Player Matchup

Cabrakan
Cabrakan
Gold III
TeTeDaCiEr972
Cabrakan
Gold III
Level 147
God Stats
0W - 1L
1,768 SR
Queue Stats
38W - 34L
1,766 MMR
Solo
Zhong Kui
Zhong Kui
Diamond I
TheUnb10
Zhong Kui
Diamond I
Level 159
God Stats
28W - 19L
1,702 SR
Queue Stats
296W - 275L
2,333 MMR
Solo
Loki
Loki
Platinum III
TiToX-BanDiT-ToX
Loki
Platinum III
Level 122
God Stats
9W - 22L
1,336 SR
Queue Stats
683W - 668L
1,776 MMR
Solo
Sol
Sol
Platinum II
Ultimtrix_
Sol
Platinum II
Level 128
God Stats
4W - 4L
1,224 SR
Queue Stats
469W - 463L
1,885 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
dukedrift
Sun Wukong
Platinum V
Level 120
God Stats
7W - 5L
1,374 SR
Queue Stats
479W - 467L
1,765 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,481 SR
1,905 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 131
1,439 SR
1,958 MMR
Chernobog
Chernobog
Gold IV
AMBRMisLlT
Chernobog
Gold IV
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 12L
1,741 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum III
CozAKx_x_PsyKo
Kumbhakarna
Platinum III
Level 144
God Stats
10W - 6L
1,690 SR
Queue Stats
66W - 66L
1,707 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
Markitus488
Hun Batz
Platinum IV
Level 151
God Stats
11W - 10L
1,393 SR
Queue Stats
756W - 759L
1,742 MMR
Solo
Heimdallr
Heimdallr
Masters
Thermyz
Heimdallr
Masters
Level 160
God Stats
3W - 8L
1,454 SR
Queue Stats
391W - 375L
2,241 MMR
Party 1
Merlin
Merlin
Diamond II
zahra09
Merlin
Diamond II
Level 132
God Stats
2W - 1L
1,156 SR
Queue Stats
109W - 85L
2,359 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
TeTeDaCiEr972
Cabrakan
15
3 / 8 / 6
10,526
501
12,652
24,052
29,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
TheUnb10
Zhong Kui
18
5 / 7 / 2
11,924
568
15,388
20,803
14,453
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 9 / 5
9,319
444
12,560
18,741
6,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 6 / 2
11,362
541
17,550
19,409
7,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
dukedrift
Sun Wukong
16
1 / 6 / 4
9,717
463
7,138
24,631
15,501
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
SetNemesisTiamatGilgameshAthena

VS

Bans
AnhurFenrirCerberusSobekGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AMBRMisLlT
Chernobog
19
12 / 2 / 10
13,194
628
30,697
21,630
10,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
CozAKx_x_PsyKo
Kumbhakarna
18
4 / 2 / 22
12,288
585
12,696
22,936
23,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
Markitus488
Hun Batz
18
6 / 6 / 9
11,819
563
11,142
17,469
6,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Thermyz
Heimdallr
19
5 / 2 / 4
12,207
581
11,466
23,113
11,055
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
zahra09
Merlin
19
9 / 4 / 10
12,856
612
21,473
17,360
7,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
91
16
Kills
36
36
Deaths
16
19
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Chernobog
AMBRMisLlT
Chernobog
12
2
10
8.5
W
Kumbhakarna
CozAKx_x_PsyKo
Kumbhakarna
4
2
22
7.5
W
Hun Batz
Markitus488
Hun Batz
6
6
9
1.75
L
Cabrakan
TeTeDaCiEr972
Cabrakan
3
8
6
0.75
L
Zhong Kui
TheUnb10
Zhong Kui
5
7
2
0.86
W
Heimdallr
Thermyz
Heimdallr
5
2
4
3.5
L
2
9
5
0.5
L
5
6
2
1
L
Sun Wukong
dukedrift
Sun Wukong
1
6
4
0.5
W
Merlin
zahra09
Merlin
9
4
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,288
Damage
87,474
107,636
Taken
102,508
72,900
Mitigated
59,173
24,636
Healing
42,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
AMBRMisLlT
Chernobog
30,697
21,010
0
10,146
21,630
10,725
1,667
8,546
13,084
0
99,992
W
Kumbhakarna
CozAKx_x_PsyKo
Kumbhakarna
12,696
2,809
0
7,375
22,936
23,342
262
12,380
10,556
32,548
0
W
Hun Batz
Markitus488
Hun Batz
11,142
2,843
0
3,301
17,469
6,792
0
7,698
9,771
0
71,225
L
Cabrakan
TeTeDaCiEr972
Cabrakan
12,652
2,119
0
925
24,052
29,380
0
8,867
15,179
29,741
0
L
Zhong Kui
TheUnb10
Zhong Kui
15,388
978
0
5,887
20,803
14,453
34
10,463
10,340
77,726
0
W
Heimdallr
Thermyz
Heimdallr
11,466
8,174
0
15,171
23,113
11,055
9,476
8,488
14,625
0
98,126
L
12,560
2,654
0
4,321
18,741
6,384
0
5,356
13,385
0
57,776
L
17,550
4,228
0
7,679
19,409
7,182
370
5,050
14,359
84,529
0
L
Sun Wukong
dukedrift
Sun Wukong
7,138
680
0
5,824
24,631
15,501
644
4,433
20,198
0
54,761
W
Merlin
zahra09
Merlin
21,473
1,996
0
6,838
17,360
7,259
1,558
10,409
6,951
96,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,848
Gold Earned
62,364
548
Minions Killed
577
0
Camps Cleared
0
1,764,729
Distance Traveled
1,933,945
20
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
13,194
628
119
6
0
393,767
5
W
Kumbhakarna
12,288
585
28
1
0
426,829
5
W
Hun Batz
11,819
563
115
5
0
383,125
5
L
Cabrakan
10,526
501
30
1
0
390,100
6
L
Zhong Kui
11,924
568
159
8
0
310,663
8
W
Heimdallr
12,207
581
157
7
0
358,737
2
L
Loki
9,319
444
92
4
0
349,455
1
L
Sol
11,362
541
151
7
0
340,568
4
L
Sun Wukong
9,717
463
116
6
0
373,943
1
W
Merlin
12,856
612
158
8
0
371,487
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role