Player Matchup

Kukulkan
Kukulkan
Alik RUS
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BrandTM
Sun Wukong
Level 8
God Stats
21W - 22L
1,249 SR
Queue Stats
59W - 78L
1,196 Elo+
Party 2
Fenrir
Fenrir
Godzilla1501
Fenrir
Level 24
God Stats
3W - 3L
1,214 SR
Queue Stats
53W - 47L
1,387 Elo+
Solo
Cerberus
Cerberus
Nickodemus9214
Cerberus
Level 15
God Stats
26W - 23L
1,314 SR
Queue Stats
36W - 45L
1,203 Elo+
Party 2
Ullr
Ullr
theminger1
Ullr
Level 29
God Stats
0W - 5L
1,446 SR
Queue Stats
178W - 214L
1,300 Elo+
Party 2
Team Averages
Level 16
1,345 SR
1,317 Elo+

VS

Team Averages
Level 21
1,441 SR
1,361 Elo+
Loki
Loki
Daddy b8863
Loki
Level 29
God Stats
12W - 7L
1,328 SR
Queue Stats
22W - 31L
1,276 Elo+
Solo
Bellona
Bellona
DeathofKennyOG
Bellona
Level 18
God Stats
3W - 2L
1,160 SR
Queue Stats
19W - 20L
1,304 Elo+
Party 1
Kukulkan
Kukulkan
Gamerking157
Kukulkan
Level 6
God Stats
5W - 6L
1,218 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 1
Ullr
Ullr
koleslawter310
Ullr
Level 27
God Stats
4W - 0L
1,789 SR
Queue Stats
27W - 26L
1,359 Elo+
Party 1
Geb
Geb
smokeinyour
Geb
Level 26
God Stats
28W - 17L
1,711 SR
Queue Stats
96W - 92L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Alik RUS
Kukulkan
5
1 / 3 / 0
7,534
279
224
1,937
488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
BrandTM
Sun Wukong
17
3 / 7 / 8
11,567
428
16,084
24,028
20,494
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
18
11 / 10 / 4
13,005
482
22,364
26,893
26,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
15
1 / 6 / 13
11,017
408
6,677
24,141
22,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
11 / 10 / 5
12,648
468
15,899
20,583
9,574
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 7 / 5
14,665
543
19,782
23,284
9,637
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
12 / 4 / 9
14,202
526
18,872
22,791
19,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
Gamerking157
Kukulkan
16
5 / 11 / 3
11,823
438
11,181
15,210
6,510
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
5 / 6 / 12
12,316
456
14,292
17,733
7,681
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 4 / 17
12,558
465
11,948
15,269
17,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
81
27
Kills
35
36
Deaths
32
30
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Alik RUS
Kukulkan
1
3
0
0.33
L
Sun Wukong
BrandTM
Sun Wukong
3
7
8
1
W
11
7
5
1.93
W
12
4
9
4.13
W
Kukulkan
Gamerking157
Kukulkan
5
11
3
0.59
L
Fenrir
11
10
4
1.3
L
Cerberus
1
6
13
1.25
W
5
6
12
1.83
W
2
4
17
2.63
L
11
10
5
1.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,248
Damage
76,075
97,582
Taken
94,287
78,848
Mitigated
61,001
13,686
Healing
12,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Alik RUS
Kukulkan
224
106
0
0
1,937
488
108
671
1,266
2,932
0
L
Sun Wukong
BrandTM
Sun Wukong
16,084
2,666
0
4,820
24,028
20,494
1,070
5,398
18,630
0
57,106
W
19,782
6,466
0
5,179
23,284
9,637
1,557
1,638
21,646
0
109,329
W
18,872
8,616
0
964
22,791
19,413
4,548
2,828
19,963
0
72,929
W
Kukulkan
Gamerking157
Kukulkan
11,181
2,016
267
1,566
15,210
6,510
907
507
14,663
39,161
0
L
Fenrir
22,364
3,326
0
3,132
26,893
26,246
429
5,499
21,394
0
68,818
L
Cerberus
6,677
231
0
2,406
24,141
22,046
612
6,895
17,246
25,590
0
W
14,292
9,360
0
3,256
17,733
7,681
4,471
500
17,233
0
47,189
W
11,948
782
0
896
15,269
17,760
1,296
1,388
13,881
45,851
0
L
15,899
10,801
0
3,328
20,583
9,574
2,278
4,666
15,917
0
51,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,771
Gold Earned
65,564
276
Minions Killed
441
0
Camps Cleared
0
1,874,141
Distance Traveled
2,479,083
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,534
279
5
0
0
65,789
1
L
Sun Wukong
11,567
428
82
3
0
484,783
4
W
Loki
14,665
543
136
5
0
499,405
0
W
Bellona
14,202
526
122
5
0
572,494
3
W
Kukulkan
11,823
438
63
2
0
369,467
0
L
Fenrir
13,005
482
80
3
0
439,412
0
L
Cerberus
11,017
408
38
1
0
461,977
0
W
Ullr
12,316
456
59
2
0
527,418
3
W
Geb
12,558
465
61
2
0
510,299
0
L
Ullr
12,648
468
71
3
0
422,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role