Player Matchup

Sol
Sol
Amvaily
Sol
Level 29
God Stats
1W - 1L
1,267 SR
Queue Stats
117W - 124L
1,472 Elo+
Solo
Fenrir
Fenrir
Andyjar01
Fenrir
Level 29
God Stats
14W - 17L
1,463 SR
Queue Stats
79W - 86L
1,313 Elo+
Solo
Arachne
Arachne
CALISTABEAN5612
Arachne
Level 26
God Stats
24W - 14L
1,459 SR
Queue Stats
26W - 14L
1,329 Elo+
Solo
Izanami
Izanami
HotWench420
Izanami
Level 29
God Stats
27W - 49L
1,331 SR
Queue Stats
145W - 216L
1,294 Elo+
Solo
Cerberus
Cerberus
Meh Gyver8645
Cerberus
Level 28
God Stats
8W - 11L
1,404 SR
Queue Stats
26W - 31L
1,341 Elo+
Solo
Team Averages
Level 28
1,385 SR
1,350 Elo+

VS

Team Averages
Level 19
1,546 SR
1,331 Elo+
Horus
Horus
Redpanda0178
Horus
Level 18
God Stats
5W - 6L
1,621 SR
Queue Stats
8W - 12L
1,330 Elo+
Solo
Cthulhu
Cthulhu
TNT267755
Cthulhu
Level 9
God Stats
2W - 2L
1,583 SR
Queue Stats
15W - 37L
1,176 Elo+
Solo
King Arthur
King Arthur
Thicc Boi2294
King Arthur
Level 37
God Stats
4W - 6L
1,528 SR
Queue Stats
92W - 127L
1,417 Elo+
Party 1
Eset
Eset
crackangel20
Eset
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 192L
1,233 Elo+
Solo
Nemesis
Nemesis
myself_trash46
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
11 / 0 / 0
9,845
703
9,531
6,959
2,000
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Andyjar01
Fenrir
11
1 / 2 / 1
7,081
506
3,088
7,579
2,482
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 0 / 2
7,907
565
2,265
6,597
2,280
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Izanami
HotWench420
Izanami
12
2 / 1 / 3
7,575
541
4,684
6,081
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Meh Gyver8645
Cerberus
11
3 / 0 / 2
7,564
540
2,307
8,897
7,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
6,501
464
3,562
8,554
3,497
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
TNT267755
Cthulhu
4
0 / 0 / 0
4,479
320
132
1,326
380
King Arthur
Thicc Boi2294
King Arthur
10
1 / 2 / 0
6,184
442
5,394
9,941
6,443
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 8 / 0
5,334
381
1,655
6,946
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
1 / 4 / 1
6,043
432
2,596
7,939
3,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
19
Kills
3
3
Deaths
19
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
11
0
0
11
W
Fenrir
Andyjar01
Fenrir
1
2
1
0.75
W
2
0
2
3
W
Izanami
HotWench420
Izanami
2
1
3
3.5
W
Cerberus
Meh Gyver8645
Cerberus
3
0
2
4
L
1
5
0
0.2
L
Cthulhu
TNT267755
Cthulhu
0
0
0
0
L
King Arthur
Thicc Boi2294
King Arthur
1
2
0
0.5
L
0
8
0
0
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,875
Damage
13,339
36,113
Taken
34,706
15,648
Mitigated
15,509
13,812
Healing
7,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
9,531
4,400
0
4,414
6,959
2,000
7,880
1,365
5,274
59,984
0
W
Fenrir
Andyjar01
Fenrir
3,088
1,392
0
1,858
7,579
2,482
275
0
7,579
0
36,781
W
2,265
1,870
0
2,536
6,597
2,280
982
30
6,567
0
37,268
W
Izanami
HotWench420
Izanami
4,684
2,957
0
2,082
6,081
1,708
1,123
0
6,081
0
39,655
W
Cerberus
Meh Gyver8645
Cerberus
2,307
80
426
2,496
8,897
7,178
852
72
8,825
20,603
0
L
3,562
2,011
44
1,031
8,554
3,497
222
1,903
6,651
0
29,414
L
Cthulhu
TNT267755
Cthulhu
132
30
0
0
1,326
380
0
462
864
3,703
0
L
King Arthur
Thicc Boi2294
King Arthur
5,394
689
0
3,385
9,941
6,443
458
3,438
6,503
0
30,341
L
1,655
221
0
720
6,946
2,170
0
3,483
3,463
16,718
0
L
2,596
1,394
0
2,222
7,939
3,019
0
2,552
5,387
0
22,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,972
Gold Earned
28,541
380
Minions Killed
185
0
Camps Cleared
0
1,255,928
Distance Traveled
985,184
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,845
703
122
9
0
245,058
3
W
Fenrir
7,081
506
67
5
0
242,021
0
W
Arachne
7,907
565
83
6
0
258,793
0
W
Izanami
7,575
541
65
5
0
222,214
4
W
Cerberus
7,564
540
43
3
0
287,842
1
L
Horus
6,501
464
57
4
0
205,712
0
L
Cthulhu
4,479
320
9
1
0
85,368
0
L
King Arthur
6,184
442
46
3
0
252,720
2
L
Eset
5,334
381
22
2
0
195,406
1
L
Nemesis
6,043
432
51
4
0
245,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role