Player Matchup

Gilgamesh
Gilgamesh
Adnansav_123
Gilgamesh
Level 26
God Stats
26W - 30L
1,351 SR
Queue Stats
268W - 290L
1,291 Elo+
Party 1
Pele
Pele
EZIDAZIT
Pele
Level 49
God Stats
9W - 11L
1,611 SR
Queue Stats
658W - 720L
1,318 Elo+
Party 1
Sobek
Sobek
HyperTHD
Sobek
Level 27
God Stats
5W - 5L
1,146 SR
Queue Stats
128W - 138L
1,444 Elo+
Party 1
Zeus
Zeus
KRATOS__01
Zeus
Level 25
God Stats
5W - 3L
1,577 SR
Queue Stats
170W - 189L
1,335 Elo+
Party 2
Apollo
Apollo
ZoidianKings
Apollo
Level 43
God Stats
8W - 7L
1,582 SR
Queue Stats
234W - 231L
1,408 Elo+
Party 2
Team Averages
Level 34
1,453 SR
1,359 Elo+

VS

Team Averages
Level 40
1,428 SR
1,352 Elo+
Hera
Hera
EmanuelGC44
Hera
Level 56
God Stats
8W - 7L
1,555 SR
Queue Stats
545W - 565L
1,361 Elo+
Party 3
Fenrir
Fenrir
JayDTM-
Fenrir
Level 28
God Stats
4W - 6L
1,378 SR
Queue Stats
47W - 62L
1,375 Elo+
Party 4
Artemis
Artemis
Queen Meztli
Artemis
Level 13
God Stats
110W - 103L
1,391 SR
Queue Stats
265W - 302L
1,341 Elo+
Party 3
Zeus
Zeus
Y-U-R-O__
Zeus
Level 60
God Stats
0W - 1L
1,475 SR
Queue Stats
109W - 118L
1,421 Elo+
Party 4
Sun Wukong
Sun Wukong
alvaradoalberto2
Sun Wukong
Level 45
God Stats
7W - 14L
1,340 SR
Queue Stats
31W - 58L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Adnansav_123
Gilgamesh
9
2 / 0 / 0
5,375
538
2,473
4,421
1,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Pele
10
3 / 0 / 4
5,987
599
3,496
4,043
1,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
HyperTHD
Sobek
8
1 / 0 / 5
5,385
539
1,227
5,461
3,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
1 / 5 / 1
5,998
600
2,266
5,747
1,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apollo
10
3 / 0 / 3
5,907
591
2,064
4,145
1,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,652
465
1,918
4,382
1,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
JayDTM-
Fenrir
8
0 / 2 / 0
4,972
497
1,852
5,218
1,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Artemis
Queen Meztli
Artemis
7
0 / 1 / 0
4,245
425
372
1,782
326
Boots

Boots

+6%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Zeus
12
5 / 1 / 0
6,877
688
3,109
3,910
1,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
alvaradoalberto2
Sun Wukong
7
0 / 3 / 0
4,565
457
1,275
5,350
3,004
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
10
Kills
5
5
Deaths
10
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Adnansav_123
Gilgamesh
2
0
0
2
W
Pele
3
0
4
5
L
0
3
0
0
W
Sobek
HyperTHD
Sobek
1
0
5
3.5
L
Fenrir
JayDTM-
Fenrir
0
2
0
0
W
1
5
1
0.3
L
Artemis
Queen Meztli
Artemis
0
1
0
0
L
Zeus
5
1
0
5
W
Apollo
3
0
3
4.5
L
Sun Wukong
alvaradoalberto2
Sun Wukong
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,526
Damage
8,526
23,817
Taken
20,642
8,799
Mitigated
7,154
9,034
Healing
3,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Adnansav_123
Gilgamesh
2,473
853
0
639
4,421
1,323
448
0
4,421
0
18,707
W
Pele
3,496
949
0
1,975
4,043
1,134
0
144
3,899
0
28,081
L
1,918
802
246
753
4,382
1,061
0
535
3,847
24,263
0
W
Sobek
HyperTHD
Sobek
1,227
116
0
2,963
5,461
3,174
427
871
4,590
13,177
0
L
Fenrir
JayDTM-
Fenrir
1,852
183
0
360
5,218
1,492
0
187
5,031
0
30,074
W
2,266
1,009
0
1,291
5,747
1,907
0
3,018
2,589
26,958
0
L
Artemis
Queen Meztli
Artemis
372
157
87
268
1,782
326
0
299
1,483
0
8,959
L
Zeus
3,109
1,150
0
1,124
3,910
1,271
162
2,472
1,438
35,571
0
W
Apollo
2,064
953
0
2,166
4,145
1,261
357
854
3,291
0
28,975
L
Sun Wukong
alvaradoalberto2
Sun Wukong
1,275
514
0
750
5,350
3,004
52
0
5,350
0
13,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,652
Gold Earned
25,311
240
Minions Killed
222
0
Camps Cleared
0
959,212
Distance Traveled
917,939
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,375
538
41
4
0
192,547
0
W
Pele
5,987
599
68
7
0
234,116
0
L
Hera
4,652
465
30
3
0
202,243
3
W
Sobek
5,385
539
24
2
0
188,806
4
L
Fenrir
4,972
497
60
6
0
212,846
1
W
Zeus
5,998
600
54
5
0
158,459
2
L
Artemis
4,245
425
27
3
0
154,620
0
L
Zeus
6,877
688
84
8
0
171,079
4
W
Apollo
5,907
591
53
5
0
185,284
3
L
Sun Wukong
4,565
457
21
2
0
177,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role