Player Matchup

Fenrir
Fenrir
Blapslap
Fenrir
Level 107
God Stats
17W - 12L
1,528 SR
Queue Stats
318W - 298L
1,470 Elo+
Party 1
Skadi
Skadi
DerbyGuy513
Skadi
Level 84
God Stats
31W - 27L
1,566 SR
Queue Stats
114W - 117L
1,441 Elo+
Party 1
Discordia
Discordia
ElevatedInigma
Discordia
Level 122
God Stats
17W - 21L
1,480 SR
Queue Stats
1,623W - 1,674L
1,454 Elo+
Party 3
Sun Wukong
Sun Wukong
FenRiRVASCO
Sun Wukong
Level 146
God Stats
33W - 25L
1,579 SR
Queue Stats
221W - 228L
1,442 Elo+
Solo
Cerberus
Cerberus
jimmydakilla105
Cerberus
Level 83
God Stats
29W - 30L
1,504 SR
Queue Stats
367W - 453L
1,474 Elo+
Party 3
Team Averages
Level 108
1,531 SR
1,456 Elo+

VS

Team Averages
Level 99
1,497 SR
1,431 Elo+
Bastet
Bastet
ArielizFez1030
Bastet
Level 101
God Stats
57W - 37L
1,543 SR
Queue Stats
397W - 348L
1,465 Elo+
Party 2
The Morrigan
The Morrigan
Caddyisback69
The Morrigan
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
247W - 239L
1,417 Elo+
Party 2
Khepri
Khepri
ConsciousAscent
Khepri
Level 69
God Stats
7W - 10L
1,522 SR
Queue Stats
27W - 54L
1,348 Elo+
Party 2
Horus
Horus
D Banditcoot
Horus
Level 105
God Stats
18W - 20L
1,517 SR
Queue Stats
429W - 469L
1,451 Elo+
Solo
Medusa
Medusa
Wyso810
Medusa
Level 111
God Stats
3W - 8L
1,404 SR
Queue Stats
212W - 206L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Blapslap
Fenrir
14
6 / 5 / 6
9,012
530
9,624
13,338
5,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
9 / 3 / 4
9,439
555
11,275
11,603
4,278
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
ElevatedInigma
Discordia
15
1 / 2 / 8
9,206
542
3,994
7,085
2,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
FenRiRVASCO
Sun Wukong
18
5 / 0 / 5
10,630
625
7,049
12,426
13,904
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
14
3 / 2 / 12
8,804
518
7,750
11,567
7,446
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 4
9,020
531
16,577
12,986
4,510
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

The Morrigan
Caddyisback69
The Morrigan
12
0 / 7 / 3
7,999
471
4,302
10,637
3,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
0 / 5 / 4
7,180
422
1,830
11,200
4,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 5 / 0
8,295
488
4,560
11,999
9,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
Wyso810
Medusa
12
2 / 5 / 3
7,983
470
6,028
10,533
3,044
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
25
24
Kills
11
12
Deaths
24
35
Assists
14
Player
Kills
Deaths
Assists
KDA
L
6
2
4
4
W
Fenrir
Blapslap
Fenrir
6
5
6
1.8
L
The Morrigan
Caddyisback69
The Morrigan
0
7
3
0.21
L
0
5
4
0.4
L
3
5
0
0.6
W
9
3
4
3.67
W
Discordia
ElevatedInigma
Discordia
1
2
8
2.5
W
Sun Wukong
FenRiRVASCO
Sun Wukong
5
0
5
7.5
L
Medusa
Wyso810
Medusa
2
5
3
0.7
W
Cerberus
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,692
Damage
33,297
56,019
Taken
57,355
33,281
Mitigated
25,067
16,880
Healing
10,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,577
2,937
0
1,473
12,986
4,510
201
1,520
11,286
0
52,491
W
Fenrir
Blapslap
Fenrir
9,624
2,028
231
2,546
13,338
5,265
331
372
12,966
0
45,861
L
The Morrigan
Caddyisback69
The Morrigan
4,302
600
366
2,537
10,637
3,388
715
2,994
7,305
41,832
2,394
L
1,830
53
248
1,191
11,200
4,961
1,021
1,671
9,525
27,407
0
L
4,560
2,377
430
2,409
11,999
9,164
0
1,693
10,304
0
43,850
W
11,275
6,722
899
3,920
11,603
4,278
1,778
1,131
10,472
0
54,200
W
Discordia
ElevatedInigma
Discordia
3,994
277
0
904
7,085
2,388
676
866
6,219
51,374
0
W
Sun Wukong
FenRiRVASCO
Sun Wukong
7,049
1,477
0
3,755
12,426
13,904
2,571
662
11,764
0
68,047
L
Medusa
Wyso810
Medusa
6,028
3,015
0
1,625
10,533
3,044
918
3,318
7,183
0
47,342
W
Cerberus
7,750
455
666
3,959
11,567
7,446
675
1,849
9,718
31,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,091
Gold Earned
40,477
478
Minions Killed
358
0
Camps Cleared
0
1,636,909
Distance Traveled
1,583,836
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,020
531
67
4
0
388,813
5
W
Fenrir
9,012
530
65
4
0
347,973
4
L
The Morrigan
7,999
471
85
5
0
288,528
2
L
Khepri
7,180
422
43
3
0
316,236
5
L
Horus
8,295
488
82
5
0
284,285
6
W
Skadi
9,439
555
99
6
0
302,914
4
W
Discordia
9,206
542
109
6
0
316,238
4
W
Sun Wukong
10,630
625
125
7
0
336,270
4
L
Medusa
7,983
470
81
5
0
305,974
0
W
Cerberus
8,804
518
80
5
0
333,514
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role