Player Matchup

Nemesis
Nemesis
Diamond V
EmuRzGhost
Nemesis
Diamond V
Level 101
God Stats
9W - 6L
1,602 SR
Queue Stats
296W - 279L
2,048 MMR
Solo
Anhur
Anhur
Diamond III
Fragnick
Anhur
Diamond III
Level 160
God Stats
38W - 42L
1,641 SR
Queue Stats
508W - 459L
2,079 MMR
Solo
Hercules
Hercules
Platinum IV
Khratous
Hercules
Platinum IV
Level 42
God Stats
2W - 1L
1,690 SR
Queue Stats
21W - 8L
2,021 MMR
Solo
Artio
Artio
Platinum II
Stërling
Artio
Platinum II
Level 146
God Stats
18W - 10L
1,752 SR
Queue Stats
134W - 124L
1,961 MMR
Party 1
Ra
Ra
Platinum I
soglazed
Ra
Platinum I
Level 148
God Stats
8W - 2L
1,765 SR
Queue Stats
112W - 102L
2,024 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 119
1,690 SR
2,027 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,643 SR
2,030 MMR
Geb
Geb
Platinum I
Heårtwärd
Geb
Platinum I
Level 159
God Stats
11W - 7L
1,887 SR
Queue Stats
220W - 217L
1,939 MMR
Solo
Mercury
Mercury
Diamond V
Reixser
Mercury
Diamond V
Level 159
God Stats
4W - 4L
1,455 SR
Queue Stats
475W - 443L
2,075 MMR
Solo
King Arthur
King Arthur
Platinum I
Saxjavier1
King Arthur
Platinum I
Level 147
God Stats
3W - 6L
1,525 SR
Queue Stats
840W - 844L
1,968 MMR
Solo
Izanami
Izanami
Platinum I
autg
Izanami
Platinum I
Level 128
God Stats
0W - 1L
1,484 SR
Queue Stats
94W - 71L
2,033 MMR
Party 2
Scylla
Scylla
Diamond IV
blunt
Scylla
Diamond IV
Level 149
God Stats
12W - 9L
1,866 SR
Queue Stats
143W - 123L
2,134 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
EmuRzGhost
Nemesis
20
3 / 4 / 6
14,439
578
11,536
20,924
11,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anhur
Fragnick
Anhur
20
8 / 2 / 9
15,200
608
27,551
19,800
9,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
Khratous
Hercules
20
12 / 3 / 5
14,819
593
25,787
25,226
29,167
Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artio
Stërling
Artio
17
0 / 4 / 13
13,526
541
6,470
32,833
39,521
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
3 / 2 / 7
13,939
558
13,743
10,755
5,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
TiamatTsukuyomiAthenaGilgameshSet

VS

Bans
SobekJanusXing TianRaijinJing Wei
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 9
11,552
462
9,113
23,867
17,864
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
Reixser
Mercury
18
3 / 8 / 6
11,811
472
10,271
20,955
9,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

King Arthur
Saxjavier1
King Arthur
18
3 / 4 / 4
11,989
480
12,515
33,527
29,974
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Izanami
autg
Izanami
19
5 / 6 / 2
13,091
524
15,828
18,278
6,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Scylla
blunt
Scylla
19
4 / 5 / 5
11,957
478
20,684
13,762
4,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
41
26
Kills
15
15
Deaths
26
40
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nemesis
EmuRzGhost
Nemesis
3
4
6
1.5
W
Anhur
Fragnick
Anhur
8
2
9
6.25
L
0
3
9
1.5
W
Hercules
Khratous
Hercules
12
3
5
4.83
L
Mercury
Reixser
Mercury
3
8
6
0.75
L
King Arthur
Saxjavier1
King Arthur
3
4
4
1.25
W
Artio
Stërling
Artio
0
4
13
1.63
L
Izanami
autg
Izanami
5
6
2
1
L
Scylla
blunt
Scylla
4
5
5
1.3
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,087
Damage
68,411
109,538
Taken
110,389
94,863
Mitigated
68,817
47,474
Healing
22,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
EmuRzGhost
Nemesis
11,536
5,508
0
5,299
20,924
11,247
3,582
7,143
13,603
0
100,083
W
Anhur
Fragnick
Anhur
27,551
19,700
0
10,252
19,800
9,520
11,017
3,905
15,843
0
128,563
L
9,113
392
0
4,573
23,867
17,864
0
7,050
16,463
23,318
0
W
Hercules
Khratous
Hercules
25,787
8,799
0
7,235
25,226
29,167
0
6,392
18,097
0
68,937
L
Mercury
Reixser
Mercury
10,271
3,090
0
528
20,955
9,044
1,204
3,144
17,777
0
102,282
L
King Arthur
Saxjavier1
King Arthur
12,515
2,514
0
9,465
33,527
29,974
0
6,296
27,095
0
84,189
W
Artio
Stërling
Artio
6,470
333
2,394
7,332
32,833
39,521
938
8,364
24,135
34,010
0
L
Izanami
autg
Izanami
15,828
10,205
0
4,814
18,278
6,946
2,023
1,967
16,273
0
99,048
L
Scylla
blunt
Scylla
20,684
1,135
0
3,525
13,762
4,989
0
1,128
12,568
92,839
0
W
13,743
1,320
10,508
4,454
10,755
5,408
3,175
4,025
6,636
113,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,923
Gold Earned
60,400
645
Minions Killed
662
0
Camps Cleared
0
2,564,962
Distance Traveled
2,367,685
30
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,439
578
160
6
0
502,894
2
W
Anhur
15,200
608
150
6
0
431,272
11
L
Geb
11,552
462
18
1
0
478,052
7
W
Hercules
14,819
593
95
4
0
624,514
0
L
Mercury
11,811
472
130
5
0
488,428
3
L
King Arthur
11,989
480
151
6
0
490,312
6
W
Artio
13,526
541
43
2
0
497,081
7
L
Izanami
13,091
524
174
7
0
432,875
8
L
Scylla
11,957
478
189
8
0
478,018
9
W
Ra
13,939
558
197
8
0
509,201
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role