Player Matchup

He Bo
He Bo
ASharedVirus
He Bo
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 27L
1,481 Elo+
Party 1
Bellona
Bellona
FirstAct
Bellona
Level 106
God Stats
4W - 3L
1,472 SR
Queue Stats
13W - 19L
1,484 Elo+
Party 1
Medusa
Medusa
XXXLordOfChaosX
Medusa
Level 69
God Stats
10W - 14L
1,499 SR
Queue Stats
11W - 19L
1,484 Elo+
Party 1
Team Averages
Level 80
1,490 SR
1,483 Elo+

VS

Team Averages
Level 94
1,450 SR
1,566 Elo+
Gilgamesh
Gilgamesh
AdriianC
Gilgamesh
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
OctopusInfernos
Olorun
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Da Ji
Da Ji
anhrdz
Da Ji
Level 128
God Stats
1W - 1L
1,350 SR
Queue Stats
17W - 8L
1,697 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 8 / 1
6,372
637
3,799
8,417
2,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
FirstAct
Bellona
8
2 / 6 / 0
6,607
661
4,936
10,645
7,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 1
5,965
597
4,028
6,766
2,110
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AdriianC
Gilgamesh
11
6 / 1 / 11
8,647
865
7,129
9,798
7,707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mace

Mace

+10
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
5 / 1 / 9
7,849
785
4,950
4,749
1,645
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Da Ji
anhrdz
Da Ji
12
7 / 1 / 8
8,482
848
10,103
7,061
2,877
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
3
Kills
18
18
Deaths
3
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
W
Gilgamesh
AdriianC
Gilgamesh
6
1
11
11.5
L
Bellona
FirstAct
Bellona
2
6
0
0.33
W
5
1
9
9.5
L
0
4
1
0.13
W
Da Ji
anhrdz
Da Ji
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,763
Damage
22,182
25,828
Taken
21,608
11,750
Mitigated
12,229
5,033
Healing
2,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,799
467
453
1,286
8,417
2,296
0
1,689
6,728
13,010
0
W
Gilgamesh
AdriianC
Gilgamesh
7,129
1,447
0
114
9,798
7,707
210
2,136
7,662
0
18,764
L
Bellona
FirstAct
Bellona
4,936
1,414
0
1,725
10,645
7,344
0
1,961
8,684
0
17,745
W
4,950
3,303
384
1,717
4,749
1,645
818
1,069
3,680
15,376
0
L
4,028
2,184
0
1,569
6,766
2,110
0
1,384
5,382
0
19,983
W
Da Ji
anhrdz
Da Ji
10,103
2,225
0
255
7,061
2,877
0
684
6,377
0
34,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,944
Gold Earned
24,978
82
Minions Killed
101
0
Camps Cleared
0
469,816
Distance Traveled
553,394
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,372
637
18
2
0
150,824
0
W
Gilgamesh
8,647
865
18
2
0
189,664
1
L
Bellona
6,607
661
31
3
0
167,713
2
W
Olorun
7,849
785
35
4
0
158,832
1
L
Medusa
5,965
597
33
3
0
151,279
0
W
Da Ji
8,482
848
48
5
0
204,898
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role