Player Matchup

Heimdallr
Heimdallr
AssassinMatiARG
Heimdallr
Level 147
God Stats
8W - 6L
1,300 SR
Queue Stats
559W - 496L
1,611 Elo+
Party 2
Ymir
Ymir
LAT1NOtodaLAvida
Ymir
Level 74
God Stats
49W - 32L
1,649 SR
Queue Stats
100W - 81L
1,590 Elo+
Party 2
Cupid
Cupid
Pheph0
Cupid
Level 59
God Stats
32W - 23L
1,681 SR
Queue Stats
328W - 308L
1,492 Elo+
Party 3
Serqet
Serqet
STYK0
Serqet
Level 24
God Stats
4W - 4L
1,764 SR
Queue Stats
106W - 110L
1,494 Elo+
Party 3
Chronos
Chronos
nerimmer
Chronos
Level 42
God Stats
18W - 19L
1,758 SR
Queue Stats
414W - 380L
1,580 Elo+
Party 2
Team Averages
Level 69
1,630 SR
1,553 Elo+

VS

Team Averages
Level 85
1,566 SR
1,477 Elo+
Awilix
Awilix
Cold Coke9750
Awilix
Level 106
God Stats
9W - 15L
1,509 SR
Queue Stats
392W - 400L
1,447 Elo+
Party 1
Sobek
Sobek
FullPedro9764
Sobek
Level 7
God Stats
0W - 2L
1,554 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Zaraki EDL
Baron Samedi
Level 102
God Stats
24W - 29L
1,448 SR
Queue Stats
407W - 408L
1,437 Elo+
Party 1
Hades
Hades
allbertopsouza
Hades
Level 141
God Stats
3W - 1L
1,759 SR
Queue Stats
610W - 604L
1,483 Elo+
Solo
Danzaburou
Danzaburou
hirogodz
Danzaburou
Level 68
God Stats
25W - 25L
1,559 SR
Queue Stats
369W - 345L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AssassinMatiARG
Heimdallr
15
4 / 0 / 0
9,336
667
6,108
7,307
2,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 1 / 5
7,394
528
3,132
7,323
3,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cupid
Pheph0
Cupid
15
9 / 1 / 0
9,351
668
12,356
9,208
3,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
STYK0
Serqet
14
1 / 1 / 5
8,291
592
4,223
7,021
2,480
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
nerimmer
Chronos
13
7 / 2 / 2
8,467
605
9,398
8,070
3,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,568
469
5,466
9,891
3,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
0 / 7 / 1
5,482
392
2,392
12,764
9,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Zaraki EDL
Baron Samedi
10
0 / 7 / 3
6,141
439
3,956
8,621
3,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
4 / 2 / 0
7,676
548
6,169
9,154
4,283
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Danzaburou
hirogodz
Danzaburou
12
0 / 3 / 1
7,021
502
3,351
7,353
2,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
23
Kills
5
5
Deaths
23
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AssassinMatiARG
Heimdallr
4
0
0
4
L
1
4
2
0.5
L
0
7
1
0.07
W
2
1
5
4.5
W
Cupid
Pheph0
Cupid
9
1
0
9
W
Serqet
STYK0
Serqet
1
1
5
3.5
L
Baron Samedi
Zaraki EDL
Baron Samedi
0
7
3
0.21
L
4
2
0
2
L
Danzaburou
hirogodz
Danzaburou
0
3
1
0.17
W
Chronos
nerimmer
Chronos
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,217
Damage
21,334
38,929
Taken
47,783
15,226
Mitigated
22,474
14,838
Healing
12,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AssassinMatiARG
Heimdallr
6,108
2,998
0
5,277
7,307
2,990
490
797
6,510
0
69,477
L
5,466
1,689
0
3,863
9,891
3,699
0
3,768
6,123
0
29,698
L
2,392
263
0
947
12,764
9,161
0
0
12,368
11,871
0
W
3,132
402
0
1,495
7,323
3,168
0
1,761
5,490
19,910
0
W
Cupid
Pheph0
Cupid
12,356
8,816
0
5,102
9,208
3,533
1,196
4,540
4,526
0
50,930
W
Serqet
STYK0
Serqet
4,223
1,183
0
345
7,021
2,480
0
1,373
5,642
0
51,968
L
Baron Samedi
Zaraki EDL
Baron Samedi
3,956
267
231
1,683
8,621
3,173
0
5,586
2,735
27,400
0
L
6,169
1,153
346
3,406
9,154
4,283
0
2,671
6,483
36,112
0
L
Danzaburou
hirogodz
Danzaburou
3,351
633
0
1,655
7,353
2,158
0
505
6,848
0
43,316
W
Chronos
nerimmer
Chronos
9,398
3,488
0
2,619
8,070
3,055
0
3,658
4,244
53,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,839
Gold Earned
32,888
449
Minions Killed
307
0
Camps Cleared
0
1,295,934
Distance Traveled
1,261,356
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,336
667
135
10
0
255,937
2
L
Awilix
6,568
469
74
5
0
301,274
2
L
Sobek
5,482
392
16
1
0
235,544
0
W
Ymir
7,394
528
19
1
0
259,555
3
W
Cupid
9,351
668
97
7
0
205,622
1
W
Serqet
8,291
592
106
8
0
303,375
6
L
Baron Samedi
6,141
439
55
4
0
242,375
1
L
Hades
7,676
548
64
5
0
246,559
2
L
Danzaburou
7,021
502
98
7
0
235,604
5
W
Chronos
8,467
605
92
7
0
271,445
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role