Player Matchup

Bakasura
Bakasura
Gold I
HiiImHaZe
Bakasura
Gold I
Level 126
God Stats
3W - 4L
1,765 SR
Queue Stats
125W - 112L
1,547 MMR
Party 2
Tiamat
Tiamat
Bronze III
ILikeKangaroos
Tiamat
Bronze III
Level 41
God Stats
1W - 3L
1,340 SR
Queue Stats
23W - 17L
1,463 MMR
Solo
Apollo
Apollo
Gold III
SergioSaga12
Apollo
Gold III
Level 124
God Stats
7W - 11L
1,517 SR
Queue Stats
357W - 359L
1,443 MMR
Solo
King Arthur
King Arthur
Gold IV
WellIveDied
King Arthur
Gold IV
Level 102
God Stats
24W - 32L
1,471 SR
Queue Stats
470W - 456L
1,410 MMR
Party 2
Ganesha
Ganesha
Bronze III
brandonqw
Ganesha
Bronze III
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 135L
1,460 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 104
1,518 SR
1,465 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,636 SR
1,478 MMR
Sobek
Sobek
Gold III
Bostontiger21
Sobek
Gold III
Level 126
God Stats
4W - 1L
1,814 SR
Queue Stats
175W - 142L
1,423 MMR
Solo
Cabrakan
Cabrakan
Gold IV
ClasifiedCinema
Cabrakan
Gold IV
Level 113
God Stats
82W - 41L
1,658 SR
Queue Stats
505W - 511L
1,479 MMR
Solo
Hachiman
Hachiman
Gold IV
Goolfool
Hachiman
Gold IV
Level 142
God Stats
1W - 0L
1,986 SR
Queue Stats
225W - 220L
1,391 MMR
Party 1
Hun Batz
Hun Batz
Gold I
ReinMeHearter
Hun Batz
Gold I
Level 144
God Stats
1W - 2L
1,223 SR
Queue Stats
132W - 115L
1,595 MMR
Party 1
Zeus
Zeus
Gold II
Vectorproductt
Zeus
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
HiiImHaZe
Bakasura
17
6 / 3 / 2
10,407
578
10,321
16,025
7,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
4 / 4 / 4
9,577
532
10,415
9,617
7,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
15
1 / 6 / 4
9,443
525
3,231
11,523
3,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
WellIveDied
King Arthur
16
0 / 4 / 2
9,378
521
8,229
17,580
14,532
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
brandonqw
Ganesha
13
0 / 0 / 5
8,407
467
2,733
8,266
3,829
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
GilgameshSetAthenaTsukuyomi

VS

Bans
RavanaDanzaburouRatatoskrGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 8
9,035
502
5,715
13,762
10,289
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cabrakan
17
5 / 2 / 2
10,498
583
10,240
12,903
15,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
Goolfool
Hachiman
18
4 / 1 / 3
11,387
633
5,723
8,512
2,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
ReinMeHearter
Hun Batz
18
7 / 4 / 5
11,459
637
11,636
13,072
6,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 3 / 5
9,586
533
7,766
10,645
4,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
40
11
Kills
17
17
Deaths
12
17
Assists
23
Player
Kills
Deaths
Assists
KDA
W
0
2
8
2
W
Cabrakan
5
2
2
3
W
Hachiman
Goolfool
Hachiman
4
1
3
5.5
L
Bakasura
HiiImHaZe
Bakasura
6
3
2
2.33
L
4
4
4
1.5
W
Hun Batz
ReinMeHearter
Hun Batz
7
4
5
2.38
L
Apollo
1
6
4
0.5
W
1
3
5
1.17
L
King Arthur
WellIveDied
King Arthur
0
4
2
0.25
L
Ganesha
brandonqw
Ganesha
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,929
Damage
41,080
63,011
Taken
58,894
36,808
Mitigated
39,677
11,787
Healing
16,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,715
551
0
2,812
13,762
10,289
0
3,928
9,203
24,074
0
W
Cabrakan
10,240
1,180
0
5,606
12,903
15,597
798
541
11,612
62,034
0
W
Hachiman
Goolfool
Hachiman
5,723
2,129
0
4,665
8,512
2,984
962
1,112
7,027
0
82,412
L
Bakasura
HiiImHaZe
Bakasura
10,321
6,655
0
4,488
16,025
7,236
24
4,270
11,571
0
80,409
L
10,415
1,558
0
1,782
9,617
7,295
48
3,713
5,629
62,918
0
W
Hun Batz
ReinMeHearter
Hun Batz
11,636
4,158
0
1,212
13,072
6,112
25
3,141
9,362
0
89,318
L
Apollo
3,231
1,290
0
1,894
11,523
3,916
1,373
2,614
8,803
0
48,233
W
7,766
1,378
0
1,966
10,645
4,695
0
3,848
6,195
61,856
0
L
King Arthur
WellIveDied
King Arthur
8,229
978
0
3,215
17,580
14,532
256
7,666
9,144
0
62,229
L
Ganesha
brandonqw
Ganesha
2,733
442
0
408
8,266
3,829
0
4,003
4,143
18,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,212
Gold Earned
51,965
569
Minions Killed
553
0
Camps Cleared
0
1,751,713
Distance Traveled
1,702,272
26
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,035
502
18
1
0
375,766
9
W
Cabrakan
10,498
583
109
6
0
300,249
4
W
Hachiman
11,387
633
151
8
0
323,206
8
L
Bakasura
10,407
578
156
9
0
404,406
5
L
Tiamat
9,577
532
134
7
0
353,328
7
W
Hun Batz
11,459
637
138
8
0
382,408
5
L
Apollo
9,443
525
121
7
0
334,943
5
W
Zeus
9,586
533
137
8
0
320,643
2
L
King Arthur
9,378
521
136
8
0
343,308
3
L
Ganesha
8,407
467
22
1
0
315,728
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role