Player Matchup

Bellona
Bellona
CaptTaz
Bellona
Level 28
God Stats
10W - 13L
1,435 SR
Queue Stats
79W - 93L
1,447 Elo+
Party 1
Freya
Freya
Knifejedi
Freya
Level 68
God Stats
12W - 10L
1,358 SR
Queue Stats
233W - 224L
1,492 Elo+
Party 1
Horus
Horus
RoboFoxyKid1117
Horus
Level 85
God Stats
20W - 25L
1,563 SR
Queue Stats
305W - 255L
1,513 Elo+
Party 1
Team Averages
Level 60
1,452 SR
1,484 Elo+

VS

Team Averages
Level 55
1,483 SR
1,411 Elo+
Horus
Horus
 
Horus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Cespo5
Neith
Level 28
God Stats
9W - 18L
1,448 SR
Queue Stats
22W - 42L
1,399 Elo+
Solo
Scylla
Scylla
sweatyforx-_-
Scylla
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 24L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CaptTaz
Bellona
10
3 / 0 / 3
7,151
715
6,093
7,057
5,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Freya
Knifejedi
Freya
10
3 / 1 / 4
7,096
710
5,511
5,699
2,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
1 / 1 / 5
7,440
744
3,211
11,180
6,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
2 / 3 / 0
6,257
626
4,808
9,807
8,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
Cespo5
Neith
8
0 / 2 / 2
6,058
606
4,629
4,846
1,426
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 2 / 2
5,883
588
3,899
4,477
2,352
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
7
Kills
2
2
Deaths
7
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
3
0
0.67
W
Bellona
CaptTaz
Bellona
3
0
3
4.5
L
Neith
Cespo5
Neith
0
2
2
0.5
W
Freya
Knifejedi
Freya
3
1
4
5
W
1
1
5
3.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,815
Damage
13,336
23,936
Taken
19,130
14,231
Mitigated
12,416
7,806
Healing
3,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,808
1,639
463
1,576
9,807
8,638
0
2,897
6,550
0
12,439
W
Bellona
CaptTaz
Bellona
6,093
865
0
581
7,057
5,390
165
1,628
5,277
0
22,443
L
Neith
Cespo5
Neith
4,629
2,850
0
831
4,846
1,426
259
904
3,792
0
23,586
W
Freya
Knifejedi
Freya
5,511
1,689
0
1,479
5,699
2,211
112
1,036
4,483
13,865
1,567
W
3,211
1,790
2,332
3,414
11,180
6,630
342
1,287
9,713
0
16,503
L
3,899
912
757
248
4,477
2,352
25
1,579
2,808
10,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,687
Gold Earned
18,198
73
Minions Killed
64
0
Camps Cleared
0
577,824
Distance Traveled
447,654
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,257
626
6
1
0
187,591
3
W
Bellona
7,151
715
36
4
0
211,002
0
L
Neith
6,058
606
40
4
0
114,089
2
W
Freya
7,096
710
16
2
0
171,019
2
W
Horus
7,440
744
21
2
0
195,803
0
L
Scylla
5,883
588
18
2
0
145,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role