Player Matchup

Fenrir
Fenrir
ElElfito_YT
Fenrir
Level 24
God Stats
4W - 17L
1,093 SR
Queue Stats
19W - 35L
1,266 Elo+
Party 1
Ymir
Ymir
Maxiwendebourg
Ymir
Level 8
God Stats
7W - 16L
1,255 SR
Queue Stats
7W - 17L
1,160 Elo+
Party 1
Zeus
Zeus
aphrodisiacs
Zeus
Level 20
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 10L
1,239 Elo+
Solo
Poseidon
Poseidon
atumama_123
Poseidon
Level 12
God Stats
2W - 6L
1,500 SR
Queue Stats
64W - 69L
987 Elo+
Party 1
Danzaburou
Danzaburou
colomusicante40
Danzaburou
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 36L
1,202 Elo+
Party 1
Team Averages
Level 16
1,370 SR
1,171 Elo+

VS

Team Averages
Level 15
1,485 SR
1,310 Elo+
Ra
Ra
AnthonyCalixto_
Ra
Level 8
God Stats
6W - 7L
1,492 SR
Queue Stats
12W - 16L
1,321 Elo+
Solo
Rama
Rama
Varela
Rama
Level 28
God Stats
9W - 9L
1,420 SR
Queue Stats
11W - 19L
1,251 Elo+
Solo
Yemoja
Yemoja
duduxa
Yemoja
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Susano
Susano
r_alvessan
Susano
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,100 Elo+
Solo
Cu Chulainn
Cu Chulainn
rpatricio
Cu Chulainn
Level 29
God Stats
16W - 24L
1,511 SR
Queue Stats
73W - 93L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
11 / 3 / 3
12,130
578
15,401
16,010
8,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 8 / 4
8,994
428
6,024
20,425
16,738
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
2 / 8 / 1
9,576
456
8,857
13,692
5,144
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
atumama_123
Poseidon
15
1 / 9 / 2
9,606
457
9,134
10,390
3,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
colomusicante40
Danzaburou
13
1 / 6 / 5
8,510
405
7,987
13,439
9,822
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 3
11,924
568
8,288
8,378
4,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
Varela
Rama
19
18 / 5 / 2
12,925
615
24,668
18,968
7,092
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
duduxa
Yemoja
16
2 / 3 / 15
11,081
528
7,196
13,102
10,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Susano
r_alvessan
Susano
15
1 / 3 / 3
9,958
474
2,468
15,059
5,751
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
rpatricio
Cu Chulainn
17
7 / 4 / 2
11,077
527
11,884
18,409
14,284
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
58
17
Kills
33
34
Deaths
17
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
5
2
3
3.25
L
Fenrir
11
3
3
4.17
L
2
8
4
0.5
W
Rama
Varela
Rama
18
5
2
3.8
L
2
8
1
0.31
L
Poseidon
atumama_123
Poseidon
1
9
2
0.22
L
Danzaburou
colomusicante40
Danzaburou
1
6
5
0.58
W
Yemoja
duduxa
Yemoja
2
3
15
3.17
W
Susano
r_alvessan
Susano
1
3
3
0.83
W
Cu Chulainn
rpatricio
Cu Chulainn
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,403
Damage
54,504
73,956
Taken
73,916
43,253
Mitigated
41,659
6,978
Healing
23,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,288
1,011
1,052
2,243
8,378
4,284
300
2,784
5,526
67,447
0
L
Fenrir
15,401
7,135
0
4,190
16,010
8,138
660
1,799
13,921
0
72,915
L
6,024
740
0
0
20,425
16,738
0
5,619
14,716
40,316
0
W
Rama
Varela
Rama
24,668
19,803
0
7,092
18,968
7,092
6,324
4,808
13,616
0
84,117
L
8,857
1,088
0
1,736
13,692
5,144
53
4,812
8,638
51,389
0
L
Poseidon
atumama_123
Poseidon
9,134
1,431
0
280
10,390
3,411
1,592
400
9,570
47,915
0
L
Danzaburou
colomusicante40
Danzaburou
7,987
3,166
0
772
13,439
9,822
0
3,417
9,973
0
36,115
W
Yemoja
duduxa
Yemoja
7,196
1,202
1,277
1,794
13,102
10,248
947
5,043
7,893
24,857
0
W
Susano
r_alvessan
Susano
2,468
684
0
4,354
15,059
5,751
666
2,258
12,679
0
53,139
W
Cu Chulainn
rpatricio
Cu Chulainn
11,884
2,847
0
6,128
18,409
14,284
0
7,582
10,187
4,989
50,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,816
Gold Earned
56,965
418
Minions Killed
510
0
Camps Cleared
0
1,803,841
Distance Traveled
1,811,869
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,924
568
157
7
0
437,778
3
L
Fenrir
12,130
578
108
5
0
463,255
0
L
Ymir
8,994
428
68
3
0
367,334
0
W
Rama
12,925
615
135
6
0
322,305
2
L
Zeus
9,576
456
89
4
0
286,970
1
L
Poseidon
9,606
457
101
5
0
350,080
0
L
Danzaburou
8,510
405
52
2
0
336,202
0
W
Yemoja
11,081
528
31
1
0
313,149
0
W
Susano
9,958
474
92
4
0
342,344
1
W
Cu Chulainn
11,077
527
95
5
0
396,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role