Player Matchup

Ymir
Ymir
Dankcon
Ymir
Level 27
God Stats
1W - 0L
1,675 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
ninjablitz 58
Izanami
Level 48
God Stats
1W - 0L
1,700 SR
Queue Stats
3W - 8L
1,178 Elo+
Party 1
Merlin
Merlin
swiggles
Merlin
Level 29
God Stats
2W - 2L
1,455 SR
Queue Stats
3W - 7L
1,195 Elo+
Party 1
Team Averages
Level 35
1,610 SR
1,291 Elo+

VS

Team Averages
Level 49
1,691 SR
1,397 Elo+
Nox
Nox
Impulsivedemon0
Nox
Level 84
God Stats
2W - 1L
1,791 SR
Queue Stats
35W - 59L
1,358 Elo+
Party 2
Bacchus
Bacchus
KSIFeltyS
Bacchus
Level 48
God Stats
2W - 6L
1,782 SR
Queue Stats
134W - 168L
1,401 Elo+
Party 2
Bellona
Bellona
smalldaisy
Bellona
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dankcon
Ymir
9
0 / 1 / 11
7,269
727
3,159
6,966
5,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
12
7 / 2 / 4
8,233
823
8,014
6,266
2,637
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
swiggles
Merlin
11
4 / 3 / 7
7,725
773
8,637
4,616
1,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 2
7,361
736
5,126
6,306
2,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
KSIFeltyS
Bacchus
10
1 / 5 / 4
6,736
674
5,452
9,178
4,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
smalldaisy
Bellona
8
1 / 4 / 2
6,498
650
1,617
9,699
4,909
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
11
Kills
6
6
Deaths
11
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ymir
Dankcon
Ymir
0
1
11
5.5
L
4
2
2
2.5
L
Bacchus
KSIFeltyS
Bacchus
1
5
4
0.6
W
Izanami
7
2
4
4.5
L
Bellona
smalldaisy
Bellona
1
4
2
0.5
W
Merlin
swiggles
Merlin
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,810
Damage
12,195
17,848
Taken
25,183
9,787
Mitigated
12,082
5,603
Healing
4,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Dankcon
Ymir
3,159
501
0
2,123
6,966
5,514
0
3,782
2,686
6,206
0
L
5,126
279
0
1,262
6,306
2,385
0
3,085
3,221
29,010
0
L
Bacchus
KSIFeltyS
Bacchus
5,452
165
507
1,609
9,178
4,788
215
4,332
4,846
15,182
0
W
Izanami
8,014
5,788
0
2,815
6,266
2,637
2,015
2,964
3,013
0
37,703
L
Bellona
smalldaisy
Bellona
1,617
209
0
1,017
9,699
4,909
275
4,415
5,284
0
11,496
W
Merlin
swiggles
Merlin
8,637
948
0
665
4,616
1,636
166
2,813
1,539
26,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,227
Gold Earned
20,595
117
Minions Killed
104
0
Camps Cleared
0
467,495
Distance Traveled
518,775
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,269
727
12
1
0
150,282
0
L
Nox
7,361
736
50
5
0
172,696
3
L
Bacchus
6,736
674
39
4
0
177,961
2
W
Izanami
8,233
823
71
7
0
156,313
1
L
Bellona
6,498
650
15
2
0
168,118
0
W
Merlin
7,725
773
34
3
0
160,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role