13,758
4,467
0
7,577
6,181
0
41,725
L
Scylla
Metabby
Scylla
6,483
546
0
273
7,773
2,425
0
4,325
3,448
33,625
0
W
Bacchus
Pacolinkx
Bacchus
10,379
1,952
0
5,162
16,301
17,150
96
3,198
12,801
27,843
0
W
Chang'e
Søuvenir
Chang'e
8,113
354
4,060
5,252
10,813
3,523
392
2,011
8,672
43,086
0
L
Chaac
Urfumm
Chaac
10,836
3,463
0
3,285
14,034
14,746
0
6,639
7,395
0
29,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,534
Gold Earned
28,914
181
Minions Killed
144
0
Camps Cleared
0
787,620
Distance Traveled
752,086
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,602
829
91
7
0
245,612
1
L
Medusa
11,076
791
57
4
0
260,021
3
L
Scylla
8,663
619
54
4
0
229,736
7
W
Bacchus
11,025
788
23
2
0
286,236
4
W
Chang'e
9,907
708
67
5
0
255,772
2
L
Chaac
9,175
655
33
2
0
262,329
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role