Player Matchup

Gilgamesh
Gilgamesh
Alekey233889
Gilgamesh
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,454 Elo+
Solo
Guan Yu
Guan Yu
Aqioo
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,359 Elo+
Solo
Cerberus
Cerberus
SiDMySTaGRaVeS
Cerberus
Level 16
God Stats
13W - 10L
1,597 SR
Queue Stats
75W - 78L
1,400 Elo+
Solo
Vamana
Vamana
iCahtsPeLl
Vamana
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
slow-motion17
Bellona
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,410 Elo+
Solo
Team Averages
Level 10
1,519 SR
1,425 Elo+

VS

Team Averages
Level 25
1,374 SR
1,428 Elo+
Awilix
Awilix
DrtyRotnFariez
Awilix
Level 16
God Stats
2W - 2L
1,317 SR
Queue Stats
9W - 8L
1,223 Elo+
Party 2
Scylla
Scylla
Gyarodos36219
Scylla
Level 49
God Stats
1W - 3L
1,164 SR
Queue Stats
133W - 130L
1,483 Elo+
Party 1
Neith
Neith
Sunfeast
Neith
Level 26
God Stats
32W - 37L
1,422 SR
Queue Stats
41W - 53L
1,387 Elo+
Party 1
Ymir
Ymir
Tekonis
Ymir
Level 27
God Stats
7W - 4L
1,317 SR
Queue Stats
20W - 16L
1,500 Elo+
Party 2
Olorun
Olorun
wildmustang2002
Olorun
Level 6
God Stats
10W - 4L
1,650 SR
Queue Stats
11W - 4L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Alekey233889
Gilgamesh
15
0 / 11 / 4
8,955
896
8,554
21,505
12,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Guan Yu
Aqioo
Guan Yu
14
1 / 15 / 1
8,620
862
1,429
20,352
8,337
Cerberus
15
1 / 3 / 3
9,175
918
10,623
14,379
13,795
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vamana
iCahtsPeLl
Vamana
14
0 / 10 / 4
8,550
855
4,200
22,048
14,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
15
4 / 5 / 2
10,297
1,030
13,228
16,071
16,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Team 1 Tickets

0

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 5 / 18
10,610
1,061
11,485
10,858
4,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
17 / 0 / 16
12,505
1,251
23,955
8,087
3,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
Sunfeast
Neith
19
7 / 0 / 29
11,948
1,195
18,025
8,429
3,896
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
Tekonis
Ymir
17
6 / 1 / 21
11,612
1,161
11,535
9,361
8,800
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

19
8 / 0 / 23
11,533
1,153
20,235
6,968
4,049
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
151
6
Kills
44
44
Deaths
6
14
Assists
107
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Alekey233889
Gilgamesh
0
11
4
0.18
L
Guan Yu
Aqioo
Guan Yu
1
15
1
0.1
W
6
5
18
3
W
17
0
16
25
L
Cerberus
1
3
3
0.83
W
Neith
Sunfeast
Neith
7
0
29
21.5
W
Ymir
Tekonis
Ymir
6
1
21
16.5
L
Vamana
iCahtsPeLl
Vamana
0
10
4
0.2
L
Bellona
4
5
2
1
W
8
0
23
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,034
Damage
85,235
94,355
Taken
43,703
65,827
Mitigated
24,866
9,284
Healing
9,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Alekey233889
Gilgamesh
8,554
1,267
0
619
21,505
12,761
0
13,481
7,878
97
28,731
L
Guan Yu
Aqioo
Guan Yu
1,429
285
0
149
20,352
8,337
0
11,866
8,266
0
5,324
W
11,485
7,000
0
110
10,858
4,732
0
2,440
8,388
0
21,284
W
23,955
5,363
0
2,082
8,087
3,389
0
1,654
6,343
39,857
0
L
Cerberus
10,623
340
0
1,327
14,379
13,795
0
7,082
7,167
43,808
0
W
Neith
Sunfeast
Neith
18,025
11,506
0
2,505
8,429
3,896
0
2,426
5,913
0
35,389
W
Ymir
Tekonis
Ymir
11,535
2,478
0
1,000
9,361
8,800
0
3,221
5,970
20,434
0
L
Vamana
iCahtsPeLl
Vamana
4,200
1,949
0
3,390
22,048
14,231
0
13,134
8,684
141
9,908
L
Bellona
13,228
4,006
159
3,640
16,071
16,703
0
9,168
6,635
0
22,868
W
20,235
13,610
867
3,000
6,968
4,049
0
1,120
5,638
39,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,597
Gold Earned
58,208
180
Minions Killed
180
1
Camps Cleared
4
847,728
Distance Traveled
858,860
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,955
896
47
5
0
191,481
1
L
Guan Yu
8,620
862
11
1
0
139,621
0
W
Awilix
10,610
1,061
26
3
2
183,242
0
W
Scylla
12,505
1,251
35
4
0
197,371
1
L
Cerberus
9,175
918
91
9
0
174,466
0
W
Neith
11,948
1,195
37
4
2
157,131
0
W
Ymir
11,612
1,161
22
2
0
164,101
2
L
Vamana
8,550
855
10
1
0
153,594
1
L
Bellona
10,297
1,030
21
2
1
188,566
1
W
Olorun
11,533
1,153
60
6
0
157,015
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role