Player Matchup

Bellona
Bellona
Commander Zeek
Bellona
Level 28
God Stats
14W - 12L
1,558 SR
Queue Stats
150W - 155L
1,484 Elo+
Party 1
Xbalanque
Xbalanque
GaneshaTeMenace
Xbalanque
Level 143
God Stats
3W - 3L
1,665 SR
Queue Stats
127W - 100L
1,548 Elo+
Party 3
Cthulhu
Cthulhu
MCM DEMON
Cthulhu
Level 120
God Stats
3W - 1L
1,185 SR
Queue Stats
249W - 254L
1,525 Elo+
Party 1
Khepri
Khepri
Pearl985
Khepri
Level 29
God Stats
4W - 3L
1,727 SR
Queue Stats
98W - 56L
1,680 Elo+
Party 3
Anhur
Anhur
Trontski35
Anhur
Level 49
God Stats
7W - 6L
1,589 SR
Queue Stats
81W - 67L
1,543 Elo+
Party 1
Team Averages
Level 74
1,545 SR
1,556 Elo+

VS

Team Averages
Level 41
1,437 SR
1,358 Elo+
Pele
Pele
Awptxz
Pele
Level 27
God Stats
4W - 14L
1,351 SR
Queue Stats
23W - 37L
1,399 Elo+
Party 2
Yemoja
Yemoja
Proccessing
Yemoja
Level 38
God Stats
28W - 39L
1,515 SR
Queue Stats
31W - 44L
1,409 Elo+
Party 2
Chang'e
Chang'e
TacoAreGood123
Chang'e
Level 42
God Stats
0W - 1L
1,501 SR
Queue Stats
39W - 42L
1,440 Elo+
Party 2
Chaac
Chaac
WolfSnipes570
Chaac
Level 83
God Stats
9W - 9L
1,538 SR
Queue Stats
73W - 87L
1,358 Elo+
Party 2
Neith
Neith
pizzaman472
Neith
Level 15
God Stats
0W - 3L
1,282 SR
Queue Stats
0W - 3L
1,183 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 2 / 1
13,438
538
10,262
18,343
18,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xbalanque
GaneshaTeMenace
Xbalanque
20
4 / 1 / 10
14,508
580
13,367
17,902
9,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
MCM DEMON
Cthulhu
19
6 / 1 / 14
14,252
570
12,933
16,416
20,531
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Khepri
Pearl985
Khepri
20
10 / 1 / 5
14,827
593
14,423
12,672
8,129
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anhur
20
6 / 1 / 10
13,899
556
13,179
16,339
8,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Awptxz
Pele
15
3 / 6 / 0
10,207
408
5,914
17,804
11,369
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
14
0 / 3 / 1
9,505
380
5,270
17,869
15,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
0 / 6 / 0
9,761
390
6,662
16,690
6,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
3 / 3 / 0
12,310
492
15,061
19,951
23,454
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
0 / 9 / 1
8,744
350
7,303
13,710
3,750
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
8
27
Kills
6
6
Deaths
27
40
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Pele
Awptxz
Pele
3
6
0
0.5
W
1
2
1
0.75
W
Xbalanque
GaneshaTeMenace
Xbalanque
4
1
10
9
W
Cthulhu
MCM DEMON
Cthulhu
6
1
14
13
W
Khepri
Pearl985
Khepri
10
1
5
12.5
L
Yemoja
0
3
1
0.17
L
0
6
0
0
W
Anhur
6
1
10
11
L
3
3
0
1
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,164
Damage
40,210
81,672
Taken
86,024
64,258
Mitigated
60,067
34,442
Healing
15,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Awptxz
Pele
5,914
902
0
769
17,804
11,369
0
5,563
12,151
0
74,822
W
10,262
5,301
0
8,471
18,343
18,215
1,115
503
17,780
0
82,252
W
Xbalanque
GaneshaTeMenace
Xbalanque
13,367
8,982
0
11,029
17,902
9,367
7,119
2,309
15,443
0
115,500
W
Cthulhu
MCM DEMON
Cthulhu
12,933
453
325
761
16,416
20,531
180
3,679
12,469
41,534
0
W
Khepri
Pearl985
Khepri
14,423
2,087
0
5,904
12,672
8,129
535
1,874
10,692
112,341
0
L
Yemoja
5,270
142
313
3,624
17,869
15,100
852
7,617
10,252
44,259
0
L
6,662
269
243
4,499
16,690
6,394
0
5,936
10,754
54,158
0
W
Anhur
13,179
7,616
0
7,952
16,339
8,016
2,840
2,973
13,356
0
96,631
L
15,061
2,077
0
5,574
19,951
23,454
471
4,069
14,944
0
79,801
L
7,303
3,461
0
460
13,710
3,750
555
4,171
9,539
0
37,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,924
Gold Earned
50,527
733
Minions Killed
507
0
Camps Cleared
0
2,335,543
Distance Traveled
2,156,828
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,207
408
112
4
0
512,158
1
W
Bellona
13,438
538
182
7
0
463,535
2
W
Xbalanque
14,508
580
174
7
0
407,713
3
W
Cthulhu
14,252
570
68
3
0
494,733
7
W
Khepri
14,827
593
157
6
0
530,628
2
L
Yemoja
9,505
380
55
2
0
438,652
4
L
Chang'e
9,761
390
123
5
0
427,996
2
W
Anhur
13,899
556
152
6
0
438,934
7
L
Chaac
12,310
492
151
6
0
389,746
0
L
Neith
8,744
350
66
3
0
388,276
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role