Player Matchup

Danzaburou
Danzaburou
Silver I
Evo-lutionGSR
Danzaburou
Silver I
Level 156
God Stats
8W - 3L
1,604 SR
Queue Stats
30W - 22L
1,667 MMR
Party 1
Scylla
Scylla
Gold I
GabyCarp92
Scylla
Gold I
Level 160
God Stats
4W - 5L
1,700 SR
Queue Stats
36W - 25L
1,698 MMR
Party 1
Cerberus
Cerberus
Gold V
GankMid-
Cerberus
Gold V
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 2L
1,795 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,602 SR
1,720 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,694 SR
1,648 MMR
Sun Wukong
Sun Wukong
Silver I
AgentPurps
Sun Wukong
Silver I
Level 87
God Stats
12W - 14L
1,533 SR
Queue Stats
13W - 15L
1,587 MMR
Solo
Xing Tian
Xing Tian
Gold V
TeaAaronCZ
Xing Tian
Gold V
Level 156
God Stats
4W - 2L
1,834 SR
Queue Stats
21W - 18L
1,563 MMR
Party 2
Janus
Janus
Gold II
TeaKrisisGP
Janus
Gold II
Level 152
God Stats
8W - 5L
1,715 SR
Queue Stats
32W - 22L
1,793 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Evo-lutionGSR
Danzaburou
15
0 / 7 / 4
12,317
560
12,363
16,989
6,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
GabyCarp92
Scylla
16
2 / 6 / 2
12,338
561
14,377
17,236
5,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
GankMid-
Cerberus
16
3 / 9 / 2
13,344
607
19,130
27,695
20,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AthenaAphroditeSetTsukuyomiCthulhu

VS

Bans
Guan YuAnhurNoxHou YiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AgentPurps
Sun Wukong
18
6 / 4 / 13
15,772
717
18,265
24,716
17,892
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Xing Tian
TeaAaronCZ
Xing Tian
18
4 / 0 / 11
15,511
705
13,936
26,732
36,193
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
12 / 1 / 7
15,813
719
22,390
14,955
4,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
5
Kills
22
22
Deaths
5
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AgentPurps
Sun Wukong
6
4
13
3.13
L
Danzaburou
Evo-lutionGSR
Danzaburou
0
7
4
0.29
L
Scylla
GabyCarp92
Scylla
2
6
2
0.5
L
Cerberus
GankMid-
Cerberus
3
9
2
0.44
W
Xing Tian
TeaAaronCZ
Xing Tian
4
0
11
9.5
W
12
1
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,870
Damage
54,591
61,920
Taken
66,403
32,717
Mitigated
58,468
10,905
Healing
13,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AgentPurps
Sun Wukong
18,265
4,477
0
8,193
24,716
17,892
1,094
9,900
13,408
0
65,548
L
Danzaburou
Evo-lutionGSR
Danzaburou
12,363
4,910
0
3,900
16,989
6,750
0
8,806
7,911
0
62,404
L
Scylla
GabyCarp92
Scylla
14,377
1,014
0
2,702
17,236
5,886
0
11,522
5,540
72,979
0
L
Cerberus
GankMid-
Cerberus
19,130
433
0
4,303
27,695
20,081
0
15,184
12,025
55,780
0
W
Xing Tian
TeaAaronCZ
Xing Tian
13,936
695
0
1,723
26,732
36,193
346
9,990
15,796
42,177
0
W
22,390
1,404
0
3,921
14,955
4,383
1,024
10,560
3,588
118,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,999
Gold Earned
47,096
263
Minions Killed
269
0
Camps Cleared
0
1,132,916
Distance Traveled
1,360,197
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
15,772
717
64
3
0
424,148
2
L
Danzaburou
12,317
560
90
4
0
361,188
3
L
Scylla
12,338
561
94
4
0
387,925
2
L
Cerberus
13,344
607
79
4
0
383,803
0
W
Xing Tian
15,511
705
34
2
0
464,138
3
W
Janus
15,813
719
171
8
0
471,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role