Player Matchup

Sun Wukong
Sun Wukong
Bronze III
Cheetahofthewind
Sun Wukong
Bronze III
Level 34
God Stats
5W - 3L
1,363 SR
Queue Stats
8W - 9L
1,507 MMR
Solo
Anhur
Anhur
Platinum IV
HelpStepBro
Anhur
Platinum IV
Level 64
God Stats
22W - 15L
1,768 SR
Queue Stats
377W - 366L
1,658 MMR
Party 2
Ravana
Ravana
Gold III
Jastarn
Ravana
Gold III
Level 147
God Stats
3W - 2L
1,500 SR
Queue Stats
221W - 197L
1,510 MMR
Solo
Olorun
Olorun
Gold IV
WWETrippleBenoit
Olorun
Gold IV
Level 58
God Stats
4W - 3L
1,746 SR
Queue Stats
92W - 98L
1,515 MMR
Solo
Cerberus
Cerberus
Gold III
wydstepbro69420
Cerberus
Gold III
Level 88
God Stats
84W - 71L
1,617 SR
Queue Stats
379W - 370L
1,423 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 78
1,599 SR
1,523 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,657 SR
1,523 MMR
Sylvanus
Sylvanus
Gold IV
BlazeyyBearr
Sylvanus
Gold IV
Level 110
God Stats
1W - 3L
1,656 SR
Queue Stats
104W - 110L
1,538 MMR
Solo
Poseidon
Poseidon
Gold III
IxAMxREDEMPTION
Poseidon
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Gold III
TayoAFK
Cthulhu
Gold III
Level 116
God Stats
23W - 13L
1,577 SR
Queue Stats
394W - 390L
1,532 MMR
Solo
Osiris
Osiris
Gold V
XxarmxX
Osiris
Gold V
Level 118
God Stats
0W - 1L
1,620 SR
Queue Stats
26W - 26L
1,506 MMR
Solo
Izanami
Izanami
Silver I
jojoblackops
Izanami
Silver I
Level 141
God Stats
23W - 19L
1,934 SR
Queue Stats
93W - 89L
1,539 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cheetahofthewind
Sun Wukong
18
2 / 2 / 2
12,099
550
11,968
22,393
14,256
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
9 / 4 / 5
15,111
687
16,242
19,314
7,702
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
Jastarn
Ravana
20
3 / 3 / 8
12,818
583
14,139
13,268
6,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
6 / 6 / 4
12,607
573
15,918
15,762
6,540
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
17
5 / 3 / 11
11,627
529
12,865
18,941
18,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
TsukuyomiSobekSetApollo

VS

Bans
AthenaTiamatNemesisHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BlazeyyBearr
Sylvanus
17
1 / 6 / 11
11,600
527
5,769
23,130
20,708
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
19
7 / 6 / 2
11,974
544
17,449
12,127
4,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
TayoAFK
Cthulhu
19
1 / 3 / 2
11,665
530
14,956
22,304
21,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Osiris
XxarmxX
Osiris
18
2 / 5 / 4
10,946
498
6,134
16,911
8,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
jojoblackops
Izanami
18
6 / 8 / 2
12,064
548
14,636
18,315
5,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
38
25
Kills
17
18
Deaths
28
30
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BlazeyyBearr
Sylvanus
1
6
11
1.08
W
Sun Wukong
Cheetahofthewind
Sun Wukong
2
2
2
1.5
W
9
4
5
2.88
L
Poseidon
7
6
2
1.33
W
Ravana
Jastarn
Ravana
3
3
8
2.33
L
Cthulhu
TayoAFK
Cthulhu
1
3
2
0.67
W
6
6
4
1.33
L
Osiris
XxarmxX
Osiris
2
5
4
0.8
L
Izanami
jojoblackops
Izanami
6
8
2
0.88
W
Cerberus
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,132
Damage
58,944
89,678
Taken
92,787
53,337
Mitigated
60,124
38,141
Healing
17,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BlazeyyBearr
Sylvanus
5,769
1,299
827
5,210
23,130
20,708
0
10,523
12,301
18,284
0
W
Sun Wukong
Cheetahofthewind
Sun Wukong
11,968
4,134
0
9,030
22,393
14,256
175
14,028
7,221
0
74,137
W
16,242
11,653
0
9,692
19,314
7,702
6,056
3,756
15,412
0
119,698
L
Poseidon
17,449
2,467
0
1,556
12,127
4,715
203
5,207
6,920
78,360
0
W
Ravana
Jastarn
Ravana
14,139
4,092
0
4,696
13,268
6,734
162
4,656
8,455
0
98,969
L
Cthulhu
TayoAFK
Cthulhu
14,956
1,664
57
6,692
22,304
21,085
672
3,938
17,829
86,413
0
W
15,918
9,407
2,014
6,331
15,762
6,540
2,031
7,579
7,731
95,223
0
L
Osiris
XxarmxX
Osiris
6,134
1,042
0
380
16,911
8,254
0
6,651
10,260
0
86,841
L
Izanami
jojoblackops
Izanami
14,636
9,456
0
2,799
18,315
5,362
6,077
1,847
16,468
0
100,988
W
Cerberus
12,865
972
0
6,378
18,941
18,105
407
7,015
11,614
33,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,262
Gold Earned
58,249
708
Minions Killed
680
0
Camps Cleared
0
2,007,678
Distance Traveled
2,008,885
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,600
527
34
2
0
404,171
7
W
Sun Wukong
12,099
550
170
8
0
418,439
3
W
Anhur
15,111
687
187
9
0
378,280
2
L
Poseidon
11,974
544
154
7
0
400,668
6
W
Ravana
12,818
583
166
8
0
443,763
4
L
Cthulhu
11,665
530
175
8
0
424,405
4
W
Olorun
12,607
573
148
7
0
366,250
5
L
Osiris
10,946
498
151
7
0
434,738
5
L
Izanami
12,064
548
166
8
0
344,903
3
W
Cerberus
11,627
529
37
2
0
400,946
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role