Player Matchup

Gilgamesh
Gilgamesh
Killapaint
Gilgamesh
Level 88
God Stats
4W - 3L
1,568 SR
Queue Stats
405W - 374L
1,646 Elo+
Solo
Cabrakan
Cabrakan
Sopoforic
Cabrakan
Level 108
God Stats
1W - 1L
1,682 SR
Queue Stats
173W - 175L
1,688 Elo+
Solo
Nu Wa
Nu Wa
dolphinadea
Nu Wa
Level 147
God Stats
3W - 4L
1,529 SR
Queue Stats
48W - 52L
1,684 Elo+
Solo
Team Averages
Level 114
1,593 SR
1,673 Elo+

VS

Team Averages
Level 119
1,712 SR
1,747 Elo+
Anhur
Anhur
Beachsurf
Anhur
Level 60
God Stats
3W - 0L
1,978 SR
Queue Stats
8W - 1L
1,914 Elo+
Solo
Chang'e
Chang'e
Electroshadic
Chang'e
Level 160
God Stats
5W - 0L
1,658 SR
Queue Stats
569W - 299L
1,826 Elo+
Party 1
Ganesha
Ganesha
N00BM4STER117
Ganesha
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Killapaint
Gilgamesh
14
1 / 3 / 7
11,456
674
10,015
19,836
14,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
Sopoforic
Cabrakan
13
5 / 9 / 3
11,007
647
13,257
19,428
26,313
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
4 / 4 / 5
11,264
663
13,252
12,285
2,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Beachsurf
Anhur
16
6 / 4 / 8
12,400
729
17,421
13,796
4,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
16
9 / 3 / 6
12,614
742
16,898
16,339
5,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
16
1 / 3 / 15
12,522
737
11,228
17,310
12,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
45
10
Kills
16
16
Deaths
10
15
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Anhur
Beachsurf
Anhur
6
4
8
2.5
W
Chang'e
9
3
6
4
L
Gilgamesh
Killapaint
Gilgamesh
1
3
7
1.5
W
Ganesha
1
3
15
2.83
L
Cabrakan
Sopoforic
Cabrakan
5
9
3
0.72
L
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,524
Damage
45,547
51,549
Taken
47,445
43,845
Mitigated
22,299
8,709
Healing
18,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Beachsurf
Anhur
17,421
10,416
0
4,402
13,796
4,294
876
8,341
5,075
0
60,282
W
Chang'e
16,898
934
5,017
6,019
16,339
5,673
0
7,518
8,519
67,580
0
L
Gilgamesh
Killapaint
Gilgamesh
10,015
1,310
0
3,630
19,836
14,868
0
11,791
8,045
0
31,403
W
Ganesha
11,228
1,035
0
3,108
17,310
12,332
16
9,829
7,127
39,128
0
L
Cabrakan
Sopoforic
Cabrakan
13,257
1,474
0
1,160
19,428
26,313
210
9,051
10,377
31,794
0
L
13,252
2,362
0
3,919
12,285
2,664
454
7,417
4,868
70,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,727
Gold Earned
37,536
176
Minions Killed
240
0
Camps Cleared
0
898,575
Distance Traveled
919,250
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,400
729
120
7
0
284,342
4
W
Chang'e
12,614
742
118
7
0
322,711
5
L
Gilgamesh
11,456
674
29
2
0
334,330
4
W
Ganesha
12,522
737
2
0
0
312,197
6
L
Cabrakan
11,007
647
34
2
0
278,085
2
L
Nu Wa
11,264
663
113
7
0
286,160
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role