Player Matchup

Rama
Rama
Silver I
Bardson
Rama
Silver I
Level 76
God Stats
1W - 1L
1,926 SR
Queue Stats
8W - 7L
1,531 MMR
Party 1
Scylla
Scylla
Gold IV
Boasts
Scylla
Gold IV
Level 160
God Stats
7W - 6L
1,653 SR
Queue Stats
342W - 340L
1,447 MMR
Solo
Yemoja
Yemoja
Silver III
Finny544
Yemoja
Silver III
Level 51
God Stats
2W - 1L
1,619 SR
Queue Stats
7W - 6L
1,414 MMR
Party 1
Chaac
Chaac
Gold V
TheKidGauss
Chaac
Gold V
Level 49
God Stats
3W - 2L
1,507 SR
Queue Stats
32W - 20L
1,462 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
YargenBlargen
Sun Wukong
Gold IV
Level 156
God Stats
2W - 1L
1,519 SR
Queue Stats
85W - 95L
1,445 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 98
1,645 SR
1,460 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 83
1,601 SR
1,469 MMR
Tiamat
Tiamat
Bronze III
ILikeKangaroos
Tiamat
Bronze III
Level 41
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 17L
1,500 MMR
Solo
King Arthur
King Arthur
Gold III
TheSkyBuild
King Arthur
Gold III
Level 106
God Stats
8W - 11L
1,577 SR
Queue Stats
179W - 177L
1,479 MMR
Solo
Loki
Loki
Silver III
ToxicGamer420
Loki
Silver III
Level 44
God Stats
1W - 2L
1,658 SR
Queue Stats
21W - 27L
1,471 MMR
Solo
Danzaburou
Danzaburou
Gold IV
VOODOOCRUSHER
Danzaburou
Gold IV
Level 84
God Stats
2W - 4L
1,614 SR
Queue Stats
124W - 123L
1,443 MMR
Solo
Ares
Ares
Gold IV
beSenpai
Ares
Gold IV
Level 139
God Stats
19W - 15L
1,656 SR
Queue Stats
255W - 242L
1,451 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Bardson
Rama
19
6 / 6 / 7
13,204
550
13,872
19,573
8,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Boasts
Scylla
19
5 / 6 / 15
12,837
535
21,544
17,111
7,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
Finny544
Yemoja
17
2 / 0 / 16
11,796
492
6,953
10,374
8,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
7 / 2 / 11
13,755
573
24,287
25,654
24,525
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
YargenBlargen
Sun Wukong
20
9 / 5 / 9
13,931
580
17,976
21,574
12,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AthenaCu ChulainnSetTsukuyomiGuan Yu

VS

Bans
ChernobogGilgameshYmirSobekCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 6 / 7
12,663
528
18,233
15,997
9,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
TheSkyBuild
King Arthur
17
2 / 4 / 4
11,482
478
17,905
33,759
26,593
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
7 / 6 / 3
12,514
521
9,080
21,071
7,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
VOODOOCRUSHER
Danzaburou
19
5 / 7 / 2
13,052
544
13,325
19,149
7,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
13
0 / 6 / 4
9,373
391
8,389
25,624
26,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
39
29
Kills
19
19
Deaths
29
58
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Rama
Bardson
Rama
6
6
7
1.58
W
Scylla
Boasts
Scylla
5
6
15
2.08
W
Yemoja
Finny544
Yemoja
2
0
16
10
L
5
6
7
1.42
W
7
2
11
6.25
L
King Arthur
TheSkyBuild
King Arthur
2
4
4
1
L
7
6
3
1.42
L
Danzaburou
VOODOOCRUSHER
Danzaburou
5
7
2
0.86
W
Sun Wukong
YargenBlargen
Sun Wukong
9
5
9
2.7
L
Ares
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,632
Damage
66,932
94,286
Taken
115,600
61,552
Mitigated
78,629
41,179
Healing
29,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Bardson
Rama
13,872
10,707
0
6,671
19,573
8,736
3,038
3,328
16,189
0
96,224
W
Scylla
Boasts
Scylla
21,544
3,027
0
4,229
17,111
7,279
1,004
10,403
6,312
86,972
0
W
Yemoja
Finny544
Yemoja
6,953
1,604
7,212
3,608
10,374
8,467
422
4,277
5,945
22,542
0
L
18,233
936
0
4,050
15,997
9,719
82
4,788
10,967
94,644
0
W
24,287
6,540
0
12,630
25,654
24,525
1,555
3,631
22,003
0
100,268
L
King Arthur
TheSkyBuild
King Arthur
17,905
1,666
0
10,865
33,759
26,593
0
5,379
28,250
5,769
70,116
L
9,080
2,237
0
6,541
21,071
7,732
0
2,883
18,122
0
93,450
L
Danzaburou
VOODOOCRUSHER
Danzaburou
13,325
5,377
0
3,025
19,149
7,703
526
5,740
13,308
0
96,187
W
Sun Wukong
YargenBlargen
Sun Wukong
17,976
5,065
0
6,829
21,574
12,545
1,103
6,495
14,757
0
102,250
L
Ares
8,389
340
0
4,606
25,624
26,882
0
8,834
16,456
29,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,523
Gold Earned
59,084
666
Minions Killed
639
0
Camps Cleared
0
2,274,276
Distance Traveled
2,175,289
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,204
550
171
7
0
379,596
1
W
Scylla
12,837
535
149
6
0
450,129
6
W
Yemoja
11,796
492
37
2
0
465,353
11
L
Tiamat
12,663
528
191
8
0
419,594
8
W
Chaac
13,755
573
150
6
0
479,658
4
L
King Arthur
11,482
478
137
6
0
466,923
5
L
Loki
12,514
521
127
5
0
488,725
4
L
Danzaburou
13,052
544
172
7
0
386,772
5
W
Sun Wukong
13,931
580
159
7
0
499,540
4
L
Ares
9,373
391
12
1
0
413,275
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role