Player Matchup

Aphrodite
Aphrodite
AnnieMeds
Aphrodite
Level 124
God Stats
4W - 2L
1,790 SR
Queue Stats
83W - 98L
1,496 Elo+
Solo
Serqet
Serqet
TheOy10
Serqet
Level 134
God Stats
2W - 0L
1,937 SR
Queue Stats
27W - 18L
1,575 Elo+
Party 2
Cthulhu
Cthulhu
YoRHa_Chopsik
Cthulhu
Level 144
God Stats
20W - 11L
1,682 SR
Queue Stats
234W - 233L
1,587 Elo+
Party 3
Vulcan
Vulcan
löogtujztgh
Vulcan
Level 159
God Stats
1W - 0L
1,705 SR
Queue Stats
40W - 31L
1,640 Elo+
Party 2
Gilgamesh
Gilgamesh
sQuiizy-
Gilgamesh
Level 145
God Stats
8W - 9L
1,556 SR
Queue Stats
182W - 168L
1,594 Elo+
Party 3
Team Averages
Level 141
1,734 SR
1,578 Elo+

VS

Team Averages
Level 121
1,487 SR
1,477 Elo+
Chaac
Chaac
GBAI88
Chaac
Level 26
God Stats
0W - 3L
1,482 SR
Queue Stats
12W - 14L
1,379 Elo+
Solo
Cthulhu
Cthulhu
GMbanana
Cthulhu
Level 159
God Stats
0W - 1L
1,256 SR
Queue Stats
66W - 87L
1,381 Elo+
Solo
Cupid
Cupid
Kabbi20
Cupid
Level 142
God Stats
3W - 3L
1,667 SR
Queue Stats
268W - 250L
1,518 Elo+
Party 1
Janus
Janus
Modrah
Janus
Level 160
God Stats
17W - 29L
1,440 SR
Queue Stats
544W - 540L
1,554 Elo+
Solo
Merlin
Merlin
Paprus
Merlin
Level 119
God Stats
31W - 31L
1,589 SR
Queue Stats
252W - 236L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AnnieMeds
Aphrodite
17
3 / 2 / 16
11,647
728
5,792
15,633
9,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Serqet
TheOy10
Serqet
16
3 / 3 / 19
11,502
719
13,553
23,234
21,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
19
3 / 0 / 16
12,934
808
14,814
22,098
24,492
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vulcan
20
12 / 1 / 13
14,566
910
24,639
12,633
5,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
sQuiizy-
Gilgamesh
19
9 / 3 / 10
14,549
909
17,527
26,238
19,877
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
GBAI88
Chaac
14
1 / 7 / 5
9,076
567
10,623
21,500
18,548
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
GMbanana
Cthulhu
16
0 / 7 / 4
9,435
590
13,963
20,838
8,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
Kabbi20
Cupid
16
1 / 6 / 3
10,009
626
11,983
18,539
5,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
Modrah
Janus
18
3 / 7 / 3
11,430
714
17,022
12,638
4,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Merlin
Paprus
Merlin
18
4 / 3 / 2
11,215
701
19,016
10,577
3,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
26
30
Kills
9
9
Deaths
30
74
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
AnnieMeds
Aphrodite
3
2
16
5.5
L
Chaac
GBAI88
Chaac
1
7
5
0.5
L
Cthulhu
GMbanana
Cthulhu
0
7
4
0.29
L
Cupid
Kabbi20
Cupid
1
6
3
0.42
L
Janus
Modrah
Janus
3
7
3
0.64
L
Merlin
Paprus
Merlin
4
3
2
1.67
W
Serqet
TheOy10
Serqet
3
3
19
4.17
W
Cthulhu
3
0
16
11
W
Vulcan
12
1
13
18.5
W
Gilgamesh
sQuiizy-
Gilgamesh
9
3
10
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,325
Damage
72,607
99,836
Taken
84,092
80,359
Mitigated
40,965
45,655
Healing
15,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
AnnieMeds
Aphrodite
5,792
426
11,244
10,534
15,633
9,277
672
8,056
6,949
28,553
0
L
Chaac
GBAI88
Chaac
10,623
541
0
4,982
21,500
18,548
0
10,189
10,606
0
23,377
L
Cthulhu
GMbanana
Cthulhu
13,963
166
817
1,313
20,838
8,488
0
12,164
8,183
35,657
0
L
Cupid
Kabbi20
Cupid
11,983
6,856
436
5,687
18,539
5,750
1
12,172
5,265
0
34,109
L
Janus
Modrah
Janus
17,022
904
0
1,001
12,638
4,204
1
7,053
5,078
56,719
0
L
Merlin
Paprus
Merlin
19,016
1,079
0
926
10,577
3,975
0
6,807
3,100
44,454
0
W
Serqet
TheOy10
Serqet
13,553
1,849
0
5,462
23,234
21,669
147
9,758
12,360
0
20,332
W
Cthulhu
14,814
156
3,342
7,732
22,098
24,492
902
8,936
12,361
50,785
0
W
Vulcan
24,639
5,185
0
2,277
12,633
5,044
2,919
8,219
3,728
77,371
0
W
Gilgamesh
sQuiizy-
Gilgamesh
17,527
4,631
0
5,064
26,238
19,877
0
12,005
13,363
5,000
34,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,198
Gold Earned
51,165
328
Minions Killed
339
10
Camps Cleared
7
1,708,006
Distance Traveled
1,444,447
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,647
728
57
4
0
315,562
7
L
Chaac
9,076
567
25
2
0
278,759
1
L
Cthulhu
9,435
590
74
5
2
299,863
3
L
Cupid
10,009
626
55
3
2
261,230
1
L
Janus
11,430
714
111
7
1
302,992
4
L
Merlin
11,215
701
74
5
2
301,603
0
W
Serqet
11,502
719
19
1
2
352,965
3
W
Cthulhu
12,934
808
94
6
1
353,596
3
W
Vulcan
14,566
910
115
7
4
345,865
1
W
Gilgamesh
14,549
909
43
3
3
340,018
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role