Player Matchup

He Bo
He Bo
 
He Bo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
D Diminished
Yemoja
Level 146
God Stats
0W - 2L
1,678 SR
Queue Stats
56W - 44L
1,635 Elo+
Party 1
Amaterasu
Amaterasu
Fumanchu1
Amaterasu
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 33L
1,611 Elo+
Party 3
The Morrigan
The Morrigan
KI Monst3rcat
The Morrigan
Level 148
God Stats
3W - 10L
1,454 SR
Queue Stats
269W - 295L
1,592 Elo+
Solo
Sol
Sol
KillermonkeyQc
Sol
Level 149
God Stats
2W - 5L
1,772 SR
Queue Stats
200W - 230L
1,634 Elo+
Party 3
Team Averages
Level 143
1,581 SR
1,594 Elo+

VS

Team Averages
Level 147
1,541 SR
1,567 Elo+
Hercules
Hercules
Dartimus
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DreamyMartini
Sylvanus
Level 145
God Stats
1W - 0L
1,421 SR
Queue Stats
42W - 30L
1,677 Elo+
Party 2
Ah Puch
Ah Puch
Flappyy99
Ah Puch
Level 128
God Stats
4W - 1L
1,786 SR
Queue Stats
140W - 141L
1,566 Elo+
Solo
Raijin
Raijin
Get Calculated
Raijin
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
161W - 156L
1,590 Elo+
Solo
Gilgamesh
Gilgamesh
Vestyn
Gilgamesh
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
19
2 / 5 / 10
11,172
621
15,795
18,012
7,050
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
16
1 / 4 / 7
10,131
563
1,493
17,536
12,852
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amaterasu
Fumanchu1
Amaterasu
18
4 / 7 / 9
11,739
652
11,771
29,153
34,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
KI Monst3rcat
The Morrigan
18
5 / 4 / 8
11,497
639
18,029
6,658
2,671
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
5 / 5 / 10
12,780
710
24,005
23,694
9,822
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dartimus
Hercules
20
4 / 5 / 18
12,248
680
12,461
24,548
40,693
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sylvanus
DreamyMartini
Sylvanus
18
2 / 4 / 19
11,508
639
6,510
15,319
19,606
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
Flappyy99
Ah Puch
20
3 / 2 / 17
11,816
656
17,027
12,810
7,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
7 / 3 / 13
13,328
740
19,901
16,541
7,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Vestyn
Gilgamesh
20
9 / 6 / 13
12,899
717
26,618
21,169
22,430
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
105
17
Kills
25
25
Deaths
20
44
Assists
80
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
5
10
1.4
L
Yemoja
1
4
7
1.13
W
Hercules
Dartimus
Hercules
4
5
18
2.6
W
Sylvanus
DreamyMartini
Sylvanus
2
4
19
2.88
W
Ah Puch
Flappyy99
Ah Puch
3
2
17
5.75
L
Amaterasu
Fumanchu1
Amaterasu
4
7
9
1.21
W
7
3
13
4.5
L
The Morrigan
KI Monst3rcat
The Morrigan
5
4
8
2.25
L
5
5
10
2
W
Gilgamesh
Vestyn
Gilgamesh
9
6
13
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,093
Damage
82,517
95,053
Taken
90,387
67,166
Mitigated
97,469
49,559
Healing
41,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
15,795
1,207
1,031
2,001
18,012
7,050
584
8,793
9,219
33,180
0
L
Yemoja
1,493
524
18,724
5,728
17,536
12,852
459
7,080
10,456
4,760
0
W
Hercules
Dartimus
Hercules
12,461
3,413
2,655
6,301
24,548
40,693
978
16,447
7,951
0
26,254
W
Sylvanus
DreamyMartini
Sylvanus
6,510
979
16,256
6,065
15,319
19,606
430
10,683
4,403
12,774
0
W
Ah Puch
Flappyy99
Ah Puch
17,027
1,186
1,093
2,244
12,810
7,028
1,561
6,845
5,845
43,882
0
L
Amaterasu
Fumanchu1
Amaterasu
11,771
2,050
2,832
8,425
29,153
34,771
518
13,196
15,957
3,137
16,041
W
19,901
1,961
354
3,499
16,541
7,712
1,406
12,820
3,508
67,068
0
L
The Morrigan
KI Monst3rcat
The Morrigan
18,029
1,680
829
1,297
6,658
2,671
486
3,999
2,557
37,904
0
L
24,005
5,825
2,478
6,214
23,694
9,822
1,764
10,370
13,324
53,355
0
W
Gilgamesh
Vestyn
Gilgamesh
26,618
7,956
237
2,613
21,169
22,430
1,778
13,858
7,041
0
54,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,319
Gold Earned
61,799
196
Minions Killed
214
0
Camps Cleared
0
1,462,601
Distance Traveled
1,598,844
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,172
621
41
2
0
295,911
0
L
Yemoja
10,131
563
14
1
0
279,620
0
W
Hercules
12,248
680
20
1
0
327,752
1
W
Sylvanus
11,508
639
12
1
0
313,489
0
W
Ah Puch
11,816
656
41
2
0
292,601
2
L
Amaterasu
11,739
652
21
1
0
316,395
0
W
Raijin
13,328
740
89
5
0
324,307
1
L
The Morrigan
11,497
639
44
2
0
267,416
0
L
Sol
12,780
710
76
4
0
303,259
0
W
Gilgamesh
12,899
717
52
3
0
340,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role