Player Matchup

Merlin
Merlin
CRIS_IS_BETTER
Merlin
Level 28
God Stats
12W - 14L
1,189 SR
Queue Stats
117W - 121L
1,422 Elo+
Party 1
Apollo
Apollo
FleekGawd16
Apollo
Level 23
God Stats
9W - 12L
1,386 SR
Queue Stats
169W - 176L
1,423 Elo+
Solo
Gilgamesh
Gilgamesh
IINunuII
Gilgamesh
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
98W - 86L
1,401 Elo+
Party 1
Ymir
Ymir
UhOhNoah
Ymir
Level 4
God Stats
2W - 2L
1,717 SR
Queue Stats
6W - 12L
1,384 Elo+
Solo
Tsukuyomi
Tsukuyomi
hiddenassulte
Tsukuyomi
Level 29
God Stats
2W - 3L
1,465 SR
Queue Stats
54W - 48L
1,491 Elo+
Party 1
Team Averages
Level 22
1,451 SR
1,424 Elo+

VS

Team Averages
Level 14
1,535 SR
1,348 Elo+
Ra
Ra
Eshearer_23
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,468 Elo+
Solo
Sol
Sol
Not-Martin-4
Sol
Level 6
God Stats
1W - 2L
1,520 SR
Queue Stats
2W - 6L
1,382 Elo+
Solo
Zhong Kui
Zhong Kui
SmurfHunter8166
Zhong Kui
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 30L
1,275 Elo+
Solo
Arachne
Arachne
ezdubzcaden
Arachne
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,106 Elo+
Solo
Chernobog
Chernobog
lukypoli
Chernobog
Level 26
God Stats
17W - 14L
1,653 SR
Queue Stats
114W - 85L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 6
8,875
555
4,310
6,787
2,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
16
4 / 1 / 5
9,755
610
4,877
9,183
3,671
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
IINunuII
Gilgamesh
12
2 / 3 / 5
7,591
474
3,938
7,429
5,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ymir
2
0 / 0 / 0
3,470
217
0
0
0
Tsukuyomi
hiddenassulte
Tsukuyomi
14
6 / 3 / 4
9,523
595
9,994
10,968
4,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
4,638
290
0
380
50
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 2 / 0
5,888
368
441
2,513
522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Zhong Kui
SmurfHunter8166
Zhong Kui
15
9 / 3 / 1
10,153
635
8,893
14,310
10,079
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
ezdubzcaden
Arachne
10
1 / 5 / 2
6,750
422
5,300
11,519
3,477
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
lukypoli
Chernobog
14
0 / 4 / 4
8,507
532
4,655
10,810
4,201
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
14
Kills
10
10
Deaths
14
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
3
6
1.67
L
0
0
0
0
W
Apollo
4
1
5
6.5
W
Gilgamesh
IINunuII
Gilgamesh
2
3
5
1.5
L
0
2
0
0
L
Zhong Kui
SmurfHunter8166
Zhong Kui
9
3
1
3.17
W
Ymir
0
0
0
0
L
Arachne
ezdubzcaden
Arachne
1
5
2
0.4
W
Tsukuyomi
hiddenassulte
Tsukuyomi
6
3
4
2.67
L
Chernobog
lukypoli
Chernobog
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,119
Damage
19,289
34,367
Taken
39,532
15,918
Mitigated
18,329
4,853
Healing
13,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,310
458
0
1,598
6,787
2,467
0
3,232
3,555
51,234
0
L
0
0
0
87
380
50
12
0
380
78
0
W
Apollo
4,877
3,149
0
0
9,183
3,671
1,150
1,027
8,156
0
75,190
W
Gilgamesh
IINunuII
Gilgamesh
3,938
653
0
314
7,429
5,665
0
239
7,190
0
24,658
L
441
199
0
507
2,513
522
91
139
2,330
13,789
1,018
L
Zhong Kui
SmurfHunter8166
Zhong Kui
8,893
639
94
5,797
14,310
10,079
0
2,160
11,964
49,296
0
W
Ymir
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
ezdubzcaden
Arachne
5,300
4,444
0
2,903
11,519
3,477
170
1,636
9,717
0
26,267
W
Tsukuyomi
hiddenassulte
Tsukuyomi
9,994
3,657
0
2,941
10,968
4,115
0
4,820
6,148
0
46,779
L
Chernobog
lukypoli
Chernobog
4,655
3,158
0
3,899
10,810
4,201
1,700
462
10,308
0
51,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,214
Gold Earned
35,936
388
Minions Killed
268
0
Camps Cleared
0
1,191,952
Distance Traveled
1,027,234
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,875
555
114
7
0
285,519
3
L
Ra
4,638
290
0
0
0
30,961
1
W
Apollo
9,755
610
149
9
0
336,290
2
W
Gilgamesh
7,591
474
46
3
0
234,985
0
L
Sol
5,888
368
34
2
0
128,289
3
L
Zhong Kui
10,153
635
81
5
0
267,478
2
W
Ymir
3,470
217
0
0
0
0
0
L
Arachne
6,750
422
45
3
0
344,489
1
W
Tsukuyomi
9,523
595
79
5
0
335,158
5
L
Chernobog
8,507
532
108
7
0
256,017
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role