Player Matchup

Danzaburou
Danzaburou
Daddy D1666
Danzaburou
Level 12
God Stats
6W - 4L
1,504 SR
Queue Stats
15W - 12L
1,481 Elo+
Party 1
Nike
Nike
JediCommando
Nike
Level 34
God Stats
15W - 7L
1,626 SR
Queue Stats
299W - 303L
1,553 Elo+
Solo
Gilgamesh
Gilgamesh
ScarlettHorror
Gilgamesh
Level 160
God Stats
3W - 1L
1,538 SR
Queue Stats
123W - 109L
1,513 Elo+
Party 1
Janus
Janus
ShadowxXxFury
Janus
Level 154
God Stats
4W - 4L
1,468 SR
Queue Stats
86W - 47L
1,785 Elo+
Party 1
Olorun
Olorun
Yulr
Olorun
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 38L
1,734 Elo+
Party 1
Team Averages
Level 104
1,527 SR
1,613 Elo+

VS

Team Averages
Level 61
1,486 SR
1,405 Elo+
Nox
Nox
A_G_ELLIS
Nox
Level 106
God Stats
4W - 2L
1,601 SR
Queue Stats
121W - 138L
1,335 Elo+
Party 3
Ymir
Ymir
OnlyTheGreatest9
Ymir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 39L
1,500 Elo+
Solo
Ra
Ra
SANDEMON5468
Ra
Level 16
God Stats
2W - 14L
1,164 SR
Queue Stats
2W - 14L
1,174 Elo+
Party 3
Arachne
Arachne
So May It Be
Arachne
Level 120
God Stats
3W - 8L
1,517 SR
Queue Stats
45W - 53L
1,509 Elo+
Party 2
Artemis
Artemis
XXMrsKittyCatXX
Artemis
Level 18
God Stats
8W - 6L
1,646 SR
Queue Stats
32W - 35L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Daddy D1666
Danzaburou
17
1 / 5 / 15
11,199
933
15,610
11,733
5,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
3 / 1 / 20
11,686
974
7,770
13,070
13,020
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
ScarlettHorror
Gilgamesh
20
7 / 2 / 24
13,799
1,150
20,641
15,993
15,441
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
13 / 0 / 17
14,846
1,237
39,216
8,003
3,041
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Olorun
Yulr
Olorun
20
14 / 1 / 16
14,373
1,198
21,979
13,069
6,693
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

207

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 14 / 7
10,640
887
10,617
21,905
9,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
2 / 5 / 6
11,115
926
8,451
25,927
24,652
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 6 / 5
10,545
879
10,877
20,249
9,166
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
So May It Be
Arachne
16
3 / 6 / 5
11,154
930
13,837
23,694
9,662
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
2 / 7 / 5
10,416
868
12,030
17,687
7,308
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
37
38
Kills
9
9
Deaths
38
92
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
14
7
0.32
W
Danzaburou
Daddy D1666
Danzaburou
1
5
15
1.7
W
3
1
20
13
L
2
5
6
1
L
1
6
5
0.58
W
Gilgamesh
ScarlettHorror
Gilgamesh
7
2
24
9.5
W
13
0
17
21.5
L
Arachne
So May It Be
Arachne
3
6
5
0.92
L
2
7
5
0.64
W
Olorun
Yulr
Olorun
14
1
16
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,216
Damage
55,812
61,868
Taken
109,462
43,196
Mitigated
60,037
14,757
Healing
7,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,617
691
0
0
21,905
9,249
0
11,980
9,925
38,699
0
W
Danzaburou
Daddy D1666
Danzaburou
15,610
5,612
0
2,015
11,733
5,001
0
7,075
4,658
0
35,717
W
7,770
606
778
1,383
13,070
13,020
0
5,610
7,460
0
14,013
L
8,451
697
0
0
25,927
24,652
0
12,310
13,617
30,834
0
L
10,877
581
3,379
1,378
20,249
9,166
0
13,877
6,372
32,473
0
W
Gilgamesh
ScarlettHorror
Gilgamesh
20,641
4,783
0
580
15,993
15,441
0
7,157
8,836
1,373
30,903
W
39,216
2,307
0
1,472
8,003
3,041
0
4,456
3,547
96,401
0
L
Arachne
So May It Be
Arachne
13,837
9,812
0
2,861
23,694
9,662
0
14,072
9,622
0
19,270
L
12,030
5,616
0
0
17,687
7,308
0
10,194
7,493
0
28,944
W
Olorun
Yulr
Olorun
21,979
13,347
1,499
7,030
13,069
6,693
0
5,647
7,422
48,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,903
Gold Earned
53,870
297
Minions Killed
243
14
Camps Cleared
3
1,141,961
Distance Traveled
1,020,794
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,640
887
66
6
1
171,905
0
W
Danzaburou
11,199
933
43
4
3
190,329
0
W
Nike
11,686
974
8
1
0
236,353
0
L
Ymir
11,115
926
64
5
0
192,594
3
L
Ra
10,545
879
75
6
0
213,567
0
W
Gilgamesh
13,799
1,150
26
2
1
254,009
0
W
Janus
14,846
1,237
154
13
6
241,183
3
L
Arachne
11,154
930
5
0
2
235,513
0
L
Artemis
10,416
868
33
3
0
207,215
0
W
Olorun
14,373
1,198
66
6
4
220,087
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role