Player Matchup

Nemesis
Nemesis
DragonMarsMellow
Nemesis
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
Ares
Ares
EvilMonkeys187
Ares
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 12L
1,314 Elo+
Solo
Horus
Horus
Stawhatluffy
Horus
Level 16
God Stats
9W - 7L
1,507 SR
Queue Stats
19W - 21L
1,372 Elo+
Solo
Apollo
Apollo
XxSamuelSSVBxX
Apollo
Level 29
God Stats
16W - 14L
1,445 SR
Queue Stats
124W - 132L
1,399 Elo+
Solo
Olorun
Olorun
ÄDHD
Olorun
Level 102
God Stats
3W - 0L
1,500 SR
Queue Stats
153W - 161L
1,366 Elo+
Party 2
Team Averages
Level 33
1,490 SR
1,390 Elo+

VS

Team Averages
Level 8
1,376 SR
1,317 Elo+
Thanatos
Thanatos
Basio
Thanatos
Level 7
God Stats
0W - 3L
1,468 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Scylla
Scylla
BlackMagicalGuy
Scylla
Level 9
God Stats
0W - 1L
1,115 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hachiman
Hachiman
Mck3nn4
Hachiman
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
170W - 170L
1,435 Elo+
Solo
Ymir
Ymir
UnrealPidge
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,097 Elo+
Solo
Sun Wukong
Sun Wukong
sh1nahcan
Sun Wukong
Level 6
God Stats
0W - 1L
1,299 SR
Queue Stats
0W - 2L
1,054 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 4
6,634
474
1,461
7,709
2,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
4 / 4 / 5
7,938
567
4,298
10,254
8,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 1 / 2
8,001
572
5,230
7,510
4,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 4 / 9
7,670
548
9,125
9,046
4,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
ÄDHD
Olorun
14
10 / 0 / 3
9,057
647
12,479
7,275
2,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Basio
Thanatos
10
5 / 4 / 1
6,558
468
7,769
12,362
4,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 7 / 4
5,999
429
3,273
7,568
2,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
Mck3nn4
Hachiman
13
4 / 4 / 2
7,784
556
5,130
9,628
3,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 4 / 0
5,877
420
2,095
8,526
4,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes

Shoes

+6%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
sh1nahcan
Sun Wukong
9
2 / 4 / 4
6,146
439
5,216
9,215
5,211
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
22
Kills
12
12
Deaths
23
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Basio
Thanatos
5
4
1
1.38
L
0
7
4
0.29
W
0
3
4
0.67
W
4
4
5
1.63
L
Hachiman
Mck3nn4
Hachiman
4
4
2
1.25
W
4
1
2
5
L
1
4
0
0.25
W
4
4
9
2.13
L
Sun Wukong
sh1nahcan
Sun Wukong
2
4
4
1
W
Olorun
ÄDHD
Olorun
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,593
Damage
23,483
41,794
Taken
47,299
22,054
Mitigated
20,105
11,935
Healing
10,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Basio
Thanatos
7,769
3,000
0
7,219
12,362
4,349
0
2,726
9,636
0
24,178
L
3,273
283
0
261
7,568
2,606
24
4,597
2,971
24,577
0
W
1,461
293
0
3,009
7,709
2,386
0
890
6,783
0
29,705
W
4,298
802
0
657
10,254
8,006
144
823
9,357
24,637
0
L
Hachiman
Mck3nn4
Hachiman
5,130
3,223
0
2,638
9,628
3,115
0
3,694
5,934
0
42,008
W
5,230
2,847
138
1,257
7,510
4,370
1,986
1,958
5,522
0
34,786
L
2,095
301
0
72
8,526
4,824
135
2,745
5,781
16,591
0
W
9,125
4,305
0
1,924
9,046
4,444
1,630
391
8,647
0
43,124
L
Sun Wukong
sh1nahcan
Sun Wukong
5,216
1,403
0
772
9,215
5,211
0
3,015
6,200
0
24,279
W
Olorun
ÄDHD
Olorun
12,479
7,585
0
4,950
7,275
2,848
2,004
1,062
6,117
51,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,300
Gold Earned
32,364
332
Minions Killed
254
0
Camps Cleared
0
1,208,199
Distance Traveled
1,211,456
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,558
468
51
4
0
239,318
0
L
Scylla
5,999
429
54
4
0
224,571
0
W
Nemesis
6,634
474
63
5
0
207,606
0
W
Ares
7,938
567
35
3
0
269,400
2
L
Hachiman
7,784
556
77
6
0
249,797
2
W
Horus
8,001
572
71
5
0
248,442
2
L
Ymir
5,877
420
39
3
0
205,407
5
W
Apollo
7,670
548
81
6
0
245,609
1
L
Sun Wukong
6,146
439
33
2
0
292,363
0
W
Olorun
9,057
647
82
6
0
237,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role