Player Matchup

Discordia
Discordia
Gold IV
Anthony
Discordia
Gold IV
Level 159
God Stats
11W - 9L
1,863 SR
Queue Stats
316W - 322L
1,623 MMR
Solo
Osiris
Osiris
Gold IV
BlearK1
Osiris
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Bronze III
HorHez
Bakasura
Bronze III
Level 63
God Stats
0W - 5L
1,500 SR
Queue Stats
6W - 14L
1,646 MMR
Solo
Ganesha
Ganesha
Gold III
POSTDRAMA
Ganesha
Gold III
Level 129
God Stats
26W - 18L
1,576 SR
Queue Stats
276W - 264L
1,695 MMR
Solo
Anhur
Anhur
Gold III
cfHatter
Anhur
Gold III
Level 140
God Stats
12W - 13L
1,578 SR
Queue Stats
68W - 75L
1,669 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,603 SR
1,627 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 136
1,665 SR
1,633 MMR
Guan Yu
Guan Yu
Platinum I
Kydium
Guan Yu
Platinum I
Level 160
God Stats
18W - 14L
1,716 SR
Queue Stats
212W - 183L
1,717 MMR
Party 1
Sobek
Sobek
Bronze III
MASMAN
Sobek
Bronze III
Level 89
God Stats
1W - 0L
1,574 SR
Queue Stats
42W - 41L
1,534 MMR
Solo
Janus
Janus
Platinum V
Rvalle13
Janus
Platinum V
Level 145
God Stats
16W - 11L
1,660 SR
Queue Stats
117W - 108L
1,725 MMR
Party 1
Cernunnos
Cernunnos
Platinum V
Tejima
Cernunnos
Platinum V
Level 126
God Stats
2W - 3L
1,676 SR
Queue Stats
124W - 111L
1,684 MMR
Solo
Awilix
Awilix
Gold III
vBPandemonioBv
Awilix
Gold III
Level 160
God Stats
38W - 26L
1,699 SR
Queue Stats
145W - 136L
1,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Anthony
Discordia
14
2 / 9 / 7
9,252
441
15,697
13,179
4,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
BlearK1
Osiris
18
4 / 2 / 1
11,133
530
9,671
23,350
15,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
HorHez
Bakasura
20
9 / 3 / 2
12,165
579
15,037
18,716
11,391
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
POSTDRAMA
Ganesha
14
0 / 6 / 12
9,945
474
5,168
18,299
13,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
cfHatter
Anhur
16
2 / 6 / 3
10,689
509
8,201
16,156
5,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SetAthenaGilgameshTsukuyomiTiamat

VS

Bans
ApolloKing ArthurHeimdallrYemojaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Kydium
Guan Yu
20
4 / 3 / 7
13,027
620
15,233
23,535
28,012
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sobek
MASMAN
Sobek
14
2 / 4 / 11
10,339
492
6,419
20,836
21,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
Rvalle13
Janus
17
3 / 4 / 11
11,439
545
9,768
10,567
3,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
Tejima
Cernunnos
20
13 / 2 / 7
14,988
714
22,214
18,456
7,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
4 / 4 / 12
11,912
567
12,038
13,433
7,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
74
17
Kills
26
26
Deaths
17
25
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Discordia
Anthony
Discordia
2
9
7
0.61
L
Osiris
BlearK1
Osiris
4
2
1
2.25
L
Bakasura
HorHez
Bakasura
9
3
2
3.33
W
Guan Yu
Kydium
Guan Yu
4
3
7
2.5
W
Sobek
MASMAN
Sobek
2
4
11
1.88
L
Ganesha
POSTDRAMA
Ganesha
0
6
12
1
W
Janus
Rvalle13
Janus
3
4
11
2.13
W
Cernunnos
Tejima
Cernunnos
13
2
7
8.25
L
Anhur
cfHatter
Anhur
2
6
3
0.58
W
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,774
Damage
65,672
89,700
Taken
86,827
50,345
Mitigated
67,967
21,887
Healing
37,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Anthony
Discordia
15,697
1,828
0
1,775
13,179
4,177
198
2,571
10,460
54,238
0
L
Osiris
BlearK1
Osiris
9,671
3,637
0
8,533
23,350
15,193
908
311
23,039
0
78,334
L
Bakasura
HorHez
Bakasura
15,037
10,044
0
4,318
18,716
11,391
550
3,989
14,449
0
91,344
W
Guan Yu
Kydium
Guan Yu
15,233
3,016
2,691
12,126
23,535
28,012
707
2,466
19,905
0
92,868
W
Sobek
MASMAN
Sobek
6,419
925
0
5,587
20,836
21,067
0
6,397
13,037
26,429
0
L
Ganesha
POSTDRAMA
Ganesha
5,168
304
0
3,319
18,299
13,944
154
5,805
12,396
26,576
0
W
Janus
Rvalle13
Janus
9,768
737
861
2,446
10,567
3,899
935
3,267
6,292
76,559
0
W
Cernunnos
Tejima
Cernunnos
22,214
15,005
0
11,028
18,456
7,272
3,548
2,844
14,703
0
126,712
L
Anhur
cfHatter
Anhur
8,201
3,686
0
3,942
16,156
5,640
1,819
2,937
13,169
0
70,214
W
12,038
4,502
0
3,013
13,433
7,717
1,887
4,819
7,970
0
70,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,184
Gold Earned
61,705
557
Minions Killed
610
0
Camps Cleared
0
2,004,453
Distance Traveled
2,112,292
28
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,252
441
120
6
0
372,627
6
L
Osiris
11,133
530
141
7
0
432,271
0
L
Bakasura
12,165
579
170
8
0
471,601
9
W
Guan Yu
13,027
620
164
8
0
430,118
2
W
Sobek
10,339
492
14
1
0
427,365
5
L
Ganesha
9,945
474
6
0
0
396,718
8
W
Janus
11,439
545
149
7
0
419,905
3
W
Cernunnos
14,988
714
166
8
0
370,478
2
L
Anhur
10,689
509
120
6
0
331,236
5
W
Awilix
11,912
567
117
6
0
464,426
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role